Your starting hand will include 1 Lvl 7 or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters. You cannot special summon effect monsters during your First Turn.
Your starting hand will include 1 Lvl 7 or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters. You cannot special summon effect monsters during your First Turn.
Description (Until 2019 Mar 24)
Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters.
This skills is actually the best to build a Dark Paladin deck. With 3 Buster Blader, 2-3 King of the Swamp and Polymerizations, you're in for a Dark Paladin turn one 80% of the time.
Good buff to Dark Magicians, Gravekeepers and Endymion for the Magical Citadel, but sadly dark specification means not for Northwemko, Medium of Ice Barrier, Kazejin or Legendary Flame Lord
No it doesn't, it needs level 7 or higher. I tried an experimental deck that literally just used 1 copy of MOBC as Dakini ritual fodder and it worked just fine.
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