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Declan Akaba

This page notes Declan Akaba's skills, level-up rewards, starter deck, and cards and skills you can get by winning a duel against Declan Akaba.
update 27/04/2022

Description in the game

Though Declan is only 16 years old, this professional Duelist has been running Leo Corporation and the Leo Institute of Dueling (LID) as their president. As one of the select few who know about the existence of other dimensions, he forms the Lancers to protect this world from interdimensional invaders. He not only uses powerful Fiend-Type D/D and D/D/D monsters in his deck, he may be the only Duelist who has mastered four summoning methods: Fusion, Synchro, Xyz and Pendulum.

Signature Card

D/D/D Doom King Armageddon

D/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK Fiend ★8
ATK 3000 / DEF 1000
Idea of Armageddon [UR]
[ Pendulum Effect ]
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
[ Monster Effect ]
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack directly the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target it.

Related Decks

D/D/D Deck

How to Unlock

Trigger Event

Reach stage 6 in Yu-Gi-Oh! (ARC-V) World.

Declan Akaba Unlock Missions

MissionsReward
Play as Yuya Sakaki and win 1 Duel(s) against Declan Akaba at level 30 in Duel World.SR Jewel x3
Summon a Level (Rank) 7 or higher Dragon-Type monster 3 time(s) in one Duel again Declan Akaba using Yuya Sakaki.Gold x8000
Perform 2 Fusion Summon(s) in one Duel against Declan Akaba using Yuya Sakaki.Gold x8000
Complete all Character Unlock Missions.Blue Key x50

Skills

Leaked Skill

Exclusive skills

[Skill] descriptionUser
King of the Underworld
Begin the Duel with 1 "D/D/D Doom King Armageddon" in your Deck.

In addition, if you have 2 "D/D" Pendulum Monster Cards in your Pendulum Zones, the following effect can be used once per Duel. Add 1 "D/D/D Doom King Armageddon" to your hand from your Deck/Extra Deck. Then, return 1 card in your hand to your Deck.

If you begin the Duel with a Deck/Extra Deck containing a total of 12 or more "D/D/D" monsters or "Dark Contract" Spell/Trap Cards, add Pendulum Zones to your field at the beginning of the Duel.
Lvl 1
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Lvl 13
D.D. King
All "D/D/D" monsters you control gain 500 ATK until the end of the turn. This Skill can only be used once per turn and twice per Duel. If you begin the Duel with a Deck/Extra Deck containing a total of 12 or more "D/D/D" monsters or "Dark Contract" Spell/Trap Cards, add Pendulum Zones to your field at the beginning of the Duel.
Lvl 20
Amnesia of the Savants
Negate the effects of D/D Savant Galilei and D/D Savant Kepler in your Pendulum Zones until the Main hase of your next turn. This skill can only be used once per Duel.
Drop
Black and White Contract
Can be used by sending 1 face-up "Dark Contract" card on your field to the Graveyard. Select 1 effect from the following and apply it to 1 "D/D" monster on your field. This Skill can be used twice per Duel if you begin the Duel with a Deck/Extra Deck that contains no monsters other than "D/D" monsters.

● The selected monster will become a Tuner monster.
● The selected monster will become a Level 4 monster.
● The selected monster will become a Level 8 monster.
Drop
Command of the Doom King
At the beginning of the Duel, add Pendulum Zones to your field.

The following effect can be used once per Duel. Select 1 D/D/D Doom King Armageddon from your hand and add it face-up to your Extra Deck. Then, select up to 1 "D/D" Pendulum Monster respectively from your Field/Deck and place it in your Pendulum Zone, but its effects are negated.

At the beginning of your next turn, return all cards in your Pendulum Zones to your Deck. This Skill will only activate if you begin the Duel with a Deck that has 6 or more "D/D/D" Pendulum Monsters including 1 or more D/D/D Doom King Armageddon. (Extra Deck is not included.)
Drop
Contract Procrastination
Can be used at the beginning of your turn if you have 1 or more "Dark Contract" cards on your field. Skip the Standby Phase on this turn.
Drop
Return from Another Dimensions
Can be used if you have 20 or more banished "D/D" monsters. Place 1 face-down Return from the Different Dimension from outside of your Deck. During the turn you use this Skill, you cannot activate Spell/Trap Cards. This Skill can be used once per Duel if you only have "D/D" monsters in your Deck/Extra Deck.
Drop
End of the World
Can be used once per Duel by revealing 1 "D/D/D Doom King Armageddon" in your hand to your opponent. Add 1 face-up "D/D/D" Pendulum Monster to your hand from your Extra Deck. Until the end of the next turn, you cannot Summon the card added to your hand by this Skill or cards with the same name except by Pendulum Summoning, and you cannot activate their effects.

In addition, the following effect can be used once per turn on the turn you Pendulum Summon 3 D/D/D Doom King Armageddon at the same time from your hand. Destroy all monsters on the field except for D/D/D Doom King Armageddon.

If you begin the Duel with a Deck/Extra Deck containing a total of 12 or more "D/D/D" monsters or "Dark Contract" Spell/Trap Cards, add Pendulum Zones to your field at the beginning of the Duel.
Drop
Reverse of the Underworld and D.D.
Can be used once per Duel if the number of the "D/D" monsters in your Graveyard is the same as your banished "D/D" monsters. Banish all "D/D" monsters in your Graveyard when you use this Skill and return all your banished "D/D" monsters to the Graveyard.
Drop
Emergency Contract Launderings
Send 1 Contract Laundering or "Dark Contract" card to the Graveyard and destroy all face-up "Dark Contract" cards on your field. Then, increase your Life Points by the number of destroyed "Dark Contract" cards x 1000 points.
Drop
Forbidden Contract
Can be used if your Life Points are at 2000 or below. Change 1 face-up Dark Contract with the Swamp King on your field to Forbidden Dark Contract with the Swamp King. Can be used once per Duel.
Lifetime Mission

Common Skills

Level Up Rewards

Exclusive Level Up Rewards

D/D/D Flame High King Genghis
D/D/D Flame High King Genghis
DARK Fiend ★8
ATK 2800 / DEF 2400
Declan Akaba at Lvl 35 [UR]
1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.
D/D Dog
D/D Dog
DARK Fiend ★6
ATK 2000 / DEF 2000
Declan Akaba at Lvl 33 [SR]
Pendulum Effect
You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn.

Monster Effect
Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.

Level Up Reward List

LevelReward
1Skill: King of the Underworld
2Gem x5
3D/D Savant Nikola D/D Savant Nikola
4Gems x10
5Deck Slot
6Gem x15
7Puppet Master Puppet Master
8Deck Slot
9Gem x25
10D/D/D Stone King Darius D/D/D Stone King Darius
11D/D/D Human Resources D/D/D Human Resources
12Gem x35
13Skill: Balance
14D/D Savant Nikola D/D Savant Nikola
15Gem x50
16Puppet Master Puppet Master
17Gem x60
18D/D/D Stone King Darius D/D/D Stone King Darius
19Gem x75
20Skill: D.D. King
21D/D/D Human Resources D/D/D Human Resources
22Gem x100
23Puppet Master Puppet Master
24Gem x100
25D/D Savant Nikola D/D Savant Nikola
26Gem x150
27Deck Slot
28Gem x200
29Gem x250
30D/D/D Stone King Darius D/D/D Stone King Darius
31Gold x100,000
32Gem x200
33D/D Dog D/D Dog
34Gem x250
35D/D/D Flame High King Genghis D/D/D Flame High King Genghis

Drop Rewards

Starter Deck

Previous Event

Declan Akaba Unlock Event

Comments

Hot New Top
Anonymous
When is ARC V coming out?
<< Anonymous
Anonymous Reply
Not confirmed but based on previous years the fall. Likely around September.
Anonymous
Too bad his crazy combo of summoning a Fusion, Synchro, and Xyz in 1 turn with the help of his Pendulums, cannot be done in DL since it requires 4 monster zones.
<< Anonymous
Anonymous Reply
Unless....Konami give him a skill that allows us to replicate it somehow.
<< Anonymous
Anonymous Reply
Konami will give Arc-V characters to use cards in the pendulum zone to be use as materials for fusion, synchro ans Xyz plays lol.
<< Anonymous
Anonymous Reply
lol.
<< Anonymous
Anonymous Reply
Or maybe a skill like "if you control Caesar and Alexander you summon Ghengis from your extra deck, or if you control Ghengis and Caesar you summon Alexander from your extra deck, and so on"
Marvin
They should have changed the order and give us links and the extra monster zone before pendulums, they were much more adapted to this game then pendulums
<< Anonymous(Marvin)
Candend Reply
But how they will explain this? So far konami introduced extra deck mechanic as accurate as the anime. This game is based on manga, you know? Even as the developer of the game, you still look at the original source before you make a final decision.
<< Anonymous(Marvin)
Anonymous Reply
I would agree if we had 5 zones, but seeing as we have only 3, pendulums by default are strictly worse out the gate, whereas other methods still have their own advantages
Anonymous
do you think we might get 2 extra spell and trap zones to support pendulums? it seems pretty hard to use with only 3 of them
<< Anonymous
Anonymous Reply
But that's the idea to balance it. You sacrifice 2 spell/trap zones for the ability to summon more monsters per turn.
Anonymous
I think they'll finally give Doom Armageddon an attack name via his voiceline.

It didn't have one in the anime, the first rival ace card to not have an attack name.
Anonymous
Super Doom Kings: *intensify*

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