IGN | Set Skill | Date Submitted |
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Darlion | Grit | Nov 12 |
A comment from Darlion:
This season, after 5 KOG with Stromberg, a friend challenged me to get to KOG with the Cardians. I admit that it was a much easier climb than I expected, the only difficulty with the invoker, if you learn the combos and possibilities when to use the skills, when to draw and when not to do so, order the following cards and continue with the combos. The Grit ability is the basis of using this deck, without it loses all effectiveness.
IGN | Set Skill | Date Submitted |
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tim97 | Grit | Nov 30 |
IGN | Set Skill | Date Submitted |
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Luxun | Time Passage | Nov 2 |
A comment from Luxun:
So glad to have gotten to KOG with FL, it's currently my favorite deck because it is so fun to play with.
I tried adding three into the void to increase draw power but it didn't go as I expected. Then I added the Silent magician, but she bricked my hand sometimes (I don't even want to talk about her LVL 8 version).
Eventually, I added 2 of this amazing card, this cute chicken saved my neck many times by allowing me to synchro without calling. During my KOG match, the opponent used a floodgate on it and my fortune lady past could easily safely get on the field and start the combo with calling.
This deck is very powerful, tier 2 at least.
IGN | Set Skill | Date Submitted |
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Redpe | Level Augmentation | Nov 5 |
A comment from Redpe:
Surprise them with superpower attack using level augmented skill.
FLevery+Subterror = 7600atk in one turn
FLLevery+earty (second best) = 5200atk in one turn
Good matching with Six sam and Amano Iwato compared with the original time passage version. Ojama trap makes the deck more consistency. Recommended.
IGN | Set Skill | Date Submitted |
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Flockz | Time Passage | Nov 5 |
IGN | Set Skill | Date Submitted |
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Mert1337 | Time Passage | Nov 7 |
IGN | Set Skill | Date Submitted |
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Cesar | Time Passage | Nov 8 |
A comment from Cesar:
Each card in my build is important, this deck needed more consistency before, and with "super team buddy" X2 is great, much more draw power (f. lady water), and easy synchros, night beam over cosmic cyclone is better to me, to prevent activations of traps or magic cards.
IGN | Set Skill | Date Submitted |
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蘭Sealed Tomb | Time Passage | Nov 10 |
A comment from 蘭Sealed Tomb:
cursed seal of the forbidden spell helps me a lot to negate invocation & Darklord Contact, make them rage quit...
IGN | Set Skill | Date Submitted |
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NoDanger | Time Passage | Nov 14 |
A comment from NoDanger:
The pretty standard build has a pretty good match up vs everything. Grave keepers can be a bit of a pain. Would change Parshath for a dark end dragon, very rarely resolve 2 rebirth game is more or less won or lost by then. And could change a magic drain to debunk based on preference.
IGN | Set Skill | Date Submitted |
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ⓛㅅⓛ | Time Passage | Nov 17 |
A comment from ⓛㅅⓛ:
The ladies lineup is pretty much standard also similarly to the old Masked Heroes, back rows are extremely important as the ladies by themselves are weak so F traphole is the most important as it handles the Big Blue Coc well, my later build has 3 but only 1 SUPER BUDDY. Canadia for general protection and SUPER BUDDY is just such a good card because it can unbrick your hand and help resolve Water's effect to draw 2, you can run only 1 instead.
IGN | Set Skill | Date Submitted |
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I'm a PV=nRT | Time Passage | Nov 21 |
A comment from I'm a PV=nRT:
This deck was pretty strong as I was able to go from gold to KOG the day I finished the deck. I stuck in Silent Magician as another boss monster option if I wasn't able to go into Every. This deck is pretty effective against most matchups but can struggle in matchups like Subterror, Blue-Eyes, and Ancient Gears. Silent Magician combos well with Fortune Lady Water's effect and is also helps against spell-dependent decks like Ancient Gears, Invokers and mirror matches.
IGN | Set Skill | Date Submitted |
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LeoMtz07 | Time Passage | Nov 21 |
IGN | Set Skill | Date Submitted |
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Yami Lugi | Master of Fusion | Nov 5 |
IGN | Set Skill | Date Submitted |
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VillaHype | Draw Sense: Low-Level | Nov 14 |
A comment from VillaHype:
1) I run 2 copies of Descendant & Specialist each because they make the deck tick.
2) I run 1 copy each of Polymerization & Magicalized Fusion to increase my chances of fusion summoning either Supernaturalist & or Quintet Magician. Spiritualist along With the 2 fusion cards sometimes allows me to summon Quintet 2 times in 1 turn which guarantees a KO if the opponent has a card & or effect that stop the 1st Quintet.
3) Descendant should not be underestimated, it can clear the field with the right cards in hand & on field.
4) Headman, Nobleman(especially) & Spy can be very good walls to stop direct attacks while also thinning the deck for combos & fusion summons.
5) Necrovalley gives gatekeepers a great boost but also works well in the current meta where others like to use effects from their graveyard.
6) Draw sense low level gives me up to 3 chances to draw a monster.
Note: Chain distraction can be substituted, Its there because it was in my deck when I got KOG.
With practice & luck of the draw you can have an idea of which combos are appropriate in a given situation. Good luck!
IGN | Set Skill | Date Submitted |
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BlueDelta | Master of Fusion | Nov 28 |
A comment from BlueDelta:
Necrovalley allows you to hinder a variety of decks from utilizing the graveyard. Initial play should always start with Spy for Flip and Special Summon from Deck. Master of Fusion helps to bring out Supernaturalist if Necrovalley is not available. Quintet Magician is an option in case you are able to gather 5 spellcasters, ideally 5 different ones for a complete board wipe.
IGN | Set Skill | Date Submitted |
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Turles | Sealed Tombs | Nov 7 |
IGN | Set Skill | Date Submitted |
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Overlord | Light and Dark | Nov 1 |
A comment from Overlord:
IGN | Set Skill | Date Submitted |
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NekrozLordYT | Destiny Draw | Nov 2 |
A comment from NekrozLordYT:
Scrap Goblin can summon Black Rose Dragon for an Invoked OTK.
IGN | Set Skill | Date Submitted |
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BLACK_KNIGHT | Sorcery Conduit | Nov 5 |
IGN | Set Skill | Date Submitted |
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Ferrer | Sorcery Conduit | Nov 8 |
IGN | Set Skill | Date Submitted |
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Vintage Dev95 | Sorcery Conduit | Nov 9 |
A comment from Vintage Dev95:
Invoked deck this season, past few seasons I koged with vendread so wanted to switch it up.... I feel this is one of the better invoked builds utilizing the counter traps, most decks struggle just to out Cocytus, let alone manage the negation and board wipes with black rose+ flip eff's honestly just to much going on for most decks to handle. If I had a herald I would swap it for one cosmic and also trade out the ice barrier for a 3rd flop frog.
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