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Magic Deflector | Deck and Rulings

This page notes details of Magic Deflector (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 19/12/2016

Magic Deflector

Magic Deflector
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect
Passcode96474800

text

For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader
(Trader item)
  • R Jewel x50
  • Stone of Trap x30
  • 15000 Gold
Other--

Evaluation

Rating-/10

Pros

  • Protects you from card effects for one turn.

Cons

  • Can only protect you from certain card effects.
  • Also negates your card effects.

Tips

Anti-Meta

Negates many commonly used spell cards like Enemy Controller, Super Rush Headlong, Mask of the Accursed, etc.

Rulings

Decks

DeckSupport

Classifications

Monster/Spell/Trap categoriesNegates the effects of Spell Cards

Comments

Hot New Top
Candend
People sleep on this card. Basically trap stun but for spell cards with the exception of normal and ritual. Meta continuous: dm circle, black whirlwind, aroma gardening, asymmetaphys, infernity launcher, AG castle, AG fortress, all D/D/D dark contracts
Meta field: aroma garden, all triamid field, evil eye pareidolia, necrovalley, metaphys factor, geartown, palace elemental lords
Meta quick-play: cosmic, illusion magic, offerings to the doomed, witchcrafter unveiling, forb. Lance, forb. Chalice, cyberload fusion, concentrating current, e-con
Meta equip: power of the guardians, dragunity divine lance, evil eye selene, white veil
<< Anonymous(Candend)
Anonymous Reply
there are lot of normla spell so not worth it
<< Anonymous
Cannotdstart Reply
Please tell us which normal spells are being used in the current meta.
<< Anonymous(Cannotdstart)
Anonymous Reply
Lets see some common case studies based on tier decks:
1.
You face a bw deck. It goes first. It uses blackwirlwind.
Your turn. You draw this card. Welcome brick.

2.
You face a shiranui deck. It uses 0 spells.
You draw this card. Welcome brick

3.
You face a cryston deck. It uses only cosmic cyclones. See case 2.

All in all you run a high situational card that can turn to a huge brick
Anonymous
bumperino
Anonymous
This is going to be the anti-Geartown / Fortress tech card. It negates their floating effect, causing your opponent to go -1 during their Geartown / Fortress + Double Cyclone combo.
<< Anonymous
Anonymous Reply
In fact, it negates double cyclone which is a quick play.
Erik
Very strong card in current meta. I'm running 2-3 In every deck. Counters mask change, super rush, econ, vampire desire/kingdom, mage power, Dragunity divine Lance, fire king Island, UA stadium, destruction swordsman fusion, etc.
<< Anonymous(Erik)
Anonymous Reply
I forgot: c. cyclone and spellbook of fate
Anonymous
Should be super effective now
<< Anonymous
Nokyang Reply
Very effective against M. heroes
Anonymous
Does this counter Sea Stealth for a turn? Since Umi would be negated.
<< Anonymous
akubane Reply
it shouldnt, since you dont need umi`s effect for sea stealth, just a card with the name.
<< Anonymous
Frustration Reply
No. You would have to destroy Umi for SSA to not get its effects.
Anonymous
so much people sleep on this cost free quickplay spell negating cards.
diehard duelist
Pegasus activate mimicat an i unable to negate it with this card. sobsob
<< Anonymous(diehard duelist)
xox Reply
LOL mimicat is normal spell card, this card only negate 1) Equip, 2) Field, 3) Continuous and 4) Quick-Play Spell Card effects, so ritual and normal spell card still can be use
<< Anonymous(diehard duelist)
Anonymous Reply
git gud
Anonymous
Theoretically you could chain this to an econ or srh, right? Like I could negate those two in response to their activation?
<< Anonymous
Anonymous Reply
SRH probably won't work since the effect is not dependant on the card activation moment.
<< Anonymous
Mah Boi Reply
Since it neganes the effects, I guess it should work.
<< Anonymous
Mah Boi Reply
*negates
Anonymous
Very good in December meta. Surprising against Ninjas, Hazy, and Temple 🔥ters. Doesn't do anything against GB though
RIP English
Also remove counter to Pump princess
Overkill
Toons are already very manageable to defeat with cards that dont specifically target 1 monster like super rush headlong, ninja grandmaster sasuke, kuriboh, traps like mirror wall, anubis and windstorm of etaque, heavy spell destroy and outlasting.

Many are already popular to have in a deck.

This magic deflector is overkill.

Its basically saying hey we made toons viable for a while but now we make it the laughing stock again.

They should at least bring some extra support in now for toons to compensate.


<< Anonymous(Overkill)
Overkill Reply
The edit should have been "DE"
<< Anonymous(Overkill)
Guigeek Reply
With Statue Control (so much boring to fight against...), Toon decks are the one that I hate. If your opponent has a good starting hand, you can't do anything. Toon Kingdom + 1 or 2 tokens is the worst part of this deck and should be nerfed.
<< Anonymous(Guigeek)
Anonymous Reply
If you're playing with three heavy nights and can't get over toons then you don't know how to play statue control
<< Anonymous
Anonymous Reply
Yes!!! Fck toon decks.

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