IGN | Set Skill | Date Submitted |
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Spiido | Beatdown | June 1 |
IGN | Set Skill | Date Submitted |
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カオス・Mask25 | Master of Magician | June 7 |
A comment from カオス・Mask25:
How my deck works: Magic Jammer negates spell cards like Neos Fusion and Ancient Rules and summons Magician of Dark Illusion. Treacherous Trap Hole destroys Blue Eyes monsters, makes Yubel - Terror Incarnate miss timing and summons Magician of Dark Illusion. Dark Magic Curtain is my main card because it activates the Master of Magicians skill. And Dedication through Light and Darkness summons Dark Magician of Chaos during the battle phase to end the duel.
IGN | Set Skill | Date Submitted |
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Xeoz | Dinosaur Kingdom | June 5 |
A comment from Xeoz:
The classic Dino's end deck, Marrella works really well to accelerate the deck. Canadia and ECon are the Best defense, meanwhile Survival's end is an awesome removal and Ryko is really good counter to something like Sealed Tombs and Skull Meister.
No problem against most decks, the biggest issue is Blue Eyes, mainly because of Spirit, but after surpassing that issue there's no real problem.
IGN | Set Skill | Date Submitted |
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冰糖2018 | Switcheroo | May 30 |
IGN | Set Skill | Date Submitted |
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LDRAGO | -- | June 2 |
A comment from LDRAGO:
This deck is mainly built for OTK scenarios. Keep the splashable stall cards ready just to save yourself incase you lack the combo. It shines against most decks but struggles against subterror in case you do not have koaki meiru ice.
IGN | Set Skill | Date Submitted |
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hiro | Beatdown | June 6 |
A comment from hiro:
I used my own version of the Koa'ki Meiru Neo deck to get to DLV max with lava golem as a backup. The premise of the deck is to overwhelm your opponent with high leveled monster along with the skill beatdown to win the game. For a while, I used a red-eyes fusion deck but I kind of feel that it wouldn’t get me to the max level as this deck does.
IGN | Set Skill | Date Submitted |
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Nutella | Switcheroo | June 7 |
A comment from Nutella:
I found this deck to be very good in the current meta paired with the switcheroo. Koaki Meiru Ice is awesome against blue eyes and Six Sams, especially if you cyclone duel wield.
Cosmic Cyclone is a card that cannot really be run in many meta decks at the moment but is very useful against most of them. You really need 3 to run this deck unfortunately but you could use galaxy cyclone as a replacement if you have to.
IGN | Set Skill | Date Submitted |
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Dmitri N. | Reinforcement | May 31 |
IGN | Set Skill | Date Submitted |
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Boy With Luv | Destiny Calling | June 7 |
IGN | Set Skill | Date Submitted |
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Fox Tails | Beatdown | June 3 |
A comment from Fox Tails:
This is the deck I climbed with throughout all of the WCS Qualifiers. A lot of Six Samurai, Blue-Eyes, Red-Eyes and Weevil players running around.
This deck favours heavily against Red-Eyes duel to Daedalus not targeting nor destroying, so Red-Eyes cannot negate or special summon the warrior equipped to it back.
Against Blue-Eyes, if I see the character is a "Beatdown" user and sets a monster, I don't attack and just let Metaphys Dimension deal with any White Stone of Ancients. Set it up by using Metaphys Neph to search it out.
Against Weevil you out control them, play their own game against them by banishing constantly with Neph and Dimension.
Against Six Samurai it can be a little tricky, if they go first and open with Shi-En, your only out is to have Aloof in hand. If you do, you can easily get rid of that Shi-En by banishing Tyrant and Neph, search out Daedalus and banish their Shi-En.
Sphere Kuribohs and Treacherous Trap Hole are there for defense as this deck lacks a lot of it. You want to dig through your deck with Asymmetaphys to try and find these. I would run 2 Metaphys Dimension if I owned a second copy, possibly taking out 1 Sphere Kuriboh for it.
IGN | Set Skill | Date Submitted |
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Currahee | Sealed Tombs | June 3 |
IGN | Set Skill | Date Submitted |
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Hiccup | Draw Sense: Low Level | June 4 |
IGN | Set Skill | Date Submitted |
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SheepVSC | Heavy Starter | June 6 |
A comment from SheepVSC:
This deck is very consistent with the Heavy Starter skill. I focused on cards that could banish as many monsters as possibles from the hand and deck.
I used the pattern of Metaphys effects: banish, end my turn, use the effects, catch as soon as possible the trap and begin to banish as much of my and of opponent cards
IGN | Set Skill | Date Submitted |
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akoYugi | Draw Sense: Spell/Trap | June 9 |
Eshwar | Heavy Starter | June 8 |
IGN | Set Skill | Date Submitted |
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Zane | Destiny Draw | May 31 |
A comment from Zane:
Self explanatory, Sazank to send monsters to grave on flip, avoiding destroyed trigger affects.
Lava Golem disrupting field and 1000 damage every turn.
Cipher for 6 Sam matchups. Neos high attack good protection to stall burn from Lava Golem, and to send Bacon Saver for protection, or A/D Changer for position change.
IGN | Set Skill | Date Submitted |
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EHeroAndrew | Neo Space! | June 3 |
A comment from EHeroAndrew:
This Neo Space deck is really fun and can actually be very destructive if you play it right. The best way to utilize the deck is to use Neo-Spacian Aqua Dolphin’s hand destruction Effect to not only drain your opponent’s hand on your first turn but also do some burning damage too. With the “Neo Space!” Skill, your Neos Fusions are instantly over 3000 ATK.
Glow Neos is also very useful for destroying your opponent’s biggest monsters, except he won’t be able to attack. He is also amazing to use to destroy Continuous Spells that Metaphys and Six Sams use and deal 3000 Direct Damage, right off the bat! In the case for when facing Subterrors, the best cards against them are Aqua Dolphin’s hand destruction and using Wrath of Neos to nuke the field.
The best way to use Wrath of Neos is using Neo Space Connector to either get Neos from the Deck or GY and activate Wrath of Neos to nuke the whole field and maybe be able to use Neos Fusion/Miracle Contact to summon Brave Neos or the other Neos Fusions to deal 2500+ Direct Damage. Sadly, the deck can brick at times. Not the most recommended deck for the most competitive players but it’s really fun and makes Neos decks actually work!
IGN | Set Skill | Date Submitted |
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FRC97 | Destiny Draw | June 4 |
A comment from FRC97:
Yubel is the only bad matchup this deck has, but you can beat them by preventing them from summoning Yubel and going for a OTK as soon as possible.
The trick to win against other decks is stalling if needed to deplete the opponent's resources (this can lead to finishing the duel summoning lava golem and attacking it with amazoness swordswoman) or being aggresive with Neos whenever the road is clear.
IGN | Set Skill | Date Submitted |
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Neo Army | Neo Space! | June 5 |
A comment from Neo Army:
IGN | Set Skill | Date Submitted |
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zAceKillerz | Beatdown | June 8 |
IGN | Set Skill | Date Submitted |
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Akashiro | My Name is Yubel | June 6 |
A comment from Akashiro:
F2p Yubel + Nephthys deck to get through the first stage.
You want to put Yubel - Terror Incarnate and Sacred Phoenix of Nephthys on the field to clean the monster and spell zones every turn until the opponent life is zero or he get tired/annoyed and surrender. Devotee of Nephthys is pretty good for that mission, either at the ritual summon or at the graveyard.
Dark Core is good to get rid of opponent monsters but can also bring an Ultimate Nightmare to the field. You may change that for extra protection like a Sphere Kuriboh or two.
You can lose to pretty much to eveyone if they make you miss the time correctly but you can also win pretty much evey deck in the meta with the right combo.
At mirror matchs try to destroy your Yubel later than the opponent. GG, HF.
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