[Skill] description | User |
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LP Boost α Increases starting Life Points by 1000. | Common |
These Kozmo Pilots share a common effect which can special summon High-Level Kozmo Monster from your hand by banishing themselves and since this is Quick-Effect, you can activate on the opponent's turn as disruption or OTK Prevent.
Kozmoll Dark Lady | DARK Psychic ★5 ATK 2200 / DEF 1800 |
Future Circuit [SR] | |
During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster. |
Dark Lady is a Level 5 Dark Pilot with Monster Negation Effect by paying 1000 LPs (This effect can be used during either player's turn) and also High-Level Monster Summon which is quite good as Field Presence by declaring Continue Chain Attack at the start against those monsters who under 2200 ATK.
Kozmo Farmgirl | LIGHT Psychic ★3 ATK 1500 / DEF 1000 |
Future Circuit [UR] | |
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. |
Farmgirl is a Level 3 LIGHT Pilot with 1500 ATK stat which can allow you to search any Kozmo Card from your Deck and add it to your hand while she lands battle damage.
Kozmo Tincan | LIGHT Psychic ★1 ATK 0 / DEF 0 |
Future Circuit [UR] | |
(Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY. |
A Key Card of this Deck gives you access to most of your options. Tincan is a Great Combo Setup strategy as it not only can Special Summon into Higher-Level Ship anytime but also allows you to search up to 3 Kozmo Cards (the opponent randomly chooses one, and the chosen gets added to your hand whereas the rest will dump into the graveyard) during the end of the turns.
Kozmo Strawman | LIGHT Psychic ★2 ATK 500 / DEF 1800 |
Future Circuit [R] | |
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. |
A Level 2 Pilot with 500 ATK that has an effect that lets you pay 500 LPs to summon a banished Kozmo with its effect negated and it will be destroyed at the End Phase (EP). The fact that the monster gets destroyed during EP means that you can also use the Ship Replacement Effect to maintain your field presence. Or you can also use that Revived Ship as Xyz Summon Combo Material.
These Kozmo Ships share a common Floating effect which can special summon Low-Level Kozmo Monster from your Deck by banishing themselves for Continuing Combo Setup.
Kozmo Forerunner | LIGHT Machine ★7 ATK 2800 / DEF 1400 |
Future Circuit [R] | |
Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck. |
It’s a Level 7 Big Ship with a 2800 ATK Stat that can help you recover 1000 LPs once per turn during your Standby Phase and it cannot be targeted by the opponent's Card Effect. In addition, running multiples gives access to Rank 7 XYZs, including Red-Eyes Flare Metal Dragon (For Effect Damage Inflict) and Gaia Dragon, the Thunder Charger (Pierce Damage Inflict).
Kozmo Sliprider | LIGHT Machine ★5 ATK 2300 / DEF 800 |
Future Circuit [R] | |
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. |
A Level 5 Battleship with 2300 ATK stat that destroys a Spell/Trap card whenever it is Normal or Special Summoned which makes this card great since it gives the option to take card Back-row with Good Attack Power.
Kozmo DOG Fighter | LIGHT Machine ★6 ATK 2000 / DEF 2400 |
Future Circuit [N] | |
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. |
Kozmo DOG Fighter provides easy access to a strong Token monster with High ATK and DEF stat and also it's Floating Effect will help you to get Dark Lady on board easier. The Card's Level 6 Token can also be useful for LINK Summoning.
Warning Point | Normal Trap |
Link Revolution [UR] | |
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. |
Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.
Compulsory Evacuation Device | Normal Trap |
Selection Box Vol.04 Mini [UR] | |
Target 1 monster on the field; return that target to the hand. |
Very powerful monster removal card that can disrupt your opponent's combo easily.
Bottomless Trap Hole | Normal Trap |
Future Circuit [UR] Selection Box Vol.05 [UR] | |
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. |
Easily to get rid of Big Beater monsters while they are being summoned, also banish instead of putting them to the Graveyard which will prevent those Monsters from recycling and triggering their floating or graveyard effect.
Kozmojo | Normal Trap |
Future Circuit [R] | |
Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn. |
Kozmojo is a Disruptive Tech Trap card that lets you destroy one of your Kozmo monsters and NON-TARGET banish one of the opponent’s cards. The Non-Target Removal effect is really amazing and the destruction effect is negligible and can be actually helpful for Chain Attacking/Replacement.
Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] Selection Box Vol.03 Mini [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Ptolemy M7 provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster. You can also select a monster in your own graveyard and recover it.
Number 61: Volcasaurus | FIRE Dinosaur ★5 ATK 2500 / DEF 1000 |
Rage of Volcano [UR] | |
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal half to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect. |
It's a decent monster removal with some additional effect damage.
Red-Eyes Flare Metal Dragon | DARK Dragon ★7 ATK 2800 / DEF 2400 |
Maximum Gustav [SR] Selection Box Vol.03 Mini [SR] | |
2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it. |
A good card to bring out if you find that your opponent is playing defensively/slow/stall.
Gaia Dragon, the Thunder Charger | WIND Dragon ★7 ATK 2600 / DEF 2100 |
Infinite Ray [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
Good to use after Volcasaurus' effect since it can't attack directly after using the effect. Helps against defensive decks as well because of the piercing effect.
Firewall Dragon | LIGHT Cyberse ATK 2500 / LINK 4 |
Future Circuit [UR] Storm Access (Skill) [UR] | |
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn. |
A Rank 4 Cyberse LINK monster with a combination of disruption and swarm capabilities. Its effect to return multiple cards to the hand can pose a threat to your opponent's field or graveyard setup, and can even disrupt key combos by bouncing combo pieces back to the hand. Firewall Dragon's second effect can help you swarm the field with Kozmo monsters. This can allow you to link summon multiple times in a turn and set up for further combos.
Knightmare Unicorn | DARK Fiend ATK 2200 / LINK 3 |
Future Circuit [UR] | |
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.
Knightmare Mermaid | WATER Fiend ATK 1000 / LINK 1 |
Card Trader [UR] | |
1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. |
Used as LINK Summon Tech by using Knightmare Corruptor Iblee that is special summoned by the opponent to your field due to her own effect.
Knightmare Phoenix | FIRE Fiend ATK 1900 / LINK 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.
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