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KOG Shiranui Deck by Lagaz on Mar 27, 2020

Duel Links Shiranui KOG deck by a player, Lagaz. Decklist, tips, skills, and back-rows.
update 05/05/2020

Thank you for sharing your tips with us IGN: Lagas!

KOG Shiranui Decklist by Lagaz

Introduction

For Shiranui after the new banlist, I found this version to perform the best against the current meta. As “That Grass Looks Greener” is now limited, we have to go back to the 20-card deck.

Skill

Shiranui can now run virtually without skill, choosing a skill only further open new possibilities for the deck.

Currently, the best skills are “Mighty as Fire” for extra ATK, as it pairs well with Cosmic Cyclone, or “No Mortal Can Resist”, to highly disrupt enemy’s play, as this skill literally kills off every single meta deck right now, if you choose it then it is advised to run more back row for more control-oriented plays.

For me, I stick to “Level Augmentation”, it allows for turboing a Sunsaga from your first turn, which I found to be crucial in Blue-eyes matchup.

Backrow

For most matchups, I can say that your win chance is often decided by your tech cards, which fortunately Shiranui can run quite many.

Raigeki Break
Raigeki Break
Normal Trap
Soul of Resurrection [UR]
Discard 1 card, then target 1 card on the field; destroy it.

Raigeki Break would be my MVP, as it can be a great setup (Sending your Spectralsword to grave) or combo extender and also being able to pop a card, generating a +1 advantage.

Also I recommend getting some more copies of Divine Wrath in this monster effect heavy meta if you go for a control-oriented deck.

Gold Sarcophagus
Gold Sarcophagus
Normal Spell
Selection Box Vol. 03 [UR]
Spellbound Silence [UR]
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

Golden Sarcophagus would be crucial in winning certain matchups, such as Dark Magician and Elementsabers. If you don’t have it, Sphere Kuriboh, Forbidden Lance or another Floodgate would suffice.

Finally, with the release of the new mini box, Ballista Squad would be a nice addition.

Wrap-Up

A good Shiranui deck is like a toolbox, it is not like a typical deck with a go-to formula or certain win conditions. You adapt to the situation as the deck would have all tools you need. So play safe and think about all possibilities before doing anything!

Notable Cards

Shiranui Solitaire [SR]

Shiranui Solitaire
Shiranui Solitaire
FIRE Zombie ★4
ATK 500 / DEF 0
Soul of Resurrection [SR]
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Shiranui Squire [SR]

Shiranui Squire
Shiranui Squire
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [SR]
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn.

Shiranui Spectralsword [R]

Shiranui Spectralsword
Shiranui Spectralsword
FIRE Zombie ★2
ATK 800 / DEF 0
Soul of Resurrection [R]
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Shiranui Spiritmaster [R]

Shiranui Spiritmaster
Shiranui Spiritmaster
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [R]
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.

Shiranui Squiresaga [UR]

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

Shiranui Sunsaga [R]

Shiranui Sunsaga
Shiranui Sunsaga
FIRE Zombie ★10
ATK 3500 / DEF 0
Soul of Resurrection [R]
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

Shiranui Shogunsaga [R]

Shiranui Shogunsaga
Shiranui Shogunsaga
FIRE Zombie ★8
ATK 3000 / DEF 0
Soul of Resurrection [R]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

Shiranui Samuraisaga [N]

Shiranui Samuraisaga
Shiranui Samuraisaga
FIRE Zombie ★6
ATK 2500 / DEF 0
Soul of Resurrection [N]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.

Archfiend Zombie-Skull [N]

Archfiend Zombie-Skull
Archfiend Zombie-Skull
DARK Zombie ★6
ATK 2500 / DEF 1200
Curse of Dread [N]
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.

Comments

Anonymous
solid meta
Anonymous
Why GameA put a special page for a duelist that reach KoG?
<< Anonymous
GameA1 Reply
It's because he submitted this guide.
RollerCoasterwastake
The one thing i don't get it's why & how with the Archfiend. What's the "Plaguespreader Zombie" that you have on the deck that makes you summon him?
<< Anonymous(RollerCoasterwastake)
Anonymous Reply
Try reading Spectralsword.
<< Anonymous
RollerCoasterwastake Reply
"Ohhhh... I see what you did there"

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