Maestroke can change enemy monsters face-down which is a good way to turn off lasting effects and expose weak DEF stats. Maestroke also comes with an inherent protection effect to boost his own survivability.
![]() Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
![]() Number 91: Thunder Spark Dragon | LIGHT Dragon ★4 ATK 2400 / DEF 2000 |
Infinite Ray [SR] | |
3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls. |
Summon Thunder Spark Dragon and use its effect for a field wipe. Gets rid of your opponent's entire board set up, and especially punishing to opponents that overcommit their board.
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Diamond Dire Wolf gets rid of itself along with any enemy card. Use this as on-demand removal against a problematic card, or secure your attacks by getting rid of enemy backrow.
![]() Daigusto Emeral | WIND Rock ★4 ATK 1800 / DEF 800 |
Sign of Harpies [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target. |
Emeral will only be used for its first effect. This effectively acts as a mini Harpie Feather Rest without the Special Summoning restriction.
![]() Digital Bug Corebage | LIGHT Insect ★5 ATK 2200 / DEF 1800 |
Infinite Ray [R] | |
2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material. |
Go into this by ranking up from Malevolent Sin, but you'll need to not activate Sin's effect. Shuffling into the Deck is a very powerful form of removal and Corebage's effect is great at getting rid of defensive walls.
![]() Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
Voltage of the Metal [R] | |
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. |
Heraldry Patriarch is great against mirror matches. Harpies all change their name to "Harpie Lady" so Heraldry Patriarch's first effect can be used for removal, even during the opponent's turn. Then Heraldry Patriarch will prevent the opponent from reviving Harpies because they're all treated as "Harpie Lady" while in the Graveyard.
![]() Brute Enforcer | DARK Cyberse ATK 1600 / LINK 2 |
Link Revolution [SR] | |
2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn. |
Brute Enforcer is a potential removal with Good Arrow Point. Although its Removal Effect can be negated by your opponent by discarding 1 the same original types as the targeted cards, you can still make your opponent's resources reduces due to this effect. Besides that, you can trigger the Hysteric Sign effect to search out up to 3 Harpies monsters during the end of the turn.
Noted By Yami Aster:
Got to KOG a bit earlier than normal this time with Harpies! I chose Bottomless Traphole for my last backrow card simply because cards with discard effects seemed to be hurting me more than helping lately and you want to be sure you always have enough to use channeler's effect again. Lp boost alpha saved me on the streak to KOG against Gandora!
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