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Burning Abyss Infernoid: deck recipe

Duel Links Burning Abyss Infernoid deck, how to use, cards, combos, skills, Burning Abyss Infernoid in the current meta.
update 10/11/2022

Required Card Boxes

Main Deck

Fantastic Arc Maximum Gustav Braver Victory

Extra Deck

Fantastic Arc Phantom of Rebellion Heart of Xyz Link Revolution

Example deck

Standard Version

Infernoid OnuncuTour Guide From the UnderworldScarm, Malebranche of the Burning AbyssScarm, Malebranche of the Burning AbyssScarm, Malebranche of the Burning AbyssFiendish Rhino Warrior
Fiendish Rhino WarriorFiendish Rhino WarriorCir, Malebranche of the Burning AbyssCir, Malebranche of the Burning AbyssInfernoid AttondelInfernoid Attondel
Infernoid SeitsemasInfernoid PatruleaInfernoid HarmadikInfernoid HarmadikInfernoid HarmadikInfernoid Antra
Infernoid PirmaisFarfa, Malebranche of the Burning AbyssLibic, Malebranche of the Burning AbyssLibic, Malebranche of the Burning AbyssAlich, Malebranche of the Burning AbyssAlich, Malebranche of the Burning Abyss
Alich, Malebranche of the Burning AbyssRubic, Malebranche of the Burning AbyssRubic, Malebranche of the Burning AbyssBarbar, Malebranche of the Burning AbyssBarbar, Malebranche of the Burning AbyssCagna, Malebranche of the Burning Abyss
Virgil, Rock Star of the Burning AbyssDante, Traveler of the Burning AbyssDante, Traveler of the Burning AbyssBeatrice, Lady of the EternalBeatrice, Lady of the EternalBeatrice, Lady of the Eternal
The Phantom Knights of Break SwordBrute Enforcer----

Set skill

[Skill] descriptionUser
Mind of the Plana
Send all of your opponent's banished cards to another dimension.
This Skill can only be used once per Duel.
Sera (DSOD)
Sera (DSOD)

How to Play

Tour Guide From the Underworld

Tour Guide From the Underworld
Tour Guide From the Underworld
DARK Fiend ★3
ATK 1000 / DEF 600
Bundle Set Sale [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

A Strong Instant Rank 3 Card which can support this Deck brilliantly. Tour Guide can allows you to summon Dante quickly and set up combo.

Fiendish Rhino Warrior

Fiendish Rhino Warrior
Fiendish Rhino Warrior
DARK Fiend ★3
ATK 1400 / DEF 900
Maximum Gustav [SR]
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Fiendish Rhino Warrior's effect not only will it protect those "Burning Abyss" monsters from battle or self-destruction but it can also allows you to mill an extra "Burning Abyss" monster and trigger their second effect when sent to the Graveyard (including if it is detached as an Xyz Material).

Burning Abyss Monsters

Burning Abyss main deck monsters are all level 3 and have similar effects. Each turn, you can activate their effects to either special summon them when you have no spell/trap cards on the field or activate their sent to the graveyard effect.

Since they can all special summon themselves, it makes it very easy to Xyz into a rank 3 Xyz, which is going to be Dante. Dante has a milling effect to trigger BA's sent to graveyard effect for some combo or extended plays.

Quick notes on BA monsters' sent to graveyard effects:

  • Scarm: Search for a level 3 DARK Fiend-Type monster from your deck. But this activates during the end phase.
  • Farfa: Targets a monster on the field and banish it until the end phase.
  • Alich: Negates 1 face-up monster on the field until the end phase.
  • Cir: Can special summon a BA monster from the grave (other than itself), which includes Dante or Vergil.
  • Libic: Special summon a level 3 DARK Fiend-Type from your hand, but its effects are negated.
  • Rubic has no sent to graveyard effect, but it's the only tuner in the deck so you can make Virgil.

Make sure to use a normal summon on the BA monster that you want to activate the sent to graveyard effect before making an Xyz/synchro. If you go into an Xyz like Dante, you'll want to use the one you normal summoned as the cost to activate the effect so you get the normal summoned BA's sent to grave effect.

Cir is almost always the one to be normal summoned since its effect can extend your plays. Scarm is good for turn 1, while Farfa is if you want to make an offensive play.

Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 800 / DEF 2000
Fantastic Arc [UR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".

The search effect is pretty slow since it works during the end phase. But thanks to the Beatrice effect, you can add another Burning Abyss monster during your opponent's End Phase.

Search for Cir so you can sort of loop Cir and Scarm combo, or Farfa so you can prevent milling all of them from the deck right away. If you only bring 1 Rubic, then Scarm is the only reliable way to get it from the deck.

Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 1900
Fantastic Arc [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

Even though the banish effect is only temporary, it's still useful to remove certain monsters so you can attack directly.

Keep in mind that this can also banish your own cards. If you get turn 1 and use Dante's effect to mill the deck, you'll need to carefully read if it's Farfa or not. Otherwise, Farfa will remove your Dante from the field and lose the leftover material.

Putting Farfa in as an Xyz material is the safest place to put it since it will always get sent to the grave if your Xyz monster gets removed through any forms of removal.

During your turn, you can use its effect to banish your opponent's monster and use the skill to permanently remove them out of the game.

Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1600 / DEF 1200
Fantastic Arc [SR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.

You can revive Farfa so you can store it in Dante as a safety net in case your Dante gets destroyed, or revive Scarm so you can search for another Cir and do a slow loop.

Libic, Malebranche of the Burning Abyss
Libic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1300 / DEF 700
Antinomic Theory [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

If you get turn 2, this can be a "safe" card to normal summon since this plays around card removal cards your opponent might have like Ballista Squad or even Treacherous Trap Hole, allowing you to potentially shrug it off and make a different play, or at the very least, not leave you defenseless.

Alich, Malebranche of the Burning Abyss
Alich, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1200 / DEF 0
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.

You can reliably send this from the deck to the grave with Fiend Griefing. It's almost as effective as Farfa to stop your opponent's combos during their turn, so this essentially lets you have multiple disruptions in case you milled all of the Farfas or Alichs.

However, Farfa's effect is generally better since removing them means they can't use them to Xyz, synchro, or tributed.

Rubic, Malebranche of the Burning Abyss
Rubic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 100 / DEF 2100
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.

It's the only tuner in the deck so its main purpose is to simply let you synchro into Virgil.

Barbar, Malebranche of the Burning Abyss
Barbar, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1700 / DEF 1000
Antinomic Theory [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

Pretty decent stats with 1700 ATK which can be used as beater in some situation. Its second effect will able to burn max. 900 Life Points to your opponents which used to end game while your opponent has 900 Life Points or below.

Cagna, Malebranche of the Burning Abyss
Cagna, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1500 / DEF 300
Antinomic Theory [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.● If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.

Free Special Summon Burning Abyss Monster when there is no backrow on your field.

Virgil, Rock Star of the Burning Abyss
Virgil, Rock Star of the Burning Abyss
LIGHT Spellcaster ★6
ATK 2500 / DEF 1000
Fantastic Arc [SR]
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.

Has a pretty strong form of removal and 2500 base ATK, which is the deck's highest ATK.

Unlike the other BA monsters, Virgil's last effect only works when he is destroyed instead of just sent to the grave. This makes him a decent candidate to revive with Cir as a blocker if your opponent can still attack and you have yet to use the draw effect.

Dante, Traveler of the Burning Abyss
Dante, Traveler of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 2500
Fantastic Arc [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.

The main monster to make with the BA monsters. Dante is an enabler that has a milling effect to trigger more BA monsters that are sent from the deck to the grave. His sent to grave effect lets him recover a BA from the grave, and it's not limited to once per turn.

Dante has low base ATK but can get up to 2500 if you mill 3 cards. If you want to avoid triggering your opponent's Destiny Draw, you can mill only 1 card to deal 1500 damage.

Ideally, you want to make Dante with Cir as one of his materials. This way, when Dante gets removed, Cir will go to the grave so it can special summon another BA from the grave so you won't be left defenseless.

If Dante is sent to the grave, Cir can special summon Dante again back to the field. This is only useful if your opponent can attack again to destroy Dante to recover another BA from the grave. Otherwise, reviving Dante is not going to be useful since he doesn't have any material to use his effect.

Beatrice, Lady of the Eternal
Beatrice, Lady of the Eternal
LIGHT Fairy ★6
ATK 2500 / DEF 2800
Heart of Xyz
2 Level 6 monsters
You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

Beatrice, Lady of the Eternal (Speed 2 effect) works great can allows you to send Burning Abyss monsters to the Graveyard during your opponent's turn. This effect will trigger Burning Abyss' monster effect which can let you set up the board easier and faster, even though sometimes you can disrupt your opponent as well.

Besides that, you can even dump Infernoid Monsters for Big Boss Infernoid Monster Summoning Source.

Infernoid Engine

Infernoid Onuncu
Infernoid Onuncu
FIRE Fiend ★10
ATK 3000 / DEF 3000
Braver Victory [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

Infernoid Big Boss monster that carries Dark Hole's effect which is good for clearing board, especially those monsters that cannot be targeted. The Speed 2 Spell/Trap Negation effect also works well to disrupt your opponent's combo by tributing 1 monster (you can tribute Onuncu as well).

Infernoid Attondel
Infernoid Attondel
FIRE Fiend ★8
ATK 2800 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

A Level 8 Infernoid Beater that takes up 2 banishes with twice attack if it destroys an opponent's monster and Speed 2 Graveyard Disruption Banishing effect.

Infernoid Seitsemas
Infernoid Seitsemas
FIRE Fiend ★7
ATK 2600 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Infernoid Seitsemas share the same Summon Condition with Attondel which takes up 2 banishes with 1 Card Banish Effect if it destroys an opponent's monster and Speed 2 Graveyard Disruption Banishing effect.

Infernoid Patrulea
Infernoid Patrulea
FIRE Fiend ★4
ATK 1800 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

A Level 4 Infernoid monster takes up 1 banish with 1 Backrow Removal without cost, but Patrulea cannot attack during the turn this effect is activated and Speed 2 Graveyard Disruption Banishing effect.

Infernoid Harmadik
Infernoid Harmadik
FIRE Fiend ★3
ATK 1600 / DEF 0
Braver Victory [R]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

A Level 3 Infernoid monster takes up 1 banish with 1 Monster Removal without cost, but Harmadik cannot attack during the turn this effect is activated and Speed 2 Graveyard Disruption Banishing effect.

Extra Decks

The Phantom Knights of Break Sword
The Phantom Knights of Break Sword
DARK Warrior ★3
ATK 2000 / DEF 1000
Phantom of Rebellion [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

It has a card removal effect that almost works like Diamond Dire Wolf and a rank-up effect that works differently than just adding a higher rank on top of it.

You can use its effect to destroy Burning Abyss so you can trigger Burning Abyss monsters' effect while they sent to the grave.

Brute Enforcer
Brute Enforcer
DARK Cyberse
ATK 1600 / DEF 2
Link Revolution [SR]
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.

Brute Enforcer is a potential removal with Good Arrow Point. Although its Removal Effect can be negated by your opponent by discarding 1 the same original types as the targeted cards, you can still make your opponent's resources reduces due to this effect. If you dump Infernoid Monster to activate Enforcer's effect, you can still able to summon it back with their common Summoning Effect.

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