Most Flower Cardian monsters have the effect of Special Summoning themselves by tributing a Cardian monster you control. You will then get to draw a card and, if it is a Cardian monster, trigger the Special Summoned monster's second effect. For this reason Cardian decks must be almost completely composed of Cardian monsters.
Cardians are very bricky, and their high-leveled monsters have very low stats. But in exchange for raw power they offer powerful effects and support that would otherwise be broken in other archetypes. Additionally their effects do not have a "once per turn" restriction, so you are free to summon as much as you can.
Grit will be used to prevent you from dying due to a bricky starting hand because Cardians have no in-archetype way of fetching Flower Cardian Pine.
No Box Reset Neccessary
[Skill] description | User |
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Draw Sense: Low Level Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting a normal draw, draw a random monster of Level 4 or lower. | Carly Carmine |
Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Flower Cardian Pine | DARK Warrior ★1 ATK 100 / DEF 100 |
Valhalla Calling [R] | |
If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card. |
The most important card in this deck and the first monster you always play. Not getting Flower Cardian Pine in your starting hand, or having it stolen by your opponent, is an immediate lose condition if it wasn't for Grit.
Upon Normal Summon Flower Cardian Pine lets you draw a card. This is best comboed by Flower Stacking to put the Flower Cardian monster you want to summon on top of your deck before you Normal Summon Flower Cardian Pine.
Flower Cardian Clover with Boar | DARK Warrior ★7 ATK 1000 / DEF 1000 |
Valhalla Calling [R] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard. |
Flower Cardian Clover with Boar and Flower Cardian Maple with Deer can respectively destroy your opponent's monsters and Spell/Trap cards on top of the standard Cardian draw effect. Both effects combined make these monsters great for gaining advantage and controlling the field.
Flower Cardian Maple with Deer | DARK Warrior ★10 ATK 1000 / DEF 1000 |
Valhalla Calling [R] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard. |
If you control multiple copies, you can alternately tribute and Special Summon between both monsters to clear your opponent's board.
Flower Cardian Peony with Butterfly | DARK Warrior ★6 ATK 1000 / DEF |
Valhalla Calling [N] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. |
Flower Cardian Peony with Butterfly makes synchro summoning work in a deck with almost all high-leveled monsters, this is because of its effect to treat all Synchro materials as level-2. This level adjustment easily gives you access to level-4 and level-6 Synchro monsters.
You can choose to not activate Flower Cardian Peony with Butterfly's level adjustment and simply pair it with Flower Cardian Pine or Flower Cardian Pine with Crane to make a level-7 Synchro monster.
Aside from being a great Synchro enabler, Flower Cardian Peony with Butterfly is able to change the arrangement of the top cards of your opponent's deck to put key cards at the bottom.
Flower Cardian Zebra Grass | DARK Warrior ★8 ATK 100 / DEF 100 |
Valhalla Calling [N] | |
While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards. |
Flower Cardian Zebra Grass lets you extend your field because he is a no cost Special Summon as long as you control a level-7 or lower Cardian monster. Its effect is not as powerful as the other Cardian monsters but can help you get a better hand. Use him as tribute for other Cardian monsters or as Synchro material.
Flower Cardian Zebra Grass with Moon | DARK Warrior ★8 ATK 2000 / DEF 2000 |
Valhalla Calling [N] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card. |
Flower Cardian Zebra Grass with Moon interacts with Flower Cardian Zebra Grass similar to how Flower Cardian Pine with Crane interacts with Flower Cardian Pine, because of Flower Cardian Zebra Grass with Moon's summoning condition it can only be summoned by using Flower Cardian Zebra Grass as tribute. It then acts similarly to Flower Cardian Pine with Crane with the difference of drawing a card after destroying an opponent's monster.
Recardination | Normal Spell |
Valhalla Calling [R] | |
Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order. |
Flower Stacking | Normal Spell |
Valhalla Calling [N] | |
Choose 3 "Flower Cardian" monsters from your Deck and place them on top of the Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Hanazumi" once per turn. |
Flower Cardian Boardefly | DARK Warrior ★6 ATK 2000 / DEF |
Valhalla Calling [R] | |
1 Tuner + 2 non-Tuner monsters If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard. |
Stardust Charge Warrior | WIND Warrior ★6 ATK 2000 / DEF 1300 |
Warriors Unite [SR] | |
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. |
Powered Inzektron | LIGHT Machine ★6 ATK 2500 / DEF 1600 |
Secrets of the Ancients [SR] | |
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage. |
Samurai Destroyer | EARTH Machine ★7 ATK 2600 / DEF 1400 |
Dark Dimension [R] | |
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
Flamvell Uruquizas | FIRE Pyro ★6 ATK 2100 / DEF 400 |
Stardust Acceleration [UR] | |
1 Tuner + 1 or more non-Tuner monstersDuring battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent. |
Arcana Force XIV - Temperance | LIGHT Fairy ★6 ATK 2400 / DEF 2400 |
Sartorius Kumar Unlock Event [SR] | |
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes. |
Flower Cardian Pine with Crane | DARK Warrior ★1 ATK 2000 / DEF 2000 |
Valhalla Calling [N] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card. |
White Aura Dolphin | WATER Fish ★6 ATK 2400 / DEF 1000 |
Cybernetic Rebellion [SR] | |
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
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