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Flower Cardian: deck recipe [May 2020]

Duel Links Flower Cardian deck, Flower Cardian in the current meta, how to use.
update 28/05/2020

Overview

Most Flower Cardian monsters have the effect of Special Summoning themselves by tributing a Cardian monster you control. You will then get to draw a card and, if it is a Cardian monster, trigger the Special Summoned monster's second effect. For this reason Cardian decks must be almost completely composed of Cardian monsters.

Cardians are very bricky, and their high-leveled monsters have very low stats. But in exchange for raw power they offer powerful effects and support that would otherwise be broken in other archetypes. Additionally their effects do not have a "once per turn" restriction, so you are free to summon as much as you can.

Grit will be used to prevent you from dying due to a bricky starting hand because Cardians have no in-archetype way of fetching Flower Cardian Pine.

Required Card Boxes

No Box Reset Neccessary

Example Deck

Standard Version

Sphere KuribohSphere KuribohFlower Cardian Maple with DeerFlower Cardian Maple with DeerFlower Cardian Maple with DeerFlower Cardian Clover with Boar
Flower Cardian Clover with BoarFlower Cardian Clover with BoarFlower Cardian PineFlower Cardian PineFlower Cardian PineFlower Cardian Zebra Grass
Flower Cardian Zebra GrassFlower Cardian Zebra Grass with MoonFlower Cardian Zebra Grass with MoonFlower Cardian Peony with ButterflyFlower Cardian Peony with ButterflyRecardination
RecardinationRecardinationFlower Stacking---
Flamvell UruquizasStardust Charge WarriorPowered InzektronSamurai DestroyerFlower Cardian BoardeflyFlower Cardian Boardefly

Skill

[Skill] descriptionUser
Draw Sense: Low Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting a normal draw, draw a random monster of Level 4 or lower.
Carly Carmine
Carly Carmine

How to Use

Sphere Kuriboh

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Flower Cardian Pine

Flower Cardian Pine
Flower Cardian Pine
DARK Warrior ★1
ATK 100 / DEF 100
Valhalla Calling [R]
If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.

The most important card in this deck and the first monster you always play. Not getting Flower Cardian Pine in your starting hand, or having it stolen by your opponent, is an immediate lose condition if it wasn't for Grit.

Upon Normal Summon Flower Cardian Pine lets you draw a card. This is best comboed by Flower Stacking to put the Flower Cardian monster you want to summon on top of your deck before you Normal Summon Flower Cardian Pine.

Field Control

Flower Cardian Clover with Boar
Flower Cardian Clover with Boar
DARK Warrior ★7
ATK 1000 / DEF 1000
Valhalla Calling [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.

Flower Cardian Clover with Boar and Flower Cardian Maple with Deer can respectively destroy your opponent's monsters and Spell/Trap cards on top of the standard Cardian draw effect. Both effects combined make these monsters great for gaining advantage and controlling the field.

Flower Cardian Maple with Deer
Flower Cardian Maple with Deer
DARK Warrior ★10
ATK 1000 / DEF 1000
Valhalla Calling [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.

If you control multiple copies, you can alternately tribute and Special Summon between both monsters to clear your opponent's board.

Flower Cardian Peony with Butterfly

Flower Cardian Peony with Butterfly
Flower Cardian Peony with Butterfly
DARK Warrior ★6
ATK 1000 / DEF
Valhalla Calling [N]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Flower Cardian Peony with Butterfly makes synchro summoning work in a deck with almost all high-leveled monsters, this is because of its effect to treat all Synchro materials as level-2. This level adjustment easily gives you access to level-4 and level-6 Synchro monsters.

You can choose to not activate Flower Cardian Peony with Butterfly's level adjustment and simply pair it with Flower Cardian Pine or Flower Cardian Pine with Crane to make a level-7 Synchro monster.

Aside from being a great Synchro enabler, Flower Cardian Peony with Butterfly is able to change the arrangement of the top cards of your opponent's deck to put key cards at the bottom.

Flower Cardian Zebra Grass

Flower Cardian Zebra Grass
Flower Cardian Zebra Grass
DARK Warrior ★8
ATK 100 / DEF 100
Valhalla Calling [N]
While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards.

Flower Cardian Zebra Grass lets you extend your field because he is a no cost Special Summon as long as you control a level-7 or lower Cardian monster. Its effect is not as powerful as the other Cardian monsters but can help you get a better hand. Use him as tribute for other Cardian monsters or as Synchro material.

Flower Cardian Zebra Grass with Moon
Flower Cardian Zebra Grass with Moon
DARK Warrior ★8
ATK 2000 / DEF 2000
Valhalla Calling [N]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card.

Flower Cardian Zebra Grass with Moon interacts with Flower Cardian Zebra Grass similar to how Flower Cardian Pine with Crane interacts with Flower Cardian Pine, because of Flower Cardian Zebra Grass with Moon's summoning condition it can only be summoned by using Flower Cardian Zebra Grass as tribute. It then acts similarly to Flower Cardian Pine with Crane with the difference of drawing a card after destroying an opponent's monster.

Reincarnation & Flower Stacking

Recardination
Recardination
Normal Spell
Valhalla Calling [R]
Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.
Flower Stacking
Flower Stacking
Normal Spell
Valhalla Calling [N]
Choose 3 "Flower Cardian" monsters from your Deck and place them on top of the Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Hanazumi" once per turn.

Extra Decks

Flower Cardian Boardefly
Flower Cardian Boardefly
DARK Warrior ★6
ATK 2000 / DEF
Valhalla Calling [R]
1 Tuner + 2 non-Tuner monsters
If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Powered Inzektron
Powered Inzektron
LIGHT Machine ★6
ATK 2500 / DEF 1600
Secrets of the Ancients [SR]
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
Flamvell Uruquizas
Flamvell Uruquizas
FIRE Pyro ★6
ATK 2100 / DEF 400
Stardust Acceleration [UR]
1 Tuner + 1 or more non-Tuner monstersDuring battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.

Other Cards Option

Arcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT Fairy ★6
ATK 2400 / DEF 2400
Sartorius Kumar Unlock Event [SR]
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.● Heads: Halve all Battle Damage you take.● Tails: Halve all Battle Damage your opponent takes.
Flower Cardian Pine with Crane
Flower Cardian Pine with Crane
DARK Warrior ★1
ATK 2000 / DEF 2000
Valhalla Calling [N]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card.
White Aura Dolphin
White Aura Dolphin
WATER Fish ★6
ATK 2400 / DEF 1000
Cybernetic Rebellion [SR]
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Comments

Hot New Top
Anonymous
This is what I've been running. Any suggestions for improvements? I'm trying to figure out what extra deck monsters besides Stardust Charge Warrior would be good to add.

Skill: Draw Sense: Low-Level
2x Arcana Force XIV - Temperence
3x Maple with Deer
3x Clover with Boar
3x Pine
2x Zebra Grass
2x Peony with Butterfly
3x Recardination
2x Flower Stacking

1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
1x Powered Inzektron
1x Samurai Destroyer
2x Boardefly
<< Anonymous
Anonymous Reply
Chaturbate is the better alternative here
<< Anonymous
Anonymous Reply
Im wondering why you use arcana force? just curious.
<< Anonymous
Anonymous Reply
Temperance was probably to trigger Draw Sense. It means a free search for Pine, which is the biggest weakness of Cardians in Duel Links
<< Anonymous
Anonymous Reply
And then you draw it with an effect and your turn ends.
Not KoG
A backrow-less deck like Pendulums and Thunder Dragons will die in 1 turn with this deck.
Shiranui and Dark Magician (Tier 3) will survive though.
<< Anonymous(Not KoG)
Anonymous Reply
Thunder Dragons will survive because hand traps. Most backrow is useless against this deck, unless it removes from the field. Even then, you can win if you open Recardination.
<< Anonymous
Anonymous Reply
hand traps can't survive against Gaia.
Anonymous
Don't play Stacking and Kuriboh.
Anonymous
RIGHT... this legit needs to be banned. Had a whole field set up (bewd) and it just beat me in one turn afterwards... ONE TURN!! it cycled through its whole deck and summoned everything possible, this is just unfair. How can this be allowed?!?!
<< Anonymous(JC)
Anonymous Reply
yup, the most boring and energy (physically and battery) draining deck of all time
<< Anonymous
Anonymous Reply
<b>G R I T</b>
<< Anonymous
Javane Douglas Reply
Did you try simple quick play trap cards and magic card staples that you can set .
<< Anonymous
Anonymous Reply
Wtf r u on about? If it was 2-3 per turn it would legit be the worst deck in fuel links? If you don’t pine in your starting hand you lose bruh
Anonymous
Since Arc-V World is all but confirmed, I’d be very curious to see how this deck recipe gets shaken up with the other Cardian cards when they inevitably come. That said, I wonder how the higher level synchros would even work given they need at least 4 monsters on the field. Only accessible through a Skill via Chojiro maybe?
<< Anonymous
Anonymous Reply
Lightshower and Lightflare definitely will have to be Skill-only cards, if we get Chojiro as unlockable.
<< Anonymous
Anonymous Reply
I could definitely see Chojiro coming eventually as once you subtract the Legacy Characters (Jack/Crow/Trudge), there aren't that many reoccurring Synchro Dimension Duellists to pick for DL. IIRC only Yugo/Rin/Shinji/Sergey and Chojiro come to mind.
<< Anonymous
Anonymous Reply
I can see us not getting Shinji
<< Anonymous
Koi-Koi Reply
I desperately hope the skill involves assembling the actual Five Lights in Koi Koi. Something like:

Reveal and send to GY from hand/field Pine with Crane, Blossom with Curtain, Grass with Moon, Willow with Calligrapher and Phoenix with Paultwania to summon Lightflare(Counts as Synchro summon)

Same goes for Lightshower. At first it sounds too strong then I play and realize it won't be easy.
Anonymous
Onomatoplay but for this.
Anonymous
🔥ing deck drawing 10 per turn.
Anonymous
Run Temperance instead of kuriboh. Pine is the only reason you use Draw Sense Low Level, so make sure there is no low level monster other than Pine in your deck
<< Anonymous
Anonymous Reply
And why not just use the kiteroid instead of kuriboh??
<< Anonymous
Anonymous Reply
No jueges
-Kuriboh porque la finalidad no es aguantar sino matar en un turno o lo mas rapido posible
-Kitroid: Si bien te salvara sera inutil en mano una vez que empieces a llenar tu campo
El unico negador de ataques y que no interfiere con la habilidad es Fuerza Arcana
<< Anonymous
Anonymous Reply
si quieres jugar handtraps(esfera kuriboh o kiteroid) recomendaria jugar Estrategia Aronru para un mejor control de tu mazo aunque no es lo mismo a falta de Con Valor
Anonymous
With the help of Phonon Pulse Dragon, you can summon almost any synchro in the game.
<< Anonymous
Anonymous Reply
Lastly (and a bit on a memey side), with the help of level duplication, you can summon Phantasmal Lord Ultimitl Bishbaalkin for essentialy a turn one Ojama Knight with effect destruction immunity and potential 6000ATK.
<< Anonymous
Anonymous Reply
recomendaria bulbo brillante en combinacion de la habilidad estrategia arobru
<< Anonymous
Anonymous Reply
prefiero el combo colocar boca abajo a
Flor Cardian Pino y luego invocar a Flor Cardian Arce con Ciervo de esa manera se engaña a los dark magician y destruye al circulo
<< Anonymous
Anonymous Reply
si bien es un poderoso monstruo recuerda que a la larga tendras que destruir los tokens en caso de activar su efecto pero seria un gasto de recursos y cartas muy situacionales mejor enfoca el mazo al otk
thecalendarman
11/21/2020 i just want to write the date
<< Anonymous(thecalendarman)
Anonymous Reply
But there's no month 21 and today is 21, not 11...
<< Anonymous(thecalendarman)
Anonymous Reply
🔥ado
Hero Chojiro
They really should have waited till ArcV world so I can really show everyone why cardians are king
<< Anonymous
Anonymous Reply
Technically Cardians can use Star Blast, but it kills the purpose.
They are meant to summon each other to activate their effects
<< Anonymous
Anonymous Reply
I mean cardian has really no play going 1st, so starblast+ access denied might me an option
<< Anonymous
Anonymous Reply
Then it's feasible. But you should also consider that their effects will not work if you draw Star Blast(when they are special summoned). The same applies with Flower Stacking. I mean, if it can already be disrupted by its own archetype, why would we add cards from the outside?
<< Anonymous
Anonymous Reply
That means both using Star Blast and not using it have their respective consequences.
Star Blast: better opening play
Without Star Blast: more consistent during mid-game
Anonymous
Just got my very first KOG with this deck. So much fun to play, and surprisingly doesn't brick nearly as often as it probably should:

Pine, Deer, Boar, Recard x3
Stacking, Zebra Grass x2
Moon, Butterfly, Crane, Kiteroid x1
<< Anonymous
Anonymous Reply
Skill?

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