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First time Dlv. Max using Evil Eye. Despite only few number of monsters, this deck is strong thanks to their equip spell for ultimate protection.
Medusa, Watcher of the Evil Eye
|DARK Fiend ★4|
ATK 1400 / DEF 1600
|Witchs Sorcery [SR]|
|When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.|
The strategy is having Medusa for offense and Basilius for defense on the field. Medusa equipped with Selene, is able to banish opponent monster in their GY and this is quick effect means it can be activated during your opponent turn.
Basilius, Familiar of the Evil Eye
|DARK Fiend ★3|
ATK 400 / DEF 2000
|Witchs Sorcery [R]|
|If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.|
While Basilius is free special summon if you control another Evil Eye monster. It can dump Evil Eye s/t to GY, mostly you want to dump Selene or Gorgoneio.
Evil Eye of Selene
|Witchs Sorcery [UR]|
|Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.|
Selene 3rd effect is could set itself from GY by paying 1000 LP and banish another Evil Eye s/t from GY while Gorgoneio can banish itself from GY, send 1 Evil Eye card from hand to GY to grab Evil Eye s/t from deck.
Evil Eye Domain - Pareidolia
|Witchs Sorcery [SR]|
|When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.|
The best turn 1 play is summon Medusa, special summon Basilius, equip Medusa with Selene and Gorgoneio while having Pareidolia on field zone.
Or set defeat to bounce up to 2 opponent monster. Medusa can retrieve Evil Eyes card from GY upon normal summon, this is synergy with Pareidolia if you destroy it with storm or double cyclone to pop opponent backrow, Pareidolia can retrieve Evil Eye card as well if it's destroyed but only monster.
Catoblepas, Familiar of the Evil Eye
|DARK Fiend ★3|
ATK 600 / DEF 1900
|Witchs Sorcery [N]|
|You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.|
I put Catoblepas as an extender and protect either Selene, Gorgoneio or Pareidolia as well as xyz to rank 3 monster along with Basilius. It can also special summon itself from GY so it will often act as a cost for Gorgoneio 2nd effect.
Can be used the turn you begin with lower Life Points than your opponent. Gain 1000 Life Points.This Skill can only be used once per turn and twice per Duel.
Yuma and Astral
Increase your Life Points by the current turn count x200. This Skill can only be used once per Duel.
Be careful to use Medusa banish effect while equipped with Selene, because you will lose high amount of LP so the best skill to use with is LP recovery skill like Duel Fuel or Life Charge.
Since Medusa will banish something from your GY during next standby phase after she used her effect to banish monster from opponent GY and retrieve Defeat from GY which is trap upon normal summon, 2 copies of Treacherous Trap Hole is recommended.
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