A comment from CiberLegado:
Balance skill is amazing for this deck
Network trap hole is the MVP for sure (perfect against Lightsworns, Blue Eyes, Crystrons)
Ballista squad worked extremely well (u know, tribute DM + Dark illusion 2nd effect on the field)
7-0 run from DLv. 18 to DLv. MAX
IGN | Set Skill | Date Submitted |
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TRAUMA | No Mortal Can Resist | Apr 9 |
IGN | Set Skill | Date Submitted |
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Aripp Asri | Draw Sense: Spell/Trap | Apr 8 |
A comment from Aripp Asri:
The reason I'm using the Draw Sense: spell/trap skill because it makes this deck more consistent. You can win most duels by countering them twice. Directly after your first Parshath counter, you can draw another one using that skill. This is my f2p deck tbh so I only manage to have 2 desperados and 2 spiders.
Idk how but I got very lucky and manage to get Leavianer (as my third boss) and Karma Cut from the selection box. I also noticed since I'm not using the master of destiny skill Kiteroid is way better than a Cup of Ace. The magic drain is so useful against decks such as Lunalights and dm players.
IGN | Set Skill | Date Submitted |
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Aioros Gold | Destiny Draw | Apr 3 |
A comment from Aioros Gold:
Instead of 2 fiendish chain I use one karma cut, it help a lot to climb.
IGN | Set Skill | Date Submitted |
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RickGxp | Show of Nightmare | Apr 4 |
A comment from RickGxp:
This deck consists of bait the opponent with the normal summon so that he spends resources since most of the time you don’t need hers, use the Lightsworn spells to throw the spellcasters to the graveyard (skill helps to get some of them from the graveyard itself ) and everything is resolved with the quintet magician, that's it, in short, after playing with him for a while you can see other plays in specific cases.
IGN | Set Skill | Date Submitted |
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Felicia | No Mortal can Resist | Apr 3 |
IGN | Set Skill | Date Submitted |
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LaplaceXZ | Baggy Sleeves | Apr 5 |
A comment from LaplaceXZ:
Key is to be patient and play the right cards at the right time.
It's true enemy is bricking.
I'm not running solar recharge, to reduce the chance of bricking.
Chaos Hunter, made me won many games. Current meta is all about banishing. As well as being additional dark material for banishing to summon Lightpulsar/Levia.
Vajra to stall till you get your combo pieces and abuse skill (suspect the skill will be nerfed soon)
As you are going to mill a lot, having 2 Eclipse Wyvern can consistently secure JD/Levia from being milled.
Squiresaga is to banish Wyvern to grab JD/Levia. Can also afterward be used to climb into RDA by using any of the level 1 tuner.
The rests are pretty much standard Lightsworn engine and graveyard stuff.
IGN | Set Skill | Date Submitted |
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Beauty4Ashes | Destiny Draw | Apr 10 |
IGN | Set Skill | Date Submitted |
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Destiny Soul | Grit | Apr 5 |
IGN | Set Skill | Date Submitted |
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Mandy Q! | Grit | Apr 10 |
A comment from Mandy Q!:
Notes: Pretty standard f2p luna but I added a world legacy just to maybe work against banishing effects. Also, anti-magic arrows needed for OTK as white rabbit's effect can be negated and only returns 2 spells/traps at most. A great deck that does well against many meta decks like Blue eyes and Shiranui. Obviously struggles against defense decks like Subterror and super heavy samurai.
Overall, solid f2p in meta.
Side deck options: Enemy controller, fusion recycling plant, hey trunade, sphere kuriboh, etc.
IGN | Set Skill | Date Submitted |
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Spiido | Transcendent Crystals | Apr 4 |
IGN | Set Skill | Date Submitted |
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Cesar | Level Augmentation | Apr 3 |
A comment from Cesar:
Great against this meta, hardest match: Invoked + element sabers, No mortal can resist (this skill is too powerful), and Thunder dragon with Chaos dragon levianeer.
Sometimes Shiranui Sunsaga Turn 1 is enough to win the duel, I dont like much cards type Kiteroid, Sphere kuriboh, but in this meta are very useful, especially against Lunalight , Cyber Dragon, Masked Hero and some players with Dragunity.
Gold sarcophagus very good to accel the deck, night beam great too per so much Dark magician, and ballista squad more useful than I believed, maybe I will get other copy.
IGN | Set Skill | Date Submitted |
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diva | Mighty as FIRE | Apr 3 |
IGN | Set Skill | Date Submitted |
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Rouxynine | Level Augmentation | Apr 3 |
IGN | Set Skill | Date Submitted |
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Solace | Attack Charge | Apr 5 |
A comment from Solace:
This is still a prototype deck that is currently in testing but works just fine as intended(gets me to d-level max after 45wins). You can either use the skill spell specialist for milling consistency or level augmentation for faster strong board presence with Sunsaga(I personally prefer level augmentation to put your opponent on the back foot and pressuring them to make some bad plays).
I can say that Shiranui is still powerful but not as over powered as before after the banlist. We have to trade some protection in favor of consistency, thus we have to ditch kiteroid in favor of Shiranui Spectral shade since both are in limited two.
This deck's main strategy is about summoning Sunsaga early on for strong board presence(good opening move since he got high damage ceiling and protection in which most decks have trouble dealing with), then swarm the field with his card supports(Shiranui Squire saga for removing backrow and Shiranui Samurai for removing troublesome cards on the board). This deck mainly uses lightsworn as an engine for milling.
IGN | Set Skill | Date Submitted |
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Lagaz | Level Augmentation | Apr 13 |
IGN | Set Skill | Date Submitted |
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[CBD] 4bb3y | Labyrinth Builder | Apr 3 |
A comment from [CBD] 4bb3y:
Took me 37 wins to reach Dlv. Max from Dlv.10. the run was relatively easy except for Thunder Dragons match ups: those were games of perseverance, most of the time, the opponents did not read these ancient cards or made unnecessary/fatal mistakes.
IGN | Set Skill | Date Submitted |
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Mert1337 | Level augmentation | Apr 4 |
IGN | Set Skill | Date Submitted |
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nihil.yuri | Spell Specialist | Apr 3 |
IGN | Set Skill | Date Submitted |
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Blaze | Mind of the Plana | Apr 8 |
A comment from Blaze:
All of the credit goes to Playmaker-san. Yesterday he created this deck's video and after the next day, I tried with this deck. Shocked that the consistency of this deck is good and U.A. playmaker is so good that it helps in disrupting the opponent's combo.
With Mind of the Plana, you can get rid of any annoying card whether in the hand (with firestorm vassal) or on the field.
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