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Anti-Magic Arrows | Decks and Ruling

This page notes details of Anti-Magic Arrows (Spell Card/Quick-Play) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 30/03/2020

Anti-Magic Arrows

Anti-Magic Arrows
TypeSpell Card
PropertyQuick-Play
Card Effect TypeActivation requirement / Card effect / Condition
Passcode97120394

text

At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.

How to get / rarity

Pack--
Level-up reward--
Victory against--
Card trader--
OtherArkana Event

Evaluation

Rating-/10

Pros

  • Good card to prevent Spell/Trap cards of your opponent during Battle Phase.

Cons

  • Also disables activation of your own Spell/Trap cards.

Tips, related cards, skills

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesPrevents activation of Spell Cards / Prevents activation of Trap Cards / Prevents activation of Effect Monsters / Prevents responding to its activation

Comments

Hot New Top
Anonymous
Stupid as 🔥 card, OP to 🔥, can't even counter it.
<< Anonymous
Anonymous Reply
Yeh, stupid card, alot stupid player fall for it
<< Anonymous
Anonymous Reply
hey leave him alone
Anonymous
10/10 would bang
69trik
AMA bypass sphere kuriboh or u can block ama with sphere ?
<< Anonymous
69trik Reply
"Prevents activation of Effect Monsters"
<< Anonymous(69trik)
Anonymous Reply
do you even can read?
<< Anonymous(69trik)
Anonymous Reply
Monster effects cannot be negated IN RESPONSE to this card activation. So monster effects can still be activated on it's own
<< Anonymous
Anonymous Reply
Sorry, I mean cannot be activated in response to this card
Anonymous
This may be a dumb question but can I use this then play a ritual spell. I assume not. I need something versatile to protect my ritual monster. Riryoku field is to narrow minded.
<< Anonymous
Just a Guy Reply
You cannot activate Anti-Magic Arrows until the Battle Phase, by which time you would have already used your ritual spell.
Tackrad
NO where did Konami say u cant activate it after u set
<< Anonymous(Tackrad)
Anonymous Reply
you cant activate quick play spells or traps the turn they are set
<< Anonymous(Tackrad)
Realm Reply
They say that the official rule books of the game.
You could find ruling of this fcking children card game just anytime by google.
<< Anonymous(Realm)
Anonymous Reply
Chill out buddy
Jk
Quick question. Iplsyed all my equipment spells then set my ama then wasn't able to play in battle phase. Do I have to wait til the next turn to attack and the card can be used?
<< Anonymous(Jk)
Anonymous Reply
i think you can't activatr quick spell the turn you set it. instead, let it in your hand and you'll be given option to activate the card
<< Anonymous
Anonymous Reply
directly from the hand
Anonymous
Seems like another card that seems to be really great when u first read it but then after u read it about 10 time u realize it's actually crap. Basically it just blocks mirror wall and headlong. The thing that makes it not that great is that it doesn't destroy any cards so they're all there next turn. Plus Ebola over rides it hahahaha
<< Anonymous
Dns Reply
Tk is a continuous effect. AMA can't stop it
<< Anonymous(Dns)
Anonymous Reply
Well seeing as I haven't seen even 1 guy use this that I've played. Im gonna stick with my original conclusion of it sucks.
<< Anonymous(Dns)
Little kuriboh Reply
Toon kingdoms protection effect by banishing a card from top of deck face down is negated because it triggers each time a toon would be destroyed.ama stops that
<< Anonymous(Little kuriboh)
Anonymous Reply
I just curled a Toon deck and the Kingdom effect still worked under my AMA
Anonymous
Anyone think running 3 of these would be too much? Or would 2 be ok?
<< Anonymous
Arrowhead Reply
If you are running any Beatdown deck, put all 3 in. This card is the most OP thing ever existing in DuelLink right now. Every non-Beatdown deck except Toons is garbage now because of this card.

Once you have 2+ monsters on the fields you are almost guaranteed a win the moment you activate this card because your opponent usually won't have 2 kuribohs in their hands.
Anonymous
The only unaffected card is Sperm ebola. Need to buy more UR box.

Thanks komoney
<< Anonymous
Anonymous Reply
Actually any beatdown deck benefits massively.
<< Anonymous
Anonymous Reply
Actually any beatdown deck benefits massively.
<< Anonymous
Anonymous Reply
Oh no you don't. Landiose's Luminous Moss = rip your SK. Means Naturia can now lock all your spell, trap AND monster effects at once in battle phase.
<< Anonymous
Anonymous Reply
True:)
Anonymous
i currently have 6 of these, but only one warlock and the alternate DM ..
<< Anonymous
Anonymous Reply
same though...
<< Anonymous
I hate my life Reply
I have 5 of these and 4 DM and 0 warlocks :(
Anonymous
I TRIED THIS AGAINST TOON KINGDOM.

AND TK WORKS.

TOON 🔥 IS REAL. VERY. 🔥ING. REAL.
<< Anonymous
Anonymous Reply
To resolve your debate. I'll give this (maybe?) easy to understand:

http://yugioh.wikia.com/wiki/Toon_Kingdom
You'll see Continuous-like there
http://yugioh.wikia.com/wiki/Continuous-like_Effect
Continuous is applied, do not start a Chain
http://yugioh.wikia.com/wiki/Trigger-like_Effect
Trigger is activated, start a Chain, easy rule=colon- e.g. "Once per turn: "
<< Anonymous
Anonymous Reply
it doesnt work againt TK u 🔥. i tried it because of your stupid words here
<< Anonymous
Anonymous Reply
First turn, sets twister and monster.
Opponent plays toon table, picks kingdom, plays it. Get twistered, surrenders. Keep em coming boys.
<< Anonymous
Anonxyzmous Reply
Stop 🔥ing each other guys
Anonymous
This card is key to farm kaiba, try and thank me later
<< Anonymous
Anonymous Reply
Can confirm this is true. A very useful anti econ
<< Anonymous
Realm Reply
Riryoku Field is just plain brtter for kaiba no reason to to use this card.
<< Anonymous(Realm)
Seto Kaiba Reply
Actually this card is better to stop me than Riryoku Field because I can't hit you with a double e-con move in one turn. you can also run both if you'd like.
<< Anonymous(Seto Kaiba)
Realm Reply
He only has 2 e-con, so it's either 1 of this if you dont care about he random e-con your monster or 2 field.

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Those scams get more and more stupid V
i mean there are some ways around the GY, just none off the top of my head V
Yes, but remember you can't attack directly V
TSUTOMU SHIMOMURA We’re basically like the other 100 scammers that targeted you before. ...
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