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KOG Satellarknights Deck by Cdog on Feb 23, 2021

Duel Links Satellarknights KOG deck by a player, Cdog Decklist, tips, skills, and back-rows.
update 23/02/2021

Thank you for sharing your tips with us IGN: Cdog

Satellarknights KOG Decklist by Cdog

Cdog


TellarknightsCdogTellarknights Cdog2
IGN: Cdog, Skill: Balance, Date Submitted: Feb 23

Introduction

Satellarknights, it has an unstoppable grind game and on turn one thanks to balance you are going to be safe for the first turn. In general if I survived more than 5 turns I was winning the game unless I miss-played.

The loop that the deck can create for an infinite wall while diminishing the enemies resources
was the goal when I played.

Satellarknights Monsters

Satellarknight Vega
Satellarknight Vega
LIGHT Warrior ★4
ATK 1200 / DEF 1600
Shining Hope [R]
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
Satellarknight Deneb
Satellarknight Deneb
LIGHT Warrior ★4
ATK 1500 / DEF 1000
Shining Hope [UR]
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

N.S Vega → Daneb(add Vega)→ DarkTella(discard Vega) → Deltaros(pop itself)

Satellarknight Altair
Satellarknight Altair
LIGHT Warrior ★4
ATK 1700 / DEF 1300
Shining Hope [SR]
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
Stellarknight Delteros
Stellarknight Delteros
LIGHT Warrior ★4
ATK 2500 / DEF 2100
Shining Hope [UR]
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
Satellarknight Sirius
Satellarknight Sirius
LIGHT Warrior ★4
ATK 1600 / DEF 900
Shining Hope [N]
If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.

Altair → Deltaros was a 2 card combo which ends the field with 2 monsters one which floats and 2 set spell/Traps thanks to balance + having 4 tella's in grave which lets you summon Sirius and use its effect after deltaros is popped (either by my own traps or by battle).

Darktellarknight Batlamyus
Darktellarknight Batlamyus
DARK Warrior ★4
ATK 2600 / DEF 550
Infinite Ray [UR]
2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.

The monster ratios are the standard ones but I am using 2 Vegas and only 1 Unukalhai. Vega felt better for turn one while at the same time was used for discards for Batlamyus when searching from Daneb. The foolish burial effect on legs wasn't ever needed but attacking over quarantine was nice.

Techs

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Book of Moon can set your own monsters to get their effects again if that makes sense at the time.

Ballista Squad

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Selection Box Vol.04 [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Ballista Squad tributing Deltaros is a nice way to dodge effects as well as disrupting the opponent while gaining advantage and furthering our game plan

Other Notes

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

I felt that 2 of each of the Tellarknight XYZ were necessary while I never needed more thanks to Sirius recycling. The deck Loses if all the Altair or the Deltaros are Banished by Karma Cut. 1 Number 70 to win against some people who don't read Altair's effect.

Comments

Anonymous
These deck spotlights are like getting people in bronze to teach people how to play.
<< Anonymous
Anonymous Reply
ok

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