Yeah I remember those duels we had with Weevil vs Harpie.
I really liked your Weevil deck.
I was going to duel you a 3rd time.
However, I went to face Weevil. lol
I am still upset with the drop rate of the cocoon.
I have farmed Weevil like tons of times.
However, I never get any Cocoon drops.
I need them for my Weevil Deck.
That's my only one deck that is "completed" I would say but still I can't reach KoG, stuck on plat3 forever xD
I don't have any Vigilance, need Harpie Ground and 3 star demotion aswell. Every top deck there are 1-2 card I need to obtain..
I've spend alot of money already and can't build more than Weevil deck, THAT'S SAD.
So I just started playing this game two weeks ago, so I'm WAY behind. I was able to get to gold 2 with a random deck I created. Just looking for any advice.
#8- Removing Friends
If you violate 1 of my rules from 1-6 in my policy, I have the power to remove you as a friend.
If you violate rule #7 by not being active for more than 2-3 days, I will remove you as a friend.
Than I will accept a player in my waiting list to replace you.
#9 - Breaking my own rules except rule #7
I omit all my previous rules except rule 7.
I will delete you if you are inactive for more than 2-3 days.
I have the right to change my policy at any time.
I can add rule 10 or above if I feel like it.
Rules changes or additions will be given to my friends in advance notice!
This is my Friend Policy!
Yeah those leo's are hard to get, I know. Haha.
I was wrong about Fairy. Doesn't do you more good.
Player J suggested something like WOE, MW or Security orb. I recommend one of the first 2. I would even go for Curse of Anubis for a potential turn lock.
Maybe add a black pendant for boosting and burning in combination with your storm.
Another option is Tornado Bird. Not a beast-W but its effect is great. I played something simular (BBS) and it worked wonders. Destroying cards while refilling your hand to abuse it again.
Just my 2cents.
Maybe you shouldn't listen to me.
You might end up in Silver 1.
When ever you duel, You will have to ask yourself the question!
Does my Magical Merchant feel lucky?
Yeah, Don't listen to me.
I'm just happy I'm part of the discussion.
Well, guys.. Looks like all your ideas are great and I appreciate it. Beside i was confuse what to use cause i have a ton of great ideas given by you. So i will try it slowly. But.. Thats all, thanks for you guys to have sharing your thoughts to me :D
Can someone help me improve my Deck? My main focus is with ATK up cards to gain early field control. Sorry for being not possible to send screenshot.
1 Dweller in the Depths
1 Ancient Dragon
3 Naturia Strawberry
2 Jerry Beans Man
1 Beast of Talwar
3 Warrior Dai Grepher
1 Neo the Magic Swordsman
1 Gravity Axe Grarl
2 Banner of Courage
1 Mirror Wall
1 Shield Spear
1 Common Charity
Warrior Dai Grepher
^ The above come from Flame pack which he is buying like I did!
Masaki the Legendary
^ The above come from Joey Starting back or Leveling up Joey.
Banner of Courage
^ The above come from Duel School.
Bascially, Everything I have done is logical!
Joey Wheeler starts with a terrible deck.
The main trump card which is given by Joey is the Flaming Sword men.
Than I started to buy the Flame of Tyrant pack.
As I bought them, I saw Ryu Senshi as a very nice Warrior Boss.
I than replaced the other crappy cards in Joey deck to add in the Ryu Senshi support which lead to my original deck build.
I than was given 500 gems as gift for new pack which has been released.
I was so very excited!
I use them to buy the new pack to test.
I got Gearfried the Iron Knight.
I got the spell for Gearfried the SwordMaster!
However, I don't have Gearfried the SwordMaster boss card yet.
I than decided to replace Flaming Swordmen stuff for GearFried the SwordMaster stuff.
3. Run at least 2 Worm Bait to easily fulfill Insect Uprising requirement and keeping Arsenal Bug at 2k. The token can alse be used for stuff like Order to Charge and Order to Smash. To avoid Worm Bait's restriction, you could special summon on opponents turn via Pinch Hopper. Gokipon also can be used since its lvl 2
4. Even with the improvement the deck will hardly reach plat unless you're lucky
@the rock - The advice I gave was honest!
I did it to help you think about different ideas.
The person named "Anonymous" said my advice was terrible.
He than made 4 points.
I want you to know that my advice isn't terrible.
It is merely different ideas.
In addition, I want you to know that the person named "Anonymous" gave you illegal suggestion's!
Person named "Anonymous" wrote:
"3. Run at least 2 Worm Bait to easily fulfill Insect Uprising requirement and keeping Arsenal Bug at 2k. The token can alse be used for stuff like Order to Charge and Order to Smash."
The play he is suggesting is Illegal!
You can't use Order to Charge on tokens!
If you read the card, O.T.C specifically says (except a token) in parenthesis!
laperen 28days ago
Finally got a third kidmodo and vanguard, and made a quick dirty dragon deck. It performs pretty good even in it's current state, although the game is pretty much over without kidmodo or totem. Interested in hearing opinions on what changes can improve it.
^Replace card of red stones with red eyes insight and/or fusion sage. Just run 1/2 REBD and add 1 more wyvern. Can also add some Mirage Dragon for more dragon fusion material and help against mirror wall, etc
*reposted from a different page*
Not something I normally do but when I saw the Fire Kings & Phoenix come out at once, then learned the FK playstyle, I couldn't resist trying this FIRE themed deck out. The strategy is solid and highly destructive...but it feels like it missing something to keep pace with DLuel Links and, now that I looked them up, it's the other FK cards. Sure, maybe Garunix may be "OP" for DL atm, but the other cards seem like easy plugs. Maybe they'll come with those Fire Formation S/T cards next time, idk.
I originally had Kickfire & the 2 Hazy Flames but they were a bit slow (and Sphynx is glitched), took those out. Now it still feels like it's being held back by not enough power or something. Wanna get 1 more Phoenix & Goka and replace 1 FK Island & Fenghuang but still need some extra pulls for those. Any suggestions here?
Ok, dropped Kirin (poor flame unicorn) & 1 FK Island for my 2nd Phoenix (yesh~) and Card of Soul. Been running a bit more solid and how I envision, plus Card of Soul is just a weird one XD.
However, once I get the 3rd Goka, thinking about switching up the cards a bit and seeing how it'll do then. (Wild Tornado and some others.)
Noone seems to run anything like this from what I can find, any suggestions?
I really like how well the trap cards synergize with rider and flash, I almost always have a 220-2400 4 star turn 2, and an 1800-1900 turn one with at least 2 traps to support them.
I see where you're coming from but, given your previous explanation, wouldn't Apples be more of a fit for alternate Win Conditions than ATH? I believe a discard outlet like Wonder Balloons would be more fitting for this deck, considering everything said above.
Hey! You bring up a great suggestion Saladfingers.
Yeah! I think Wonder Balloons could be better than Golden Apples.
I was thinking of Golden Apples because it is a normal trap which can work with Diskrider.
However, I do like the idea of being able to discard with Wonder Balloons better.
Adhesion Trap Hole only lowers 1 monster.
Wonder Balloons would lower all opponent's monsters.
It discards stuff to make Assailant more stronger + makes enemy more weaker.
My gosh that is a deadly combo.
I like it more than Golden Apples now.
Lots of troll comments here... Honestly, your biggest problem here is that you're going for too much versatility. First suggestion would be to choose a very narrow archetype to focus on, figure out which cards (or combos) you want to center your deck around, and go from there. Looks like you're trying to focus on using The Atmosphere as your main win condition card?
If that's so, then in general you want good cards to sac to it that are wind type. I'd make your monster pool: 2 The Atmosphere, 3 Sonic Duck, 3 Red Eyes Wyvern, 2 Sphere Kuriboh, and 3 Flamvell Grunika. If you can't, anything that will synergize with Peak Performance.
As for magic and trap cards, again pair it down: Windstorm of Etaqua, 3 Super Rush Headlong/Soul Exchange/Enemy Controller (the later two are best), 2 Invincibility orb, and counter-spells like De-Spell, Trap Jammer, Magic Jammer, etc.
Lastly, you might want to look at other useful situation cards such as Interdimensional Matter Transporter to help keep your monster cards safe. You might want for this deck to consider one or two purchases of Dragonic Force as a quick and dirty power boost.
Guys, my only question is should I replace 1 econ with burst stream of destruction or not? I've tried replacing it before and it works like a charm. Still, I want to hear from others' perspective as well.
One more thing, when you reach plat nobody runs black anymore. At least I haven't found one yet. But in silver and gold, that card is really annoying. Unfortunately for them, champion's vigilance says no kek.
Yeah I believe this is the strongest last gamble deck right now, and bewd has been my ace card since my childhood so this deck will always be my fav. If you don't have WT then don't add it, like I've already said it's not necessary. Anyways good luck with your farming :)
Haha I have that version too. And tbh I've faced it as well. It's so damn annoying when he summoned time wizard. I really hate that card. Whenever I see it, it just pisses me off to no end. You know at first I built that version but then I realized abare ushioni's effect and I was like, this gotta be so damn good lol.
I find this deck hard to use because the condition is too hard to be achieved. You need to drop your lp below 1000. If your opponent is smart, he won't attack you right away, instead he will wait and finish you off in one turn. Unfortunately, I have only one mirror wall, putting in the second will speed things up (let them attack first, then activate mirror wall and pay for it).
One more thing, the reason I don't use goblin thief in this deck is because it will raise your lp by 500, meaning that if you have at least 500 lp it will rise to 1000 and it won't trigger the skill anymore.