This page notes details of Ancient City - Rainbow Ruins (Spell Card/Field) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
Evaluation
Rating
-/10
Pros
Cons
Tips
Rulings
Decks
Deck
Support
How to Get
Under construction.
Classifications
Actions
Sends from your field to your Graveyard for cost / You draw cards
Monster/Spell/Trap categories
Cannot be destroyed by card effects / Negates the activation of Spell Cards / Negates the activation of Trap Cards / Destroys Spell Cards / Destroys Trap Cards
The problem is, the 5+ effect is important because it's one of 2 effects that helps you unclog your backrow lol
IMO the easiest change would be to change the "in your Spell & Trap Card Zone" in the first sentence into "on your side of the field" (so it counts both backrow and frontrow).
This would completely change the effect tho. They probably do the same with Tortoise: Just delete the effects that cannot work in this game. Even without the 4+/5 effects this card would still be decent.
Or they could add a skill which simulates the 4+/5 effects. I mean, they did the same for destiny board (somehow)
I could see them giving us a skill that lets you start with Rainbow Ruins (removing the final two effects) and having an additional effect to Special Summon a Crystal Beast from your backrow. (Either once per Duel, or due to LP loss like the Draw Senses.) I doubt it'll ever be a standalone card, though.
Anonymous
Even with only 3 effects, this card would still be good for Jesse, specially as a skill
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