Ancient City - Rainbow Ruins | Decks and Tips

This page notes details of Ancient City - Rainbow Ruins (Spell Card/Field) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 04/09/2016

Ancient City - Rainbow Ruins

Ancient City - Rainbow Ruins
TypeSpell Card
Card Effect TypeCondition / Continuous-like Effect / Quick-like Effect / Ignition-like Effect
Supports ArchetypesCrystal Beast


You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.









How to Get

Under construction.


ActionsSends from your field to your Graveyard for cost / You draw cards
Monster/Spell/Trap categoriesCannot be destroyed by card effects / Negates the activation of Spell Cards / Negates the activation of Trap Cards / Destroys Spell Cards / Destroys Trap Cards
Summoning categoriesSpecial Summons from your Spell & Trap Card Zone
LPReduces battle damage

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Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!


How is it even going to work with only 3 S/T zones???
<< Anonymous
Anonymous Reply
Not really. They just have to delete the "4+" and the "5+" effect
<< Anonymous
Anonymous Reply
The problem is, the 5+ effect is important because it's one of 2 effects that helps you unclog your backrow lol

IMO the easiest change would be to change the "in your Spell & Trap Card Zone" in the first sentence into "on your side of the field" (so it counts both backrow and frontrow).
<< Anonymous
Anonymous Reply
This would completely change the effect tho. They probably do the same with Tortoise: Just delete the effects that cannot work in this game. Even without the 4+/5 effects this card would still be decent.

Or they could add a skill which simulates the 4+/5 effects. I mean, they did the same for destiny board (somehow)
<< Anonymous
Anonymous Reply
I could see them giving us a skill that lets you start with Rainbow Ruins (removing the final two effects) and having an additional effect to Special Summon a Crystal Beast from your backrow. (Either once per Duel, or due to LP loss like the Draw Senses.) I doubt it'll ever be a standalone card, though.
Even with only 3 effects, this card would still be good for Jesse, specially as a skill
I hope this card come to Duel links. remake is needed tho, like emerald tortoise.
Maybe make a skill for him to open with this card and counts crystal beasts in monster zone as s/t too

Commens and feedback


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