Attribute | LIGHT |
---|---|
Type | Thunder, Effect |
Level | ★4 |
ATK | 1700 |
DEF | 1000 |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
Pack | -- |
Level-up reward | -- |
Victory against | -- |
Card trader | -- |
Other | Unknown Duelist Roaming Event [SR] D.D Tower - Sacred LIGHT Dimension [SR] |
Rating | B- |
You can use Diana the Light Spirit alongside Fire Princess to burn your opponent every time you heal. Wattcine could also be used for further healing and burning by Fire Princess.
You could use Diana the Light Spirit in a Batteryman deck as an extra beater and/or to push for extra damage when you’re trying to OTK. Her type and attribute also fit the Batteryman monsters giving her access to some of the support used with them.
The LIGHT monster you banished can be returned to the graveyard when you summon Black Luster Soldier - Sacred Soldier. This will also activate his effect and banish a card your opponent controls.
Lightsworn decks are good at self milling and they are all LIGHT monsters. You could banish a monster you milled to summon Diana the Light Spirit.
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