Pendulum Effect When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.
Monster Effect When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.
Pendulum Effect Once per turn: You can target 1 "D/D" monster you control; it becomes Level 4, and if it does, it gains 400 ATK and DEF. (These changes remain even if this card leaves the field.)
Monster Effect When this card is Pendulum Summoned from the hand, if you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.
2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.
Call from the Dark Can be used if the only monster on your field is 1 "Elemental HERO" monster. Banish that monster and play 1 "Evil HERO" Fusion Monster that uses the banished monster as its Fusion Material.
You cannot Summon any monsters during the turn you activate this Skill.
This Skill can only be used once, and only if you begin the Duel with a Deck/Extra Deck that contains no monsters other than "Elemental HERO" or "Evil HERO" monsters.
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
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