This page notes details of Archfiend Black Skull Dragon (DARK/Dragon/Fusion Monster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to half its ATK in the Graveyard, then shuffle it into the Deck.
Prevents activation of your opponent's Effect Monsters / Prevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards
One copy of beast of talwar works great with it. Also one copy of the Black Skull in the extra deck should be enough. Once in a while you will brick, but the pros are too good to pass up, this behemoth will 🔥 up many smartasses with handtraps and/or poor defenses. If you don't get too trigger happy and set up your first(or second) turn with red-eyes slash and/or a gearfried with the RE Fang with chain then you're golden. Works wonders for me in 2nd stage KC so far.
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