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Gemini Trap Hole | Decks and Tips

This page notes details of Gemini Trap Hole (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 20/10/2016

Gemini Trap Hole

Gemini Trap Hole
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode67045174
ArchetypesHole
SupportsGemini monster
Anti-supportsGemini monster

text

Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.

How to Get / Rarity

Pack--
Level-up reward--
Victory against--
Card traderTradable [UR]
[Required trader items]
  • 90,000 Gold
  • UR Jewel x3
  • Stone of Trap x60
Other--

Evaluation

RatingA-

Pros

  • Destroys all monsters on your opponent’s field.

Cons

  • Your Gemini smonster must be an Effect monster when it is destroyed by battle in order to use this card.
  • Your Gemini monster must be destroyed by battle, not by other means, in order to use this card.

Tips, Related Cards, Rulings

  • Commonly, Gemini decks often include support cards such as Birthright and Soul Resurrection, so alongside with Supervise, you may need to adjust the quantity of these support cards in your deck.
  • If you are mainly using Darkstorm Dragon to destroy your opponent’s backrow, be careful and plan ahead before you set Gemini Trap Hole to avoid it being destroyed as well.

Synergy

Together with Supervise, your Gemini monster instantly becomes an Effect monster, and you can use its effect wherever applicable. If your Gemini monster was destroyed, you can trigger Gemini Trap Hole to destroy all your opponent’s monster, and since Supervise was also sent to the Graveyard, you can Special Summon another Gemini monster, which you can choose powerful Gemini monsters like Phoenix Gearfried, Darkstorm Dragon or even Poly-Chemicritter Dioxorge, to Special Summon to the field and deal massive damage to your opponent. Alternatively, you can also use Herculean Power to Special Summon a level 4 or below Gemini monster from your hand, and Normal summon it to become an Effect monster, provided you control no monsters and your opponent has monsters on their field. Gemini Summoner is able to provide you an additional Normal Summon during your opponent’s End Phase, with the cost of 500 Life Points.

Recommended Gemini monsters

These are the recommended Gemini monsters to use in your Gemini deck. Although Featherizer is not a Gemini monster, it is able to send 1 Gemini monster from your deck to the Graveyard, and draw 1 card, when it is destroyed by battle. Similarly, Chemicritter Carbo Crab as an Effect monster, is able to send 1 Gemini monster from your deck to the Graveyard, and draw another Gemini monster to your hand, this greatly mills out your deck so you have more chance to draw into support cards, at the same time since your strong Gemini monsters are in the Graveyard, you are set to use Gemini Trap Hole.

Decks

DeckSupport

Classifications

Monster/Spell/Trap categoriesDestroys your opponent's Monster Cards

Comments

Hot New Top
Anonymous
Gaaaaaay~
Anonymous
Got sastified killing enemy silent magician
Malefic
Gyokkou, Sergeant Electro, Ancient Gears, Mirage Dragon say No! :(
<< Anonymous(Malefic)
Anonymous Reply
What about Cyber Angel, GB deck, Ninja deck etc... And what if your opponent attack your Ancient Gear Golem / Knight with a Gemini, and activate this card during it's own Battle Phase ? Only Mirage Dragon is effective against this card. And Nerokius.
<< Anonymous
Malefic Reply
You didnt mention Gyokkou and Sergeant, eh?
<< Anonymous
Malefic Reply
Especially if they got Mind Scan. Know which to look down first
<< Anonymous(Malefic)
Anonymous Reply
Lock*
Anonymous
Hello Pheonix
Anonymous
This is the card I need to make my Gemini deck Tier 1. Great.
Beehive
Whoa, such a huge buff for Gemini decks.
Ultimate Nigga
That buzzing dude in the front looks pretty gay.
Novox
A.G is the answer
Anonymous
Available at the card trader... Gemini = new meta.
Anonymous
Sick card
Anonymous
Sick card
Emil J. (Mille91)
As much as I love gemini monsters- and don't get me wrong. If it were in-game, I would use it. But... a opposing monster-field wipe for little to no expense. Geminis die and return more often than most. This feels like [Soul Exchange] to me. A instant card-advantage with little to no effort on the condition-department. If it does come to it, I hope it'll be limited to just 1. All the power to the awesomeness that is gemini, but keep it fun for both sides.
<< Anonymous(Emil J. (Mille91))
Anonymous Reply
might as well add it in imo. the meta is already pretty 🔥ed, no reason not to do the standard yugioh thing where you more and more op cards until the game becomes garbage lol
<< Anonymous
Anonymous Reply
add more and more op cards*
<< Anonymous
Emil J. (Mille91) Reply
Aye, may as well be. On the bright side it would encourage people to use gemini decks, which are fun. Me like, thus far at least.
<< Anonymous(Emil J. (Mille91))
Yagami Reply
I don't think it's too op. Many meta decks right now use spell/trap lock or clear. With the restrictions only apply to effect gemini and activate only when it's destroyed by battle, I think it will balance things out

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