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King of Game decks [Dec 2019]

Duel Links King of Games decks, how to reach King of Games, tips for being a King of Games duelist.
update 31/12/2019
Season 47 DurationDecember 1 - January 1

Share your decks!

Email to GameA

Togametaro39@gmail.com
Subject (Title)KOG deck
Body (Text)
  • Your IGN
  • A small note to show how to use your deck or how you reach KOG (if necessary)
Attach Files
  • a screenshot of a deck you used to reach KOG
  • a screenshot of KOG proof

Want to share your deck to help other playes? Send us an e-mail at gametaro39@gmail.com with the image of your deck and proof of reaching KoG along with how it works! The title of your email must be KOG deck.

Required Info/screenshot

To share your deck on this page, you will send GameA:

  • your IGN (In-game name)
  • a screenshot of a deck you used to reach KOG
  • a screenshot of KOG proof
  • a small note to show how you use it/how it works in the meta (optional)
DeckCount
Agent1
Ancient Gear6
Blackwing7
Blue-Eyes Cosmo2
Crystron1
Cyber Angel1
Darklord7
Dark World1
Electromagnet2
Fortune Lady2
Invoked1
Invoked Elementsaber4
Invoked Roid6
Koa'ki Meiru1
Masked HERO2
Ritual Beast3
Shiranui9
Six Samurai1
Spellbook2
Subterror4
Sylvan1
U.A.1
Vendread2

Agent

Coach

IGNSet SkillDate Submitted
CoachAttack ChargeDec 9

A comment from Coach:

"The Agent archetype still proves competitive in the new fast, aggressive meta dominated by Invoked Elementsaber, Blackwings, Darklords, and Fortune Ladies. The deck is played in a rogue fashion, with Canadia and D.Punishment to disrupt and slow down the opponent's plays and combos.

Earth, Uranus, Zeradias and Master Hyperion are the backbone of the deck, meant to quickly populate the field and fuel the GY. This build provides a good amount of field control and offensive presence. "Attack Charge" is a great skill to run over boss monsters or quickly finish the opponent in one big swoop! Good timing and resource management are more than necessary, especially against top tier decks, Triamids and Gravekeepers."

Ancient Gear

[DS]IFASTA

IGNSet SkillDate Submitted
[DS]IFASTAMiddle Age MechsDec 6

§Ðℓ† Яûþ₪ø3ℓ

IGNSet SkillDate Submitted
§Ðℓ† Яûþ₪ø3ℓMiddle Age MechsDec 12

A comment from §Ðℓ† Яûþ₪ø3ℓ:

3rd KOG using Ancient Gears, (and 2 with neos 1 koa'ki and this time using Parsath Engine to deal with Invoked and Blackwings.
You should be very cautious when using traps, just one miss and you may ruin the entire duel.
E.G: You should negate the Berserkion effect, he is worse than magnetic delta summoning.

AlexTheBest

IGNSet SkillDate Submitted
AlexTheBestMiddle Age MechsDec 11

Acydchaos

IGNSet SkillDate Submitted
AcydchaosThe Tie that BindsDec 20

A comment from Acydchaos:

I used this deck for the last months do become KoG. This deck is not really a meta deck but a real antimeta which adapts very easily to counter almost any meta deck.

The karakuri monster is really here to get you out of situations where you think you cannot win. Double Cyclone is also a good field cleaner and combo starter.

From Legend3 to KoG, I only lost once to Six Sams. I also won 5 out of 5 duels against Ancient Gear decks.

T-Virus

IGNSet SkillDate Submitted
T-VirusMiddle Age MechsDec 22

Drustan

IGNSet SkillDate Submitted
DrustanMiddle Age MechsDec 30

A comment from Drustan:

Note: had to be creative to reach KOG this season - getting more and more difficult to get there without playing a Top Tier deck.

AG decks struggle against pretty much the entire meta - thinner backrow remove their archetype's natural strength, and cards like Shiranui Sunsaga are close to imposs to play around. That being said blending the vanilla geartow turbo deck with Koaki's Maximus and Ice allows for flexible card / monster removal, but the two archetype don't synergize that well so overall I wouldn't recommend this for competitive built.

Blackwing

Spiido

IGNSet SkillDate Submitted
SpiidoHarpies Hunting GroundDec 6

Trickyx

IGNSet SkillDate Submitted
TrickyxHarpies Hunting GroundDec 12

冰糖2018

IGNSet SkillDate Submitted
冰糖2018Harpies Hunting GroundDec 18

クリティウス_10

IGNSet SkillDate Submitted
クリティウス_10Harpies Hunting GroundDec 24

MetalShadow

IGNSet SkillDate Submitted
MetalShadowHarpies Hunting GroundDec 25

Hotpizzle69

IGNSet SkillDate Submitted
Hotpizzle69Sealed TombsDec 28

A comment from Hotpizzle69:

The relatively easy climb from Legend to KOG with Blackwing Synchro. Use Poison Wind to set Whirlwind and synchro summon your preferred lvl 7, then return it to the hand with Zephyr to prevent 1000 damage. Blackbird Close negates pretty much every other significant deck on the climb as well. I recommend Harpies Hunting Ground or Sealed Tombs (with which I reached KOG my first time). Matches extremely well against Darklord, Ritual Beast, Fortune Lady, and Invoked. Elementsaber was definitely the hardest, but as long as you get Blackbird Close you’re good.

LaplaceXZ

IGNSet SkillDate Submitted
LaplaceXZDraw Sense: High-LevelDec 28

A comment from LaplaceXZ:

3rd KOG in a row. Gotta say it is quite hard given the fact that legend 4 & 5 is added this season. But then, it is already pretty late of the season anyway.

Standard Blackwing deck with a little twist of my own.
Only have 2 Simoon and 2 Whirlwind but thanks to the skill, this deck can even go with only 1 Simoon. I only used 1 Simoon while on Legend 1-3. Got the 2nd Simoon while climbing and it just got even better since.

I'm running 2 Ghibli as a safety net to ensure I can survive to use the Skill for counterattack next turn. But if I can survive without using Ghibli's effect, then I wont use it as he will be the cost for Simoon next turn. Ghibli is underrated.

1 Harmattan proves to be very useful as he extends my combos, It also allows me to go into Onimaru easily to pressure enemy with indestructible monster.

I want to run 2 Cosmic Cyclone, to help trigger Skill but seems 1 is enough as running 2 Ghibli is even more imperative for me to survive till next turn.

1 Blackbird Close sometimes can help to stop some key plays that opponent make. Second copy always seems dead to me as I seldom have the resource to use it and besides, I'm running only 1 Black-Winged Dragon.

Blue-Eyes Cosmo

nihil.yuri

IGNSet SkillDate Submitted
nihil.yuriAlternative EvolutionDec 17

A comment from nihil.yuri:

KOG this month was relatively difficult with my first build of this deck.

I Replaced 2x Cards Of Consonance and a Rikko I used for a third copy of That Grass Looks Greener, a third copy of Silver's Cry, a Dawn Knigth and the deck performed much better.

Making good use of tuners plus Skill Alternative evolution we can easily clear the opponent's field before going to OTK.

I think the only thing missing for this deck is a decent Synchro generic LV10, it doesn't even have to have an effect, just being a beater with a 3200/3300 ATK we can already make a great use for Plaguespreader Zombie + blue eyes.

Hecteleon

IGNSet SkillDate Submitted
HecteleonAlternative EvolutionDec 27

A comment from Hecteleon:

Reaching KoG was really hard but using Blue-Eyes Solid Dragon helped me with annoying cards like Darklords, Chaos Hunter helps a lot against Fortune Lady Every but the key of this deck is to use Red Resonator with an LVL 4 monster to Synchro Red Rising Dragon and special summon Red Resonator again and gain LP back and you can Synchro summon Dark End Dragon to get rid of an enemy monster or summon Red Dragon Archfiend to destroy tour opponent's last defense.

Crystron

fanel

IGNSet SkillDate Submitted
fanelMythic DepthsDec 8

A comment from fanel:

This deck is using the crystron plays to keep your opponent from OTK-ing and then banish their entire field.The SSA is really good in duels against darklords because you can banish quarionquandrax before they can negate it's effect.

Cyber Angel

Jeth

IGNSet SkillDate Submitted
JethLevel DuplicationDec 24

Darklord

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