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Roar of the Earthbound | Deck and Rulings

This page notes details of Roar of the Earthbound (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 09/11/2019

Roar of the Earthbound

Roar of the Earthbound
TypeTrap Card
PropertyContinuous
Card Effect TypeTrigger-like Effect / Condition
Passcode56339050
ArchetypesEarthbound Immortal
Supports ArchetypesEarthbound Immortal

text

Once per turn, when an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.

How to Get

Pack[SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB-

Pros

  • Destroys an attacking monster.
  • Inflicts burn damage.

Cons

  • Must control an Earthbound Immortal to use effect.

Tips

  • Actually difficult to activate because not many monsters will be attacking an Earthbound Immortal head-on. Although this does protect weaker monsters alongside an Earthbound Immortal.

  • Can be used against that rely on direct attacks like Cyberdark Edge.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys your opponent's face-up Monster Cards
LPDamages your opponent

Comments

Anonymous 16days ago
Looking good
Anonymous 19days ago
EB immortals are so powerful
<< Anonymous
Hayden2000 19days ago Reply
Not as powerful as for our Majestic Dragons if Konami allows them in the game
<< Anonymous(Hayden2000)
Anonymous 19days ago Reply
Those Majestic Synchros? In Speed Duel format with the cardpool we have right now?

lmao

Nobody use them even in real life, too much effort to summon a monster that lasts on the field for just 1 turn no matter what. Not to mention needing a deck specifically for them since the Tuner can only be used for them.
<< Anonymous
Anonymous 17days ago Reply
They're not super-difficult to Summon (cards like Kinka-Byo and Guiding Light set them up pretty easily), but yeah, they're just not worth it.
Anonymous
Interesting card.

Commens and feedback

Recommend

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