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Gamble | Decks and Tips

This page notes details of Gamble (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 17/10/2016

Gamble

Gamble
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode37313786

text

You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherTag Duel Event [R]

Evaluation

Rating-/10

Pros

Cons

Tips

Rulings

Decks

Classifications

ActionsYou draw cards / Skips a turn

Comments

Arkham
Horrible card for this metagame. We almost never have that many cards in our hand
Anonymous
New burn deck metta yay -_-
<< Anonymous
Anonymous Reply
How? This requires opponent to have six cards. You can only get the effect through cup of ace giving tails. Then you flip again and need to get heads. This is worse than cards of sanctity.
Otong
Hard to use if your opp going all out

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