Gamble | Decks and Tips

This page notes details of Gamble (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 21/05/2019


TypeTrap Card
Card Effect TypeActivation requirement / Card effect


You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

How to Get

Level-up reward--
Victory against--
Card trader--
OtherTag Duel Event [R]
Tabletop RPG: Monster World Event [R]









ActionsYou draw cards / Skips a turn


Horrible card for this metagame. We almost never have that many cards in our hand
<< Anonymous(Arkham)
Anonymous Reply
Try use silent burning spell card with silent magician deck
<< Anonymous(Arkham)
Anonymous 6days ago Reply
And then Master of Destiny happened. This card is lowkey broken.
New burn deck metta yay -_-
<< Anonymous
Anonymous Reply
How? This requires opponent to have six cards. You can only get the effect through cup of ace giving tails. Then you flip again and need to get heads. This is worse than cards of sanctity.
<< Anonymous
Anonymous Reply
lol you obvi don't know Silent archetype very well. You can easily make your opponents hand 6 cards lmao
<< Anonymous
Anonymous Reply
Silent Burning's a pretty bad way to try and fulfill Gamble since you'd then need to immediately shed 4 cards from your own hand. Card of Sanctity is a better draw card, and still sucks.
Hard to use if your opp going all out

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