♦ Kikealucard: This deck Focus on Mighty Slugger for traps decks and Jinzo to play safe. |
♦ TactiX: Discard the "Penalty Box" with "The Tricky" , like this you can search the field. If you have "Sphere Kuriboh" in your hand but you can't summon because you don't have "Midfilder" or "The Tricky" let the opponent direct attacks you and block the lethal when you need it. Use the skill "Cyber Style", when you can't summon "Midfielder" or "The Tricky" |
IGN | Set Skill | Date Submitted |
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chemicalist | Cyber Style | Sept 4 |
RCF • Dieded | Cyber Style | Sept 4 |
PL6 | Sealed Tombs | Sept 10 |
Eliminate :3 | Monstermorph: Evolution | Sept 11 |
《S》Libra | Cyber Style | Sept 13 |
ValGrayson | LP Boost α | Sept 14 |
EC| Cloud | Cyber Style | Sept 17 |
Mattews 91 | Cyber Style | Sept 17 |
Currahee | Cyber Style | Sept 18 |
GNcell | Sealed Tombs | Sept 19 |
Muribeca | Cyber Style | Sept 23 |
Broimatti | Cyber Style | Sept 24 |
Anton | Cyber Style | Sept 26 |
McBobX | Cyber Style | Sept 28 |
Armindo | Sealed Tomb | Sept 28 |
Cyber Style | Sept 30 | |
♦ chemicalist Note: Not much to say except be smart with when you make your big pushes, especially since I chose not to run Hey! Trunade. Grimson is mainly for the mirror match; it's surprisingly hard for opposing Vampire decks to out it. Vamp is mandatory for comeback shenanigans against things like U.A.s, Ankis, Dynas, and Amazoness Queens. Overall, the most fun I've had climbing up to KOG since Sylvans were still a thing. |
♦ PL6: Used cyber style to get to legend 2, but the defensive nature of sealed tombs felt like a good balance to the offensive 2x hey trunade in the deck. Never got to test the skill against spellbooks. In the last duel to KOG, the furry player did surrender even with 3 cards in hand after I cleared his monsters and used sealed tombs. Maybe bc of the skill, maybe not. The deck itself won most duels. Only own 1 gozuki sadly, but even with 2, it would likely mean 1 less card that can be used to send to graveyard for an effect. |
♦ ValGrayson: LP Boost α was very pivotal in my climb because the core of vamp decks is using life points to activate effects. Many times I would receive a direct attack and with less than 1000 life points my deck would be useless. With LP Boost I would essentially get two free effects with that extra 1000 and it made all the difference. Also vamp decks never have any back row so with the two widespread ruin I caught everyone off guard as they expected a Zombie takeover. |
♦ 《S》Libra: - Grace to keep dumping opponent card from deck and combo with kingdom to destroy other card opponent. - Black luster when u got stuck and could banish 1 card when summoning him like queen or removal back row for opponent who using heavy back row, combo with cyber style and get card from banish zone. - Trunade and econ, staple standard for econ take or playing against drowning mirror force since so many u.a player using it. |
♦ Eliminate :3: I figured I'd get a little more creative with Vampires compared to last month. While I still have that Beatdown version, this time I've utilised Monstermorph: Evolution. It works incredibly well. I only wish I had finished tweaking it prior to the KC cup. Success rate is very high, though losing will come down to going first and having a bad hand. Anyway, the main difference is I've swapped out Chain Destruction for a copy of Dark Dimension. It's perfect for re-using the effects of Retainer, Familiar, or even a stronger monster banished by Gozuki's effect. Speaking of which; the skill won't work with him because he's Earth attribute (hence why one is enough). Instead, send Samurai Skull to the graveyard so you can summon Grimson from the deck PRIOR to bringing out Grace or Vamp if possible/needed - that way they're protected from TTH etc. Of course, you can always send Grace to the graveyard in exchange for Vamp and then normal summon a vampire to activate her effect. See what I mean? It's awesome. |
♦ Anton: Notes- although this deck has 24 cards, it's highly consistent and it has everything needed to counter any deck in the current meta. For amazoness- cosmic cyclone, hey trunade, BLS-Sacred Soldier and the classic vamp plays to destroy backrow or any threat with the field spell. Yubel/Fire King- Use e-con to take control of Yubel monsters and tribute em to summon your own monsters, cosmic cyclone is good against their field spell as well and the vampire dynamics on their own are good against this deck. Masked heroes- this can be a tough match if you don't open that good but e-con can still stop otks and vampire takeover helps in this as well. This deck is strong and consistent enough to face any current deck in the game and "Cyber style" skill gives you a huge advantage for tribute summon your ace monsters and for otk. |
IGN | Set Skill | Date Submitted |
---|---|---|
Plaguerot | Cyber Style | Oct 1 |
♦ Plaguerot: You use dai and decision to get your vanilla monsters from the deck and tune into Hyunlei. Cyber style allows for tribute summon of red lotus or material for Synchros (like stardust dragon). Red lotus can get a vanilla from the gy, and boggart special summons from hand. Saber slash and treacherous are for monster removal. Econ to steal enemy monsters you cant beat over. |
IGN | Set Skill | Date Submitted |
---|---|---|
mfk4life | My Name is Yubel | Sept 22 |
Seiya | My Name is Yubel | Sept 23 |
Brennyyboy | My Name is Yubel | Sept 24 |
Jhkks | My Name is Yubel | Sept 30 |
Viveshen | Cyber Style | Sept 30 |
♦ Viveshen: Try get the combo out of terror incarnate and phoenix and then calculator for the otk. |
♦ Seiya: Yubel is a very difficult card to remove from the field since it has several forms,I only have 2 fenix but I put the card of the soul. |
♦ mfk4life: Incredibly many possible plays! I ended up having always a good card on the field, if not more than one! Final matchups were Vamps, Anti-Meta, DHeroes and upmatch a mirrormatch vs a Yubel deck without the archfiend emperor theme, what makes me believe that this makes the deck very well rounded. |
♦ Jhkks: Deck is pretty self-explanatory, and quite hard to out. My version is the standard, except I included one tech card in Forbidden Dress. I use it to keep my Incarnate, Nightmare, or Phoenix on the field after the destruction of Island, but that slot can be used for TTH, Canadia, etc. Other than that, the other ratios are pretty much set in stone. This deck goes toe-to-toe with meta, toppling Furries, Masked HEROs, and UA (penalty box sucks vs Yubel) fairly consistently. All in all, the deck's pretty solid. |
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