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Wiz, Sage Fur Hire

This page notes details of Wiz, Sage Fur Hire (WATER/Spellcaster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 01/04/2020

Wiz, Sage Fur Hire

Wiz, Sage Fur Hire
AttributeWATER
TypeSpellcaster, Effect
Level★7
ATK1600
DEF2800

text

If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.

How to Get

PackClash of Wings [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Can heal 500 LP per “Fur Hire” monster you control, when you Special Summon this monster.
  • Can negate your opponent’s Spell/Trap or effects by discarding a “Fur Hire” card, once during either players’ turn.

Cons

  • You can only each of its effects, once per turn.

Tips

  • Since you can only use its negation effect once per turn, so carefully negate your opponent’s key cards, example Mask Change, Spellbook of Fate, which would greatly disrupt your opponent’s strategy and engine.
  • You can consider using Spikeshield of Chains as protection option as well as damage your opponents should they attempt to attack with a higher ATK monster.

Fur Hire Archetype

Seal is able to Special summon any of the listed Fur Hire Archetype monsters from your Hand. If you choose to Special Summon Donpa, Recon or Beat, their individual effects also allows you to Special Summon another “Fur Hire” monster from your Hand (except themselves), effectively swarming your Field in 1 turn. If you Special Summon Dyna or Wiz, you will be able to trigger their effects, for Dyna when it is Special Summoned, you can banish a number of cards in your opponent’s Graveyard equivalent to the number of “Fur Hire” monsters you control with different names. Dyna also effectively protects all your other “Fur Hire” monsters as your opponent can only select Dyna as attack target. As for Wiz, you gain 500 LP for each “Fur Hire” monsters you control, when it was Special Summoned. Besides having an overwhelming defense stat, Wiz can negate your opponent’s Spell/Trap or effect once during either player’s turn, by discarding a “Fur Hire” card from your Hand.

Fur Hire Support

Mayhem Fur Hire allows you to Special Summon 1 “Fur Hire” monster from your Graveyard to the Field in Defense position. Training Fur Hire, Fur All Your Training Needs allows you to Special Summon another “Fur Hire” monster from your Deck, with 1 level lower than the “Fur Hire” monster destroyed by battle or card effect.

Useful Skill

[Skill] descriptionUser
Beatdown!
This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn
Seto Kaiba
Seto Kaiba
[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jesse Anderson
Jesse Anderson

Classification

ActionsActivates upon Special Summon / Discards for cost
Monster/Spell/Trap categoriesNegates the activation of your opponent's Spell Cards / Negates the activation of your opponent's Trap Cards
LPYou gain Life Points
MiscellaneousOnly once per turn

Comments

Hot New Top
Anonymous
is this can negate monster effect?
<< Anonymous
Anonymous Reply
No
Anonymous
Can Divine Wrath negate this? Or Divine Wrath will get negated instead?
<< Anonymous
Anonymous Reply
Divine wrath can negate this but this cannot negate divine wrath. Only counter traps can be activated in response to another counter trap.
<< Anonymous
Anonymous Reply
They will negate each other.
<< Anonymous
Anonymous Reply
Good luck negating a counter trap with a monster effect lmao
<< Anonymous
Aquablast Reply
Just to 🔥 the confusion, counter traps have the highest "spell speed", so after a counter trap is activated, only counter traps can be played.

So yes, Divine Wrath can negate this, and Wiz can't do anything about it. In fact Wiz can't negate any counter traps at all.
Anonymous
Dat awkward moment when the girl is the one with tentacles
<< Anonymous
Anonymous Reply
I'd still smash
<< Anonymous
Anonymous Reply
Lmao
Anonymous
Fur Hire(s) seem fun to play
<< Anonymous
Anonymous Reply
If you like butt 🔥.
<< Anonymous
Aquablast Reply
Fun for the one using them, but not so fun playing against them.
<< Anonymous(Aquablast)
Killarusca Reply
Basically every deck except decks that give's the opposing player free wins

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