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Six Samurai United | Decks and Tips

This page notes details of Six Samurai United (Spell Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 17/03/2020

Six Samurai United

Six Samurai United
TypeSpell Card
PropertyContinuous
Card Effect TypeContinuous-like Effect / Ignition-like Effect
Passcode72345736
ArchetypesSix Samurai
Supports ArchetypesSix Samurai
CountersBushido Counter
Anti-supportsSix Samurai

text

Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card.

How to Get

PackWarriors Unite [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

  • Draws up to 2 cards

Cons

  • Amount of draw depends on counters.

Tips

Six Samurai

Six Samurai United can very easily be fulfilled when put in a Six Samurai deck. Even being able to draw 2 cards the same turn it was activated. Here are some Six Samurai monsters that are particularly great at Swarming the field.

Shien’s Daredevil

Shien’s Daredevil can remove a counter from himself and place it onto Six Samurai United. Unfortunately Shien’s Daredevil does not count as a Six Samurai monster so his summoning will not contribute to Six Samurai United.

Decks

Six Samurai Synchro Deck

Rulings

Classifications

ActionsYou draw cards / Sends itself from field to Graveyard for cost

Comments

Hot New Top
Anonymous
Trunade>hand>kizan>Draw2>Grandmaster/Shien = GG?
<< Anonymous
GREY RANK Reply
trunade isn't necessary, but enemy control probably will play on it
<< Anonymous
Anonymous Reply
trunade makes the deck less consistent
robert_uk
This card should get limted. 6 sam by itself already strong, and this allow it to draw like no tomorrow. Not balanced at all.
<< Anonymous
Anonymous Reply
Do u think its even comparable?
<< Anonymous
Anonymous Reply
Of course, both has similiar effect. Anatomy's requirement looks more difficult but Karakuri has ability to change their battle position.
<< Anonymous(robert_uk)
Anonymous Reply
It doesnt require the monster to be sent to the GY such as Destiny draw, and also it doesnt requires any action on the relevant monster such as changing its battle position. You can just summon one and then draw one card. If they limit Vyon due to its deck thinning feature, this card is much more than that.
<< Anonymous(robert_uk)
Anonymous Reply
It doesnt require the monster to be sent to the GY such as Destiny draw, and also it doesnt requires any action on the relevant monster such as changing its battle position. You can just summon one and then draw one card. If they limit Vyon due to its deck thinning feature, this card is much more than that.
Anonymous
Konami must nerfs this card to semi-limit or Limit 3 as it creates draw engine in same turn
<< Anonymous
Anonymous Reply
No, this should be in the forbidden list forever
<< Anonymous
Anonymous Reply
Semi limit is OK because it prevents them using Enemy Controller
GREY RANK
HEY GUYS! ARE YOU READY FOR SÉX SAMURAI KC CUP? X''D
<< Anonymous(GREY RANK)
Anonymous Reply
*Sechs Samurai

you're welcome
Breakin07
Bishido of Greed... Neat.
Anonymous
just release pot of greed as skill but require 10 normal monster on your deck konami
Anonymous
pot of greed needs to be limited
Anonymous
Just as Karakuris have anatomy, I'm glad they gave the samurais their own Pog of Greed
Anonymous
Pot of Six Samurai
Anonymous
Hmm, kinda like karakuri anatomy but only for summons... Not bad

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