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King of Game decks [June 2019]

Duel Links King of Games decks, how to reach King of Games, tips for being a King of Games duelist.
update 03/07/2019

A comment from Currahee:

Currently, Metaphys is the best deck in Duel Links.
Almost all decks are built on special summon, and since Daedalus doesn't target, it doesn't count any equip spell card (Power of Guardian, Red-eyes ...). And that's why I use Drowning Mirror Force. It works better than Treacherous Trap Hole because there are so many Red-eyes, Brave Neos, Koa'ki...

Skill is Grit, this gives the most helpful for this deck. And as I wrote earlier, if I survive the second turn of the opponent, it's almost certain to win.

The real MVP is soul release. Helps my monsters in the graveyard and bring them back into play; besides, there is a real Sealed Tombs. Prevents any possible further action from the opponent. Neos Fusion, Diamond Core cannot protect; Blue-Eyes, Red-Eyes monster can't get back into the hands or the field, Warriors for Red-Eyes and Buster Blader's Fusion Cards or Subterror monsters say goodbye!

And with Metaphys Dimension can you make clear the field. The stall or burn decks are no opponents.

Dante

IGNSet SkillDate Submitted
DanteGritJune 19

A comment from Dante:

Notes- Pretty standard build. Had trouble from leg 2, until I dropped Asymmetaphys to 2 and upped Dimension to 2. I was able to pull the control game a lot easier and wasn't worried if my opponent got rid of my first Dimension. The deck is slow and controlled, so grit is a must to prevent the OTK's.

Tried some techs like assailant and Drowning Mirror Force, but it took away from the consistency of the deck. The deck is capable of beating any deck, but it is very easy to display and make the wrong move.
Six Sams: I had the hardest time with this deck. Either get lucky with two Asym's or draw into a Lupine. Lupine is your best draw and isn't a reach to draw into.

AG and BEWD: If you can survive the OTK and are able to summon Daed the turn after they go for the OTK, they generally have used up all of their resources, and won't be able to recover so you can slowly chip away for

Yami Davis

IGNSet SkillDate Submitted
Yami DavisRestartJune 29

A comment from Yami Davis:

First: use the character Bonz with the Restart skill to mislead the Meta of characters and as for the skill use it so that there were moments of the beginning of the game in which the Metaphys come out in the first hand and if you get Dimensional Alchemist or Aloof Lupine can defend you by the restriction of Restart, in addition to the trap Drowning Mirror Force that helps a lot.

Second: I mainly rely on the Metaphys monsters, so I used the Aloof Lupine and the Dimensional Alchemist because it removes a letter from the top of the deck and since they are more monsters than spell / trap this deck helps a lot to activate the effects of the Metaphys even if you already have the trap or spell Metaphys in the field, so you have to see what you should use. Dimensional Alchemist has another advantage: if it is sent from the field to the cementery you can bring a monster removed to your hand that helps you a lot in case a Metaphys gets stuck.

Other KOG Players

IGNSet SkillDate Submitted
|LDL|_HellGritJune 24

Neos Fusion

Ryan

IGNSet SkillDate Submitted
RyanNeo Space!June 28

A comment from Ryan:

I run a water neos deck. It utilizes the synergy between aqua neos and abyss soldier with cards like sinister serpent and the atlantean engine. Neos fusion makes a great foolish burial substitute, allowing even brave neos to join in the fun easily getting sinister serpent in the graveyard early in the duel. Aqua neos provides a lot of nice hand disruption, often messing up your opponents combos and more importantly letting you see what deck you're facing turn 1.

Best opening hand is starting with a neos fusion to get aqua neos especially if you already have sinister serpent in your hand. 2nd best opening move is fetching Brave neos and then dumping sinister serpent in the grave. Going 2nd turn your best move is usually going for a OTK with abyss soldier and a neos fusion, providing they don't have a huge backrow. Abyss Soldier + a neos fusion will lead to many OTK moves, especially when combined with an atlantean discard as you can bounce a card on the field and destroy a card on the field for an easy +1.

Ideally with aqua neos you would want to interweave your sinister serpent discards to get the most mileage out of it. So for example discard sinister serpent turn 1, an atlantean turn 2, and serpent turn 3 and so on. 2 turns in a row will get him banished sadly thanks to his errata. Sometimes its worth it though. I chose jaden for his neospace skill to keep aqua neos on the field more and to power up our fusion monsters.

If you face a lot of mirror matches against other neos decks consider switching to mako for umi/ssa or Bastion for silent as water skill. World legacy clash is my ssa substitute as its vital to keep my abyss soldiers safe. Abyss Soldier is a very strong anti meta card as he can easily counter most threats as long as you have a water monster to discard. He's great vs shien in 6 samurai, he also counters blue eyes, subterrors, ancient gear and even red eyes.

Now red eyes with an equip spell is more problematic but an abyss soldier + atlantean heavy infantry will kill it (although you will lose your abyss soldier too) If facing a lot of subterrors consider swapping in a few more atlantean marksman cards. Lava golem and weevil burn can always be semi problematic, but an early mobius tribute greatly helps in clearing their backrow and aqua neos can often snag a lava golem or sphere koribuh from their hand.

Variants: Ideally you'd want to run gale lizard instead of aqua snowman as lizard gets by more monsters with built in protection and can also hit face downs. I just don't have one yet. You could also run treeborn frog. For a little draw power consider guard dragon justicia and cards of consonance or add another aqua dolphin or two and a convert contract. You can get rid of the snowmans altogether and double up on the atlantean engine, or consider a mermail or two. You could maybe fit in a genex undine and genex controller for some syncro action and it also synergizes well with atlanteans in the deck or an easy foolish burial substitute for serpent.

Finally if you go the mako route you can substitute out mobius for whale and add in ssa. That's the great thing about water decks there are so versatile and flexible and adding neos to their arsenal gives you some much needed special summoned boss monsters as well as some great deck thinning and ramp up potential.

Nephthys Yubel

Cody

IGNSet SkillDate Submitted
CodyMy Name is YubelJune 23

A comment from Cody:

How to use Deck :
1- special summon (Yubel) as soon as the game begins using (Disciple of Nephthys) or (Fire king Yaksha)

2- Draw ( Cerulean sacred phoenix ) using the effect of ( Disciple of Nephthys )

3- Destroy ( Disciple of Nephthys ) using (Yubel's) effect

4- draw (Rebirth of Nephthys) and summon ( cerulean phoenix of Nephthys)

5- destroy (Phoenix of Nephthys) from hand to Get rid of spells and traps n the field

6- keep a copy of (Yubel) and ( Fire king Yaksha ) to summon (terror incarnate) again if it's destroyed

Other KOG Players

IGNSet SkillDate Submitted
kuracuustaMy Name is YubelJune 28

Noble Knight

@delson182

IGNSet SkillDate Submitted
@delson182Sealed TombsJune 16

Red-Eyes Fusion

migo

IGNSet SkillDate Submitted
migoBeatdownJuly 1

Silent HERO

TanarakEiei

IGNSet SkillDate Submitted
TanarakEieiLight and DarkJune 21

A comment from TanarakEiei:

I use this deck form legend1 to KOG. This deck can’t dirty hand because this deck have a light and dark skill that control your hand with 4star light and dark if silent sword man you destroyed you can summon lv.7 so you have a board with high ATK and can negate spell anything.

Six Samurai

UX• kueapem

IGNSet SkillDate Submitted
UX• kueapemThe Tie that BindsJune 2

A comment from UX• kueapem:

BANISH then BACK TO THE HAND, synergy combo wombo, also always bait enemy with facedown spell/trap even if you only have six sam draw or dojo spell. and remember first rule of current meta, dont attack facedown monster if enemy's character is has beatdown or sealtomb.

Luxun

IGNSet SkillDate Submitted
LuxunThe Tie that BindsJune 3

A comment from Luxun:

Standard build. The only tech is the Herald of the abyss to get rid of neos because I faced so many that only ss him so that we can't use dual wield that I found this card great to use.

ハイゼンベルク@風見鶏

IGNSet SkillDate Submitted
ハイゼンベルク@風見鶏BeatdownJune 6

†wis†ed†Fate

IGNSet SkillDate Submitted
†wis†ed†FateBeatdownJune 10

[DS]Shinichi

IGNSet SkillDate Submitted
[DS]ShinichiThe Tie that BindsJune 11

Other KOG Players

IGNSet SkillDate Submitted
花开富贵BeatdownJune 16
EnizaaaaaahBeatdownJune 21
JORGE VThe Tie that BindsJune 22
YumYumSealed TombsJune 22
JethLight and DarkJune 24
ryū jinLight and DarkJune 28
MakerwulfBeatdownJune 30

Spellbook

Heartfilia

IGNSet SkillDate Submitted
HeartfiliaLight and DarkJune 3

A comment from Heartfilia:

It happened again, 15 win streaks in a row using SpellBook with the skill Light and Dark this is the best skill for Spellbook after Mind Scan. I run 2 magical something it helps me a lot because you can take your fate again from GY. and I was lucky just meet six sam 2 times, first I got the first turn and Silent magician in my hand, so I summon it and when they activated dojo I negated, and they can't summon Shi-En. then they surrendered. and the second match meet six sam with the brick hand they just summon 1 monster, 1 set back row (maybe it's dual wield) I banish the face up six sam and they surrendered.

the easiest matchup is blue eyes because most of them just set one egg or summon snipe hunter. The second is subterror banish if they summon flip monster before they active their effect, if you late they can summon any big monster.

Another tip if you got the second turn just wait until they summon behemoth umastryx from GY with effect nemesis warrior, then banish. most of their backrow is useless when they don't have a monster.

UX•Zanuxaf

IGNSet SkillDate Submitted
UX•ZanuxafLight and DarkJune 4

A comment from UX•Zanuxaf:

New skill makes this deck very consistent! You don't need UR from the old box like Kycoo or Magical Something, use any Lvl 4 Dark Spellcaster (1 Breaker still recommended though). Always banish set monster when you think you play against BEWD deck, be careful if your opponent destroys your silent magician and let you summon silent magician lvl.8 he/she usually has sphere kuriboh on their hand. Forbidden Chalice is good for Subterror matchup. The rest is typical spellbook deck.

André Rafael

IGNSet SkillDate Submitted
André RafaelLight and DarkJune 16

Stromberg

OstrichChild

IGNSet SkillDate Submitted
OstrichChildSealed TombsJune 19

A comment from OstrichChild:

I get Princezzin out for chip damage and Lava Golem for burn. If I summon Glife then I get to destroy a backrow. Golden Castle is VERY consistent and I can even synchro using Psychic Wheeleder to get Gaia by using P.W. and Pumpkin Carriage. This deck is very underrated and is overall a very consistent, top tier deck. It is hard to master stromberg however, so play wisely.

Other KOG Players

IGNSet SkillDate Submitted
DarlionParasite InfestationJune 21

Subterror

Kortezzy

IGNSet SkillDate Submitted
KortezzyMasked TributeJune 2

Bandit Kweef

Comments

Hot New Top
TRIAMIDS FTW
They just added triamids.
F2P is alive guys !!

Best thing is that such deck requires some brain power, so it won't be that popular rofl
<< Anonymous(TRIAMIDS FTW)
Anonymous Reply
then in 4 months, konami will put some of triamids core cards at banlist, just like any other competitive f2p decks
<< Anonymous(TRIAMIDS FTW)
Anonymous Reply
haha, in 4 damn months?
I'm glad to read that, in 4 months you can farm like 20k gems or even more just by auto-dueling and playing events from time to time.
<< Anonymous(TRIAMIDS FTW)
Anonymous Reply
They will be in the tier list pretty much forever.
<< Anonymous
Anonymous Reply
Triamids is the best F2P deck right now. (and by "right now" I mean after the Enishi limitation)
TRIAMIDS OP
Kog'd with Triamids.
Awesome deck I climbed with less than 60 duels and misplayed from time to time because I'm new with the deck. It's complex enough and fun :-)
<< Anonymous(TRIAMIDS OP)
Anonymous Reply
I'm glad this deck doesn't rely on a skill.
<< Anonymous(TRIAMIDS OP)
Anonymous Reply
Triamids are one of the best decks right now.
<< Anonymous(TRIAMIDS OP)
Anonymous Reply
I just reached legends within a day from gold 1. Tiramids are best
Anonymous
How to optimize this more? i fon't want to buy the 3rd ex structure deck
<< Anonymous
Anonymous Reply
Update: Removed scrap recycler, and placed TTH, no defeats so far at gold 4, let's see once I reach legends,
Anonymous
Do you know why the game feels so bad?

Because all strong decks are built on the same principle: don't let your opponent play at all.

How often did you lose before you even managed to do something, or were completely locked from any actions.

<< Anonymous
Anonymous Reply
> If your deck of choice can't compete with the top decks, you chose poorly
> It just takes some understanding of how the meta decks work

I just said how it works, try to strain your brain at least once in your life

I have a lot of top decks, including Blue eyes and Subterror.
Good luck playing against this when it has all the cards for the combo on the first turn.
<< Anonymous
Anonymous Reply
LMAO
<< Anonymous
Anonymous Reply
I do agree... All the multiple card just to increase the possibility to get combo card on the first turn... Sadly, the international Yu-Gi-Oh! Championship used to win some round with just few turn...
.
I wish Konami will categorize about duel PVP based on generation of Yu-Gi-Oh! card.
.
Remember when we were happy when we could farm Axe Raider the SR Card from Kaiba? That card is just garbage now
<< Anonymous
Anonymous Reply
No, considering Axe Raider is UR and not a Kaiba drop.

I've been playing since the beginning, and I'm pretty sure I never used Battle Ox in a regular deck.
Jason_Vorhees
hey guys, I think u need to check ur facts. Only mask tribute will be modified, no card from the Subterror deck will be touched until the next ban list ( 4 or 5 months )

Glad stall is dead by the way
<< Anonymous(Jason_Vorhees)
Anonymous Reply
People is already playing that deck with Heavy Starter skill.
<< Anonymous(=/)
Anonymous Reply
Yeah UA is still playable as well, despite they lost Cyber style skill. This meta is pretty diverse
<< Anonymous(Jason_Vorhees)
Dab Reply
Can confirm karakuri, ua and other old archetypes are still competitive.
<< Anonymous(Jason_Vorhees)
Anonymous Reply
Yesterday I encountered both Masked heroes and Spellbooks in Legend 3
Anonymous
Still the 2nd most common KoG deck but some people says "Six Sam is died"
<< Anonymous
Anonymous Reply
World Legacy Clash – 3x in 63%
<< Anonymous
Anonymous Reply
Only 63% because the rest of the decks use 2 copies
<< Anonymous
Anonymous Reply
LMFAO
Anonymous
Noob Question: Can I be demoted from KOG rank?
<< Anonymous
Anonymous Reply
So far I've never been demoted aside from the monthly pvp rank reset.
<< Anonymous
WoodFrJared Reply
No So far you wouldn't be demoted from KOG rank once you reach it.
<< WoodFrJared
Anonymous Reply
Are you the admin of this site? Thanks for the answer.
<< Anonymous
Anonymous Reply
Yea, him and ValleCula
Anonymous
Kaiju_EX reached KOG with only 2 Diamond Chords
Anonymous
masked tribute will be nerfed so as subterrors. And finally weevil's skill parasite infestation.
Duke Nukem
My second KoG playing Numen era Tetsudo.
I know it's late... but after trying hard I finally made it.

Easy counter against Subterror Nemesis, Magnets, koa'ki meiru. Hardest match is Blue-eyes because they have backrow removal, red-eyes is not that hard, same goes for neos fusion.
<< Anonymous(Duke Nukem)
Anonymous Reply
A bit hard to believe considering the ladder is full of high level monsters. But it's a good deck, hopefully it comes back as tier 5 at least... some day lol
<< Anonymous(Duke Nukem)
Anonymous Reply
Numen era tetsudo, the best meme from 2017 :0
<< Anonymous
Anonymous Reply
The ultimate rogue deck =0! the ultimate... everything... =0
<< Anonymous(Duke Nukem)
Anonymous Reply
Numen era Tetsudo should come back.
F2P
Glad they added Triamids, the variety of this meta is really nice.
<< Anonymous(F2P)
Anonymous Reply
Toons are quite competitive and F2P as well.
<< Anonymous(F2P)
Anonymous Reply
triamids chess
<< Anonymous(F2P)
Anonymous Reply
Triamids are big brain plays, but more importantly... they don't need UR cards to be competitive :-)
guardian of atlantis
Hey this is Ryan. Glad to see my water neos deck made it on here in time :) Hope you water deck lovers like it. Using neos fusion to get aqua neos with atlanteans is a very powerful combo or using neos fusion w/ brave neos and abyss soldier leads to many OTK plays and can also double as a free foolish burial for sinister serpent too. Great to see water being able to be competitive again.
<< Anonymous(guardian of atlantis)
Anonymous Reply
using neos fusion lol.. nothing really to be proud man.

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