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Double Cyclone | Deck and Rulings

This page notes details of Double Cyclone (Spell Card/Quick-Play) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 15/05/2020

Double Cyclone

Double Cyclone
TypeSpell Card
PropertyQuick-Play
Card Effect TypeCard effect
Passcode75652080

text

Target 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls; destroy them.

How to get / Rarity

PackValiant Souls [SR]
Ancient Gear Awakening [SR]
Selection Box Vol. 01 [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Destroys 1 Spell/Trap card your opponent controls.
  • It is a Quick-Play spell, can be activated during your Opponent’s Main or Battle Phase.

Cons

  • Destroys 1 of your own Spell/Trap card as a cost.

Tips

  • The difference between this card and Parallel Twister is that, Parallel Twister may be able to destroy any card your opponent controls, but it is not a Quick-Play spell so the usage is limited to only your Main Phase. They both have pros and cons for different situations.
  • Very important to take note, both targeted Spell/Trap card from your field and your opponent’s Field can be chained in response to Double Cyclone’s activation, if they are able to be used during that moment.
  • This card destroys Spell/Cards but does not negate their effects should the cards were activated in response to this card.
  • It can be a good idea to use characters that has Field Spell skills, so that you may start with a Field Spell on your field, that can be used as a cost should the situation requires it.

Destroy own cards

Wild Tornado can destroy 1 face-up monster when it is being destroyed and sent to the Graveyard. You can equip Big Bang Shot to your opponent’s monster, and use Double Cyclone to destroy Big Bang Shot, and destroy 1 targeted opponent’s Spell/Trap, also banishing the monster equipped with your Big Bang Shot at the same time.

Rulings

Decks

Classifications

Monster/Spell/Trap categoriesDestroys Spell Cards / Destroys Trap Cards

Comments

Hot New Top
Anonymous
Protip: Chain double cyclone to another double cyclone and let them target each other. This move is called the quadruple cyclone that destroys 2 spell/trap(s). Take that MST.
<< Anonymous
Anonymous Reply
Or chain it to Twister destroy one face-up one any S/T. It does also work with wall of D. Double cyclone is golden
WOMBO COMBO
Excellent for TILT decks. Formidable Combo: Tribute to the Doomed + Double Cyclone!!! First, activate TttD! Now, you are left wondering, what if I don't want to discard any? Worry not, choose Cyclone to discard! Upon activation (toggle it on or else you'll miss it!) it will prompt you to activate Cyclone as well because it's a Quick-Play spell! Oh no, I don't want to destroy any of my valuable backrows! Again, WORRY NOT! Remember, you already activated TttD, right? Choose it as the destroyed card, then proceed to watch your opponent's field removed of 1 monster card and 1 spell/trap WITHOUT you discarding an important hand nor destroying a crucial backrow! Just drawing the two cards in this combo means MINUS TWO for opponent's field! Very strong if activated early in game! (something that parallel twister can't pull off!)
<< Anonymous(WOMBO COMBO)
Anonymous Reply
Wait a minute... can you really chain the card you already chose to discard as a cost?
<< Anonymous
Anonymous Reply
No, you (for some reason, no idea why) cannot activate Quick-Play Spells from the Graveyard.
<< Anonymous
Anonymous Reply
.......Because it would be broken if you can?

As for the combo mentioned above, has anyone tried to see if it really works that way?
Anonymous
Double cyclone won't activate after being set.
<< Anonymous
Anonymous Reply
Because it's a Quick-Play Spell, which can't be activated the turn they're set.
valiant soul 2
https://youtu.be/N9rFARbrM-o
valiant soul 1
https://youtu.be/tAh1goFf__Q
Anonymous
i want mystical typhoon release now.
<< Anonymous
sjp91 Reply
Don't have a problem with night beam since it's restricted to facedown s/t and isn't a quickplay. MST may be fair according to some people but since it destroys s/t no questions asked with no restrictions it's easy to see why people get pis$ed at it.
<< Anonymous
Wan Reply
Nope, in tgc you can use 3 copies of MST
<< Anonymous
Wan Reply
Nope, in tgc you can use 3 copies of MST
<< Anonymous(Wan)
Anonymous Reply
Tcg and duel links are 2 different formats with different meta. Mst needs an opt clause to prevent back row cleaning for otk setups or suffer the same fate as vanity (go to 0)
Anonymous
As a f2p player, i'm glad i got 2 of this one. is funny when you use both destroying themselves to destroy 2 backrow.
Anonymous
Wow i can CHAIN this card to the activation of my normal/quickplay spell = no cost
<< Anonymous
Anonymous Reply
so better than parallel twister yea
<< Anonymous
Anonymous Reply
It's a Quick-Play Spell. All of those have this specific ability
Anonymous
So much better
<< Anonymous
Anonymous Reply
It's a plus one unless your opponent chains to it and you kiddo want it in game?
<< Anonymous
Anonymous Reply
it is banned from the tcg and you kiddo want it in game? Dont you want to introduce egyptian gods as well? Sure you want monster reincarnation as well.
<< Anonymous
Anonymous Reply
^ LOL i think i saw that comment on the other page before XD
<< Anonymous
Anonymous Reply
It originated from the shard of greed page and now I'm just spreading it because it just sounds so ridiculous
Anonymous
being a quick effect I can see some use if cyber network is playable, destroy backrow and fill board on opponents end phase, then you get your battle phase and zwei effect
<< Anonymous
Anonymous Reply
Drei + Cyber Network + Cards like Para Twist or this = Noice
Anonymous
So can I activate this card, choose one of my cards then chain it with the card that is being destroyed? It doesn't say negate so I would assume so.
<< Anonymous
Anonymous Reply
Yes, any common or NORMAL spell card you have in hand is EASILY CHAIN-ABLE to this card, that means, simply using a shuffler like Reload, or gaining LP like Goblin Thief, will give you an opportunity to activate (prompt) this card, so it will destroy the said cards mentioned, but since it doesn't negate, the effect of normal spell(s) you activated earlier will still resolve!
Wrote too much. -_-
Don't think this is some weak version of Storm. It being a quick play give you much more advantages than Storm. For example, if you are in the BP and your opponent uses Mirror Wall before any attacks because you have AG-Golem, you can use the quick-play advantage and activate it. Though, you'll be better of using Straight Flush Legend-to-KOG.

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