3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Use Six Samurai monsters that can be special summoned, like Grandmaster of the Six Samurai to easily swarm the field. You can also use spell/trap cards like Swiftstrike Armor and Return of the Six Samurai to support your swarming. If there are similar attribute Six Samurai on the field, you can use cunning of the Six Samurai to switch one out
Use Secret Skills of the Six Samurai to special summon the Six Samurai monsters you banished as cost for Rihan’s effect.
Sends Fusion Materials for Contact Fusion to Graveyard
Cannot be destroyed by card effects
3 Fusion Materials / Requires archetype specific Fusion Materials / Requires Attribute specific Fusion Materials / Special Summon-only monster / Contact FusionCannot be used as a Fusion Material / Cannot be Fusion Summoned
Cannot be destroyed by battle
Banishes from field for cost / Banishes from Graveyard for cost / Banishes from your field / Banishes from your opponent's field / Banishes itself from your Graveyard
Situational, but seeing as the new Six Sams have a bunch of graveyard revival and protection effects, this is awesome to face off against Sylvans or Amazoness. The 3 Six Sams in the grave are fodder or protection while Rihan is protected and cleans the field of threats. Against Spellbooks for example, this fusion is a waste though.