Secret Six Samurai - Rihan

This page notes details of Secret Six Samurai - Rihan (LIGHT/Warrior/Fusion/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 17/03/2020

Secret Six Samurai - Rihan

Secret Six Samurai - Rihan
TypeWarrior, Fusion, Effect


3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

How to Get

PackCrusaders Battleground [SR]
Level-up reward--
Victory against--
Card trader--




  • Banishes your opponent’s cards.
  • Can serve as protection while in the graveyard.


  • Costly to make.
  • Banishes Six Samurai cards as cost for effect.



Use Six Samurai monsters that can be special summoned, like Grandmaster of the Six Samurai to easily swarm the field. You can also use spell/trap cards like Swiftstrike Armor and Return of the Six Samurai to support your swarming. If there are similar attribute Six Samurai on the field, you can use cunning of the Six Samurai to switch one out

Secret Skills of the Six Samurai

Use Secret Skills of the Six Samurai to special summon the Six Samurai monsters you banished as cost for Rihan’s effect.


Six Samurai Synchro Deck


ActionsSends Fusion Materials for Contact Fusion to Graveyard
Monster/Spell/Trap categoriesCannot be destroyed by card effects
Summoning categories3 Fusion Materials / Requires archetype specific Fusion Materials / Requires Attribute specific Fusion Materials / Special Summon-only monster / Contact FusionCannot be used as a Fusion Material / Cannot be Fusion Summoned
Attack categoriesCannot be destroyed by battle
Banished categoriesBanishes from field for cost / Banishes from Graveyard for cost / Banishes from your field / Banishes from your opponent's field / Banishes itself from your Graveyard
MiscellaneousLimited activations


Hot New Top
Ok so you have to fusion 3 monsters on your field to get a 2400 atk with a once per turn banish effect, which needs cost?. i don't see nothing relatable at all. just imagine playing this vs a spellbook for example, ok you fusion and make this, so your spellbook opponent activates spellbook of fate, you lose 4 monsters for just 1 card.
<< Anonymous
Anonymous Reply
most spellbook players I've faced are banish happy. if you get enough monsters on the field to summon this you probably already won
<< Anonymous
Anonymous Reply
Considering you don't need Polymerization, its probably a good idea that if you have it, put it in Six Samurai's deck. You might never use it but it doesn't hurt either.
<< Anonymous
Anonymous Reply
Neos neither poly too. and is one of the worst archtypes.
Poly atleast use resources from your hand, not your field at difference than GB which they special summon themselve by they own effects.
This card didn't come out too long ago in the TCG and DLs already has it? Well it's not it performs that well there tbh.
<< Anonymous
Anonymous Reply
It seems a lot of special pack cards in OCG/TCG lately, are designed to be put into DL, instead of being meant to do anything in real life.

Sea Stealth Attack and Amazoness Onslaught are good examples of this, they do practically nothing in real life but are powerful meta cards in DL.
Situational, but seeing as the new Six Sams have a bunch of graveyard revival and protection effects, this is awesome to face off against Sylvans or Amazoness. The 3 Six Sams in the grave are fodder or protection while Rihan is protected and cleans the field of threats. Against Spellbooks for example, this fusion is a waste though.
To be honest, when you have 3 different attributes sam on the field, you don't even need this card ...
<< Anonymous
Anonymous Reply
depends on which Sam's. it's a fusion card so nothing stopping an already effective deck from running it
Six sam full power
<< Anonymous
Anonymous Reply
Full trash
this card in TCG is really bad but in Duel Links can be the nightmare of many players
wow...six sams are back

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Comments (updated every hour)

because it negates the ACTIVATION, not Spell/Trap card's effects when they are already on th...
Yeah, that's pretty abnormal for an RNG. Oh wait. No wonder
Anyone else think that adding this decades old amazing level 5 1400 atk normal monster in this 20...
Yes, there's no summoning restriction for this card
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