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Heat Wave | Deck and Rulings

This page notes details of Heat Wave (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 06/11/2016

Heat Wave

Heat Wave
TypeSpell Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode45141013
Anti-supportsEffect Monster

text

This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase.

How to get / Rarity

Pack--
Level-up rewardRex at level 33 [R]
Victory against--
Card trader--
Other--

Evaluation

Rating-/10

Pros

  • Helps to render your opponent defenseless without their wall monsters.
  • Great for Rex Raptor decks as they usually consist of normal monsters.

Cons

  • Its effect applies to you when you are trying to summon an effect monster.

Tips

Rulings

Classifications

Summoning categoriesPrevents your Normal Summons / Prevents your Special Summons / Prevents your opponent's Normal Summons / Prevents your opponent's Special Summons / Prevents Normal Summons / Prevents Special Summons

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Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

Anonymous
with new support survivals end might this card see play again?
Anonymous
Counter fur hirr
Anonymous
This card is good in any deck, stop everything.
Anonymous
It can stop sylvan ,CA Or maybe ssa
Anny
Is this a good variant please contribute your opinions forinprovements
<< Anonymous(Anny)
Anonymous Reply
try to keep your deck at 20 cards to minimize your odds.
you should add Sergeant Electro, Metalmorph, and Windstorm of Etaqua.
Remove the Jammers and fossil excavation and remove 3 cards that wont help you. personally i would remove the polymerizations and that fusion equip spell. and if you have a order to charge use that instead of the greed of shard.
and you will have a good meta
<< Anonymous(Anny)
Anonymous Reply
you need at least 50% beatdwon mobs, and 60% to make it balanced, so 10-12 mobs + 8-10 supports, I rather got 3-3-3 dinosaur- 2 any other normal like dunames and jerry OR 2 sargent electro so you can buff your element saurus, total 11 mobs, 1 kuriboh, 1 mirror, 1 metalmorph, 1 de-spell for pvp mai, 1 twister for mai again, 2 order to charge and 2 econs if you carry extra normal
<< Anonymous
Anonymous Reply
and change otc for 2 more metalmorph if you carry sargent electro (which I rather to get since sargent gives a looot of support not just for his op ability but the 500 extra dmg on element is way too good even if they 🔥 your field
Anonymous
For idk reason, I never see this card in ranked vs dino decks. Either leveling rex to 33 is to much work or this card is just isn't useful.
Anonymous
Best card after order to charge for dino deck..
Anonymous
We can set right? If yes, 4-starred ladybug can still handle dinos.
<< Anonymous
Anonymous Reply
Doesnt say anything about setting monsters so yea it works lol
<< Anonymous
Anonymous Reply
and dino deck 🔥 the set monster with element saurus :))
Anonymous
Wow. Dino deck buff much?
<< Anonymous
Anonymous Reply
It's still only a card you can only run 1 of, like etaqua
<< Anonymous
Anonymous Reply
I feel like you set most effect monsters against dino deck like ladybug so it doesnt matter since normal or special summon does not apply to set then flip summon
<< Anonymous
Anonymous Reply
you can 🔥 lady bug with element saurus
Anonymous
This is some next level broken 🔥 right there

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Comments (updated every hour)

To be fair, even if not at ‘Full Power’, Six Samurais we’re hit 3 times on the ...
finaly i found this articl! carry on- i have a secret formula for you. <a href="https:/...
Poor op so autistic and can’t keep his multiple personalities in check. Imagine being so me...
How can this deck be nerfed? What cards should be limited?
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