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Cubic: deck recipe [Sept 2020]

Duel Links Cubic deck, Cubic deck in the meta, how to build Cubic deck.
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Example Deck

Cubic Seed Burn Version [Updated]

Indiora Doom Volt the Cubic EmperorIndiora Doom Volt the Cubic EmperorIndiora Doom Volt the Cubic EmperorBuster Gundil the Cubic BehemothDuza the Meteor Cubic VesselDuza the Meteor Cubic Vessel
Duza the Meteor Cubic VesselVulcan Dragni the Cubic KingVulcan Dragni the Cubic KingVulcan Dragni the Cubic KingGeira Guile the Cubic KingGeira Guile the Cubic King
Geira Guile the Cubic KingCubic DharmaCubic DharmaCubic DharmaCubic KarmaCubic Karma
Cubic KarmaCubic MandalaCubic Mandala---
[Skill] descriptionUser
Cubic Seed
In the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards.
Aigami (DSOD)
Aigami (DSOD)

Dimension Summon Version

Indiora Doom Volt the Cubic EmperorBuster Gundil the Cubic BehemothBuster Gundil the Cubic BehemothBuster Gundil the Cubic BehemothDuza the Meteor Cubic VesselDuza the Meteor Cubic Vessel
Duza the Meteor Cubic VesselBlade Garoodia the Cubic BeastGeira Guile the Cubic KingGeira Guile the Cubic KingGeira Guile the Cubic KingCubic Dharma
Cubic DharmaCubic DharmaCubic KarmaCubic KarmaCubic KarmaCubic Mandala
Cubic MandalaCubic Mandala----
[Skill] descriptionUser
Dimension Summon
Play 1 level 4 or lower Cubic monster from your hand.
The ATK of the monster you played with this Skill is equal to its original level x 500.
If the monster is destroyed, you lose Life Points equal to its original level x 500.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no monsters other than "Cubic" monsters.
This Skill can only be used once per turn and twice per Duel.
Aigami (DSOD)
Aigami (DSOD)

How to Play

Duza the Meteor Cubic Vessel

Duza the Meteor Cubic Vessel
Duza the Meteor Cubic Vessel
LIGHT Machine ★4
ATK 1600 / DEF 1600
Unknown Duelist Roaming Event [UR]
If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while you controlled this face-up card: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.

Because Vijam is locked to a Skill, Duza is necessary to any Cubic deck as the only Normal Summonable Cubic monster. In the Cubic Seed version of this deck, Duza serves a secondary purpose of setting up Vijam to the graveyard. Otherwise, you can mill Karma and banish it to search Buster Gundil. The mill effect can also be used as a trigger for Duza's ATK boost effect if you mill a Cubic monster.

Duza's inherent ATK boost is quite important to this deck's overall power before bringing out Buster Gundil; The rest of the monsters are simply too weak for their summoning cost. Cubic Dharma and Karma work well to boost his ATK. Dharma cycles through your deck and loads Cubics into the graveyard. Karma brings Duza's ATK to 4000 without even counting Duza's inherent ATK boost.

Cubic Monsters

Buster Gundil the Cubic Behemoth
Buster Gundil the Cubic Behemoth
LIGHT Beast ★4
ATK 0 / DEF 0
Raid Duel - Dimensional Disaster [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.

Since there aren't many good Cubic monsters, the current playstyle of Cubics can be summarized as Buster Gundil Turbo OTK. Buster Gundil has the same summoning condition as Indiora but with a higher ATK stat and a generally more useful effect. Attacking 3 times with a huge 3000 ATK could easily let you OTK the opponent.

For the floating effect, prioritize reviving Vijam because it is more likely to stay on the field until you summon your next turn. Reviving Duza is also a good choice since you get more mill effects off. Reviving multiple Duza with Buster Gundil's floating effect lets you mill multiple cards. Also, add another Buster Gundil to your hand, preferably from the deck. If your opponent is down to 800 or lower LP, you can opt to search Indiora or Geira instead to deal the last burn damage.

From its floating effect, you can see how Buster Gundil can be extremely difficult to get rid of with the right setup.

  1. Buster Gundil gets sent to the graveyard.
  2. Revive 3 Vijams and add a Buster Gundil to hand.
  3. Summon the Buster Gundil you added to hand using the 3 Vijams as cost.
  4. Repeat every time Buster Gundil is sent to the graveyard.
Indiora Doom Volt the Cubic Emperor
Indiora Doom Volt the Cubic Emperor
LIGHT Fairy ★4
ATK 0 / DEF 0
Aigami (DSOD) at Lvl 23 and 35 [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.

Indiora is actually not that good of a monster. It has the same summoning condition as Buster Gundil so most of the time you will just be summoning Buster Gundil. It's burn effect upon summon is also shared by Geira, a Cubic monster much easier to summon. The only, practical reason we run Indiora is to have another uniquely named Cubic monster for Duza's ATK boost.

Geira Guile the Cubic King
Geira Guile the Cubic King
WIND Fairy ★2
ATK 0 / DEF 0
Aigami (DSOD) at Lvl 3, 10, and 14 [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.

800 is a significant amount of burn damage especially in a format where the opponent only starts with 4000. Because of this Geira Guile can be brought out to poke your opponent or occasionally even steal some wins by burning their last 800 LP.

Vulcan Dragni the Cubic King
Vulcan Dragni the Cubic King
FIRE Beast ★3
ATK 0 / DEF 0
Card Trader [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
Dark Garnex the Cubic Beast
Dark Garnex the Cubic Beast
EARTH Beast ★2
ATK 0 / DEF 0
Raid Duel - Dimensional Disaster: Indiora Doom Volt the Cubic Emperor [SR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.

Summon by using Duza or Vijam as cost. Even though it can gain you a lot of resources, you are unlikely to use Dark Garnex' second effect without Karma because of its measly 1000 ATK. But if you do manage to pull it off this will get you closer to your boss monster.

The biggest reason we actually run Dark Garnex is to fill the deck with Cubic cards giving us access to Aigami's skills.

Blade Garoodia the Cubic Beast
Blade Garoodia the Cubic Beast
FIRE Beast ★3
ATK 0 / DEF 0
Aigami (DSOD) at Lvl 7, 18, and 33 [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.

Blade Garoodia is the next step to Dark Garnex, ultimately letting you search Buster Gundil. It has a better ATK stat letting you get its second effect off easier. Like Dark Garnex the actual reason why we run Blade Garoodia is to fill the deck with Cubic cards.

Cubic Techs

Cubic Dharma
Cubic Dharma
Continuous Spell
Raid Duel - Dimensional Disaster: Indiora Doom Volt the Cubic Emperor [UR]
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.

Dharma's first effect is used to cycle through your deck, which is useful when digging for Buster Gundil. The discard can be used to load Vijams into the graveyard for Buster Gundil to later float into and also load uniquely named Cubics for Duza's ATK boost.

The second effect is for simple graveyard recovery. Such as when recovering Duza or Vijam to use as summoning cost.

Cubic Karma
Cubic Karma
Continuous Spell
Aigami (DSOD) at 11, 21, and 25 [SR]
When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand.

Karma can only be used in a Cubic Seed version of the deck. Its first effect lets you turn any of your Cubic monster into a formidable beater. This is good for getting the effects of Dark Ganex and Blade Garooda off or turning Buster Gundil into an even bigger monster. To maximize the ATK boost, do not mill Vijam with Duza if you have Karma onhand.

The second effect can only be triggered by Buster Gundil or Indiora's floating effects. Cutting your opponent's LP in half is always better than letting Karma sit on the field, so use it the first chance you get.

Mill Karma with Duza's effect and banish it to search Buster Gundil.

Cubic Mandala
Cubic Mandala
Continuous Trap
Unknown Duelist Roaming Event [SR]
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.

Cubic Mandala puts 0 ATK monsters on your opponent's field. The only practical use for this is so that you can deal damage through those 0 ATK monsters, in case your opponent has something stronger than Buster Gundil.
Do not let the revived monsters live till your opponent's next turn because they can be used for synchro plays and tribute fodder.

Overall Mandala is another situational card that we run just to fill the deck with Cubic cards.

Skills

[Skill] descriptionUser
Dimension Summon
Play 1 level 4 or lower Cubic monster from your hand.
The ATK of the monster you played with this Skill is equal to its original level x 500.
If the monster is destroyed, you lose Life Points equal to its original level x 500.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no monsters other than "Cubic" monsters.
This Skill can only be used once per turn and twice per Duel.
Aigami (DSOD)
Aigami (DSOD)

The Dimension Summon version of this deck is faster at bringing out Buster Gundil but doesn't give you much options to float into, making the loop easier to break. You also won't get to maximize Karma's effects.

[Skill] descriptionUser
Cubic Seed
In the beginning of the Duel, add 3 "Vijam the Cubic Seed" to your Deck.
This Skill can only be used if you begin the duel with a Deck/Extra Deck that contain no cards other than "Cubic" cards.
Aigami (DSOD)
Aigami (DSOD)

Cubic Seed is a more well rounded version of the deck but requires more setup to bring out your boss monster. However if you do manage to bring out Buster Gundil and setup your graveyard with Vijams, you've pretty much set up a loop that maximizes what this archetype can do.

Weaknesses

  • The build is locked to only running Cubic cards if you want to make use of Aigami's Skills which are highly useful to the archetype. This means you aren't able to add techs to boost your consistency and power, support your play style, or counter the meta.
  • Cubics themselves don't have any backrow removal. And the inability to use tech cards is detrimental to an OTK deck like this one because it prevents you from using backrow removal like Cosmic Cyclone and Hey, Trunade!.

Comments

Anonymous
Hey! Konami added Dragni in the card trader.
<< Anonymous
Anonymous Reply
Yes, we can now finally build a Cubic stall & burn deck. It will be very bad, I guess.
<< Anonymous
Anonymous Reply
Now if only the trader would let me have more than one copy... blasted rotation.
Anonymous
Why the hell would either deck use Geira Guile, when Vulcan Dragni doesn't even exist? Best it can do is burn a little, then die.
<< Anonymous
Anonymous Reply
Thing is, with the provided deck list, you can replace the copies of Geira Guile with another Garoodia and another Karma. This will allow you to more consistently send Vijams from the deck to the grave, and more consistently reach Buster Gundil. Sure, it's easier to summon Geira Guile, but it's also easier to punch him into the grave, thus ruining your chain.
<< Anonymous
Anonymous Reply
If you search/recycle him you can easily burn through life points on 2nd turn
<< Anonymous
Anonymous Reply
3 Guiles in your hand, Vijam on the field, 2 cubic karmas in your grave. 2 turn win by burn damage since you can only use karma's graveyard effect OPT
<< Anonymous
Anonymous Reply
Cubic dharma* not karma oops
Anonymous
''Overall Mandala is another situational card that we run just to fill the deck with Cubic cards''. Then goes in the cubic seed version and uses 21 cards in the deck with 2 mandala and 2 karma while he could use 3 karma and no mandala at all to keep the deck to 20 cards.
Anonymous
Fun deck, really fun against stall screw your traps and hard to 🔥 monsters I'm just going to search/recycle guile and burn your 🔥 down
Anonymous
Hmm...not terribly viable at the moment. Probably best to wait for the final DSOD event where we'll likely get more Cubic cards. Even something as simple as Cubic Defence is infinitely better than having Cubic Mandala in your deck.
<< Anonymous
Anonymous Reply
It’s also that the deck is at a severe handicap since the skills require all cubic cards. Having no interaction at all severely hurts any chance for this deck. Even simply having access to Hey, Trunade or Enemy Controller would be a massive boon
<< Anonymous
Anonymous Reply
I'm not super worried about Vijam being locked behind a Skill at the moment. There's no way they would've given Sera a voice line for Vijam if it wasn't obtainable through non-Aigami Skill methinks.
Anonymous
fun deck
Anonymous
Definitely not competitive, but tons of fun to play!
Anonymous
The restriction on Vijam is very serious. But how dangerous can it still be as stall for deck out even with all restrictions? There are 3 copies of a continuous that removes the danger of its 0 attack/defense, and there are ways to retrieve Vijam if it ends up in the graveyard.
<< Anonymous
Anonymous Reply
Extra deck recommendations would be

1-2 HTS Psyhemoth
1 Hyper Psychic Riser
0-1 Armades or Lv Duplic/Augment target
1 Hyper Psychic Blaster
1 Mist Wurm
<< Anonymous
Anonymous Reply
I have everything out of these except for the 3x Wheeleder. Thanks for the rec, it seems versatile enough to deal with both power decks and stall.
<< Anonymous
Anonymous Reply
You may want to invest in two Hyper Psychic Riser. It's ranked duels SR with absolutely brutal effects. And if it does go away, you can grab back a tuner and non-tuner with the same type and attribute, like Wheelder and Tracker
<< Anonymous
Anonymous Reply
I got one of him thanks to some campaign SR tickets. It really is great against stall. He's there to stop all those stupid Amazoness and Inaba Rabbits from attacking. I never used him before as I never played psychic decks but I'll put him in when I make my first one.
Anonymous
Let me tell you a deck idea. 3x Duza, 3x Guile, 3x Karma, 3x Dharma, tons of traps, skill Chain Reaction.
<< Anonymous
Anonymous Reply
If you're wanting to burn the opponent to death quickly with Guile, you might have better luck with 3 Guile, 3 Duza,, 3 Dharma, 3 Charge of the Light Brigade, 3 Solar Recharge, 3 Minerva, and 2 Monster Reincarnation with the Show of Nightmares skill. Just turbo through to set up summoning Guile 5 times to burn for 4000 total.

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Comments (updated every hour)

Thank you very much!
..... and the wind up got winded up.
This deck is pretty good if you get to go first. But yes, going second means it's very hard ...
Is this card actually a geargia monaster?
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