IGN | Set Skill | Date Submitted |
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MetalShadow | Destiny Draw | Apr 27 |
A comment from MetalShadow:
Adding Kycoo and Dark Magic Expanded helped a lot. I had Night's End Sorcerer in the deck at some point, that's why there are synchros in the extra deck. Destiny Draw the best choice for this version of DM.
IGN | Set Skill | Date Submitted |
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Eslam Ashraf | Balance | Apr 30 |
IGN | Set Skill | Date Submitted |
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Yugidce112 | No Mortal Can Resist | May 1 |
A comment from Yugidce112:
Starightforward dark magician deck, quick aggressive deck. I had a Silent magician lvl8 before which I swaped with the Breaker as I was getting that silent magician most of the time in my opening hand and was stuff. (It has won me some duels though)
TTH is amazing and a lot of time, people don't expect it.
I wished I had 1-2 more magical circle which would probably make this deck mote consistent but ah well...made it to KOG. F2P :D
IGN | Set Skill | Date Submitted |
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IIINC | Master of Destiny | Apr 18 |
A comment from IIINC:
Try to stack the number of negates you have against your opponent. 1 negate can cripple a play; 2-3 negates (back-to-back) can set back an entire deck.
The new card to play is Van’Dalgyon the Dark Dragon Lord. Not only does it give you extra momentum with its effects (you will mostly end up using the special summon effect as 70-80% of negated card effects were from fusion search monsters like Aleister or Cyber Dragon Core.
Still nice to have a possible 1500 reach for negating a spell and possible 1-card destruction for negating traps.), it also feeds into summoning Levianeer with its 2-card destruction.
IGN | Set Skill | Date Submitted |
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SaikaAstroru | It's a Toon World | Apr 29 |
IGN | Set Skill | Date Submitted |
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Alchemist | No Mortal Can Resist | Apr 13 |
IGN | Set Skill | Date Submitted |
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Kortezzy | Destiny Draw | Apr 3 |
IGN | Set Skill | Date Submitted |
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Galaxy Bran | Shadow Game | Apr 8 |
A comment from Galaxy Bran:
I found this deck in the KC Cup climb and took it on the ladder.
Shadow game is a hard counter to the milling meta that is currently going on. It puts Purgatrio within easy OTK range consistently.
DM can be played around with Molehu and the traps to delay their plays until you can punch over with Purgatrio.
LunaLight can also be taken down with the floodgate traps. Shiranui is a control mirror but Aleisters ability to banish spectral sword from the grave disrupts their best combo card.
Between this and Shiranui, this is the better of the control decks right now.
IGN | Set Skill | Date Submitted |
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yoza | Sorcery Conduit | Apr 16 |
A comment from yoza:
Molehu and Floodgate are two super important cards, and obviously Aleister and Purgatrio. Cocytus helps stall against decks that destroy cards.
IGN | Set Skill | Date Submitted |
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JORGE V | Sorcery Conduit | Apr 24 |
IGN | Set Skill | Date Submitted |
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[DS]Sogeking | Destiny Draw | Apr 6 |
IGN | Set Skill | Date Submitted |
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Felicia | No Mortal Can Resist | Apr 7 |
A comment from Felicia:
Play smart and try not to mill your Levianeer. Stegocyber is for emergencies when you about to get one-shotted. all cards that pay 1000 are contributed to the skill. Dog Marrion prevents accidental deck outs. always find a way to get Raiden in the graveyard and a Lumina in hand. in your first turn, always try to get out Fortune Lady every on the field in defense position. you will always win in different situations but you can easily brick just like every deck.
IGN | Set Skill | Date Submitted |
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KC97 | Beatdown | Apr 8 |
A comment from KC97:
I played Lightsworn the whole way from play to KOG. The strategy was to either sit on every turn 1 or going second Otk/ control the board with lumina Lvl 7 spam and JD or Leveianeer. If I had a second JD and a Celestia I would play em, and a Black Rose. This is what I had to work with and I made it :).
IGN | Set Skill | Date Submitted |
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TIO KID | Destiny Draw | Apr 17 |
A comment from TIO KID:
This month had a lot of problems to get the KOG earlier. The first problem was a large number of different decks, different in the sense of being completely random composition decks, the example is Aleister with Dragunity and the guy setting up the field and the free OTK that are the new mask hero, luna, SuperHeavy and CyberDragon.
The Lightsworn was the deck that most managed to stand by the fact that running A / D, roid and Black Rose that made the difference. Aleister / Silent Mage engine Magician Girl because in the uphill match the foul was missing to hold the combo or destroy everything (although in the Aleister / Silent Mage engine Magician Girl there was the Quintet Magician, the skill No Mortal Can Resist was very difficult) for that reason the Luminous was the KOG deck of that month.
NOTE: In Mortal Can Resist it really disturbs the Lightsworn deck so it is already somewhat predictable because in these duels you will duel with more caution without throwing everything to the cemetery.
IGN | Set Skill | Date Submitted |
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Serpentine3 | Grit | Apr 4 |
IGN | Set Skill | Date Submitted |
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Wanheda | Master of Fusion | Apr 7 |
IGN | Set Skill | Date Submitted |
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Destiny Soul | No Mortal Can Resist | Apr 11 |
IGN | Set Skill | Date Submitted |
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BenjiCorp | LP Boost α | Apr 16 |
A comment from BenjiCorp:
With the Lunalight Deck I reach KOG without losing from Legend 3 to KOG !!
The strategy is to wait for opponents to play monsters in attack position, with Kiteroid or Marten in defense position, then OTK them with Sabre Dancer! The second strategy against cards that target is to play the 3 monster fusion!
Thank's !
IGN | Set Skill | Date Submitted |
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violet luv u | LP Boost α | Apr 17 |
IGN | Set Skill | Date Submitted |
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Jeditachi | Master of Fusion | Apr 18 |
IGN | Set Skill | Date Submitted |
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Meepimasheep | Grit | Apr 29 |
A comment from Meepimasheep:
Good evening gamea community and thank you for all the tips you guys give every day. My KOG deck is a Lunalight one.
I had a lot of fun messing with meta decks, especially Blue Eyes and Shiranui with OTKs.
With Neos Fusion it was hard to brick as I can send Marten to GY from the deck for Lunalight Fusion spell card.
The decks which caused me some trouble were the defense position ones like Subterror, and of course Yubel as there is nothing to destroy it.
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