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Otohime | Decks and Tips

This page notes details of Otohime (LIGHT/Spellcaster/Spirit monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 13/02/2017

Otohime

Otohime
AttributeLIGHT
Monster TypeSpellcaster
Card typeSpirit
Card Effect TypeSummoning condition / Trigger Effect
Level★3
Passcode39751093
DEF100

text

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.

How to get / Rarity

PackValkyrie's Rage [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating3.0/10

Pros

  • Able to change your opponent's monster's battle positions.

Cons

  • Zero stats.

  • Returns to the hand after your End Phase, like any other "Spirit" monsters, leaving you no monsters on the field.

Tips

Mirror of Yata is a staple for Spirit decks.

Rulings

Classifications

ActionsReturns itself from field to hand / Changes Battle Positions
Summoning categoriesCannot Special Summon

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Comments

Anonymous
A monster Etaqua that is highly underrated card which has a great effect due to being it's flipped face up.
CreativiTimothy
Anyone got a glossy of this card? Can easily get 1000 glossy points with this card, or spirits can't be glossy?
Anonymous
Underratted, works like an accesible enemy controller
Yata Garasu
Otohime is a good card (it is not great we all know) nevertheless, can save your life in a hard situation. Think of it just like a better form of Hane hane and easier to get and to reuse.
Anonymous
how does this compares with bite shoes?
Anonymous
I also think it could be a least 4/10.It's a bit underrated but perhaps when the meta change. May God bless you all and Harambe! peace
Anonymous
I think that otohime is maybe a little underrated at just 3.0. If you have a monster on field already, you can use it to put a stronger monster in defense (or a high defense monster like cocoon in attack) and then destroy them. And then you'll be able to use it again next turn! Worst case scenario, you set it face down and when it gets attacked you can choose which of their monsters goes in defense position. Maybe you throw down a Fiend Megacyber and tank their now defense position 2500 attacker. I don't know. I've gotten some use out of it treating it like a spell card. Sphere Kuriboh is way better but I don't think this deserves a 3/10 by a long shot.
<< Anonymous
Anonymous Reply
3 is being generous
It's more of a 1.5

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