Can summon a high attack monster very early in the duel.
Easily auto-able with score around 3000 and ends fast.
Susceptible to bad hand draw being unable to summon any monsters for a few turns, or even after ritual summoning a card.
How to use the deck
The start of the duel
Use cards like Skelengel or Arsenal Summoner face down during the first turn, this is to bait an enemy into attack position and also allow you to draw another card or call Skull Guardian while also protecting you from a direct attack.
Start Ritual Summoning!
This deck is mainly used to ritual summon monsters, it can be done at early turns to get an advantage and summon a high attack monsters. You can also use this deck to clear missions that require ritual summoning many monsters.
Good at Auto Duel in the early Stages
The best part about this deck is that it also does well with auto while earning around 3000 points each duel without requiring any character skills so any characters can use it.
Note: This mainly works against Standard Duelists below lvl 45 (Some of SD Lvl39 decks are also difficult to beat with this deck).
What for high-level normal monsters?
The other high lvl monsters are there mainly to either be used as a sacrifice for the ritual summon or to tribute summon since their attacks are higher than the ritual monsters.
Can I add Club Turtle and does it work?
Adding Crab Turtle will not work as easily since the other ritual monster’s level are both 7 while summoning Crab Turtle requires lvl 8, which means either 2 ritual monsters or 1 Blue-Eyes White Dragon.
Why doesn't this deck contain Sonic Bird and Senju of the Thousand Hands?
Putting sonic bird or senju can work in the deck, but it will become less consistent with the draws and requires multiple copies to be effective, it is also difficult to get each copy since they are both UR rarity from different packs while this deck is mainly built for newer players.
Other useful skills
Working without skills is the main advantage of this deck. That means you can level up any characters with deck. However you can set skills like the followings if you have.
[Balance] Your starting hand will reflect the card balance of your deck.
This deck seems to be much stronger and eventually more competetive in higher level of SDs.
I thought about to replace Necrofear with a "Garlandolf, King of Destruction".
While Magician of Black Chaos has a higher DEF than Garlandolf ATK he would stay on the field. Only Zera the Mant would die (but make Garlandolf stronger) .. Just a suggestion. =)
I've had good success with this deck mainly not using auto. I've had usually a 8/10 wins with this. Could be because i'm dueling lvl 20 SDs but it works well for me. This deck does sometimes screw me over with bad hands resulting in me not being able to summon a single monster. I have found that using this deck on auto is pretty crap due to the AI being retarded as all hell with summoning and defense/attack positioning. The only deck that gives me trouble is the Thousand Dragon deck because of Thousand Dragon and Time Wizard (of course).I've also found that using Mako with his Mystic Depths skill saves my ass quite a bit against the Thousand Dragon deck. Umi boosts Fortress Whale from 2350atk to 2550 beating out Thousand Dragon's 2400atk. For the most part I enjoy using this deck as I have pretty good luck with it, i have not tried it in pvp nor do I plan to. Overall I'd say it's a great starter deck.