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Earthbound Wave | Decks and Tips

This page notes details of Earthbound Wave (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 09/07/2019

Earthbound Wave

Earthbound Wave
TypeTrap Card
PropertyCounter
Card Effect TypeActivation requirement / Card effect
Passcode29934351
Supports ArchetypesEarthbound Immortal

text

When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherRaid Duel - The Flame of Vengeance: Ccapac Apu! [SR]

Evaluation

RatingB

Pros

  • Negates Spell/Trap cards.
  • No cost to activate.

Cons

  • Can only be used if you control an Earthbound Immortal monster.

Tips

Similar Effects

Earthbound Wave is powerful compared to other Counter Traps with similar negation effects. These types of cards usually negate an opponent’s effect at the cost of discarding a hand card. Dark Bribe negates an opponent’s Spell/Trap card but gives them a draw. Earthbound Wave is strong because it requires no cost, however it does require you to control a monster that could potentially be difficult to summon.

Earthbound Immortal monster

You will need one of these monsters face-up on your field to activate Earthbound Wave.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesNegates the activation of Spell Cards / Negates the activation of Trap Cards / Destroys your opponent's Spell Cards / Destroys your opponent's Trap Cards

Comments

Evil Rick
Finally!

Got the 3rd copy of this on my very last Ccpac Appu duel just minutes before the event ended
Anonymous
am i the only one who only got 2 copies ofthis card? i'm getting every other cardexcept this one. the ones igot were from the mission rewards and card trader only.
Nick
The embedded anime continuous effect of the any Earthbound Immortal is splitted in this trap card...
Then... Immortal creatures aren't so immortal... xD
<< Anonymous
Nick Reply
I know it.
Instead you're stupid because you don't have understand the point for which the immortals are easily beatable in the OCG.
<< Anonymous
Nick Reply
Here instead your immortal is vulnerable also to spell/trap.
Exactly like a normal monster, the immortal don't have any embedded protection.
So, it's immortal to words only.
<< Anonymous(Nick)
Anonymous Reply
Again, they weren't immortal in the anime, either. Being more vulnerable here doesn't matter in regards to that, since your argument is "they're not immortal now" when they never were.

Realistically, the term "immortal" often only implies no death via natural causes such as old age or disease anyway, it's usually not used to mean "cannot be killed".
<< Anonymous
Nick Reply
You don't have understand the point.
No one want the immortal unbeatable.
In the anime you have a reason for which you can call this creature almost immortale with a weak point (effect monster). In OCG, nope, these monsters, alone, are easily taken down over the field with a trap or a spell.
Anonymous
Hmmm... the meta is so fast for cards like this, maybe they need to ban treacherous, for real. Too many run 2 copies of it.
Anonymous
Need 3 copy to use it in a E.I Deck, because E.I can destroyed easily

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