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King of Game decks [Sept 2018]

update 01/10/2018
Season 32 DurationSept 1 - Oct 1

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Number of users per deck

DeckCount
Alien1
Amazoness20
Amazoness Red-Eyes1
Anti-Meta1
Anti-Trap1
Batteryman1
Bujin7
Chain Reaction Raider1
Cyber Stein OTK5
Exodia1
Fur Hire26
Gem-Knight1
Gemini2
Inzektor1
Koa'ki Meiru2
Masked HERO15
Noble Knight1
REZD1
Sea Stealth Attack3
Spellbook5
Toon World1
U.A13
Vampire15
X-Saber1
Yubel5

Alien

IGNSet SkillDate Submitted
wizierv16BalanceSept 21
♦ wizierv16:
Alien deck makes me climb from platinum to legend but with other version and when i faced legend players i lost a lot, so i switch to furries i failed, to amazon failed again, to cyber stein failed, geargia failed, and anti traps still failed and stuck for a long time to legend 1. So i switched back on where i started which is this deck but changed a little bit of spell and traps. i run balance skill for this deck cause it will guarantee you a monster and backrows.

Telepath is the best monster here, cause it has the ability to destroy backrows that all the metas mostly have. When you go first and you have a A cell recombination, set your monster, it will help you to prevent on destroying the monster with A counter that needs for destroying traps and spells and summoning of your Alien Overlord that you can get after the turn you activated your A Cell.

You must be wise on when to use your chalices, trap hole and paleozoic, for furries when they go second and you have at least one of these backrows you can manage to stop their special summon, for vampires use it to Vampire Grace, for UA to their 1st UA Monster summoned to stop its special summoning and drawing power monster, for heroes to their anki, for amazon to swordswoman, let the Amazonness quenn face up so that after the turn he attack and his princess is in attack position you can wreck him into otk but of course with help of destroying effect of telepath to remove its backrows. When i came back with this new version of this deck i only lost 3 times for about 18 games.

Amazoness

IGNSet SkillDate Submitted
Tnobes99Parasite InfectionSept 6
Pound 7Cyber StyleSept 8
HeartfiliaParasite InfectionSept 9
IshiRyokuCyber StyleSept 15
TimelyCyber StyleSept 16
DMT caiofabbPrescienceSept 19
闇のゲームEndless Trap HellSept 19
yugiHoly GuardSept 20
EscobasCyber StyleSept 22
¥.Peralta™Holy GuardSept 22
齵啦地啵My Monster CardsSept 22
ZeroParasite InfectionSept 23
DJ NobuCyber StyleSept 25
Intercept0rEndless Trap HellSept 26
YamiNoGameEndless Trap HellSept 26
JORGE VEndless Trap HellSept 28
AndalNo Skill Sept 28
Satsujin888Holy GuardSept 29
JeditachiEndless Trap HellSept 30
CloudThe Tie that BindsSept 30
SytherZaneCyber StyleOct 1
♦ JORGE V:
very standard amazoness deck, twister is for vampires ,UA, SSA and mirror match
♦ Tnobes99:
I got to KOG again with Amazoness, but this time using cards post Gaia Genesis. Galaxy Cyclone and Cosmic Cyclone each have the strengths and weaknesses, so I play 1 of each. While both remove backrow, Cosmic Cyclone does a better job against cards like Onslaught, while Galaxy Cyclone does a better job at clearing more cards in general (you can also pop your own Onslaught to get a free Amazoness monster from your grave in a pinch).

Amazoness Red-Eyes

IGNSet SkillDate Submitted
A-WeaveCyber StyleSept 28
♦ A-Weave:
Notes on deck:
I was stuck in platinum for a bit after trying different decks and just failed and then I created this deck and went on a huge streak in platinum and only lost once because of a brick. Then I got to legend then started losing with the previous version I had, I got frustrated and tried different decks and failed like furries, vamps, burn deck, part of the reason was because I didn’t have all of the cards and bad luck, but then I adjusted this deck and this was the best balance I could find and flexible for different situations since the opponent only expects amazons.

I then went on a 14 win streak lost both rank up matches to archfiends and a bad hand to furries. But went 23-2 in the legend rank up after so much frustration and made it through to the top. The main focus of this deck depending on your match up is to get red eyes slash dragon out, he can almost counter every meta card like TTH, donpa, vampires, etc. except amazons when onslaught is on the field.

Don’t use polymerization unless absolutely necessary, because you can use the hex’s ability on the field and plus it lets it see if your opponent has floodgate or canadia. And in most cases they will activate it and then use poly. Or you can use poly as a throw away card depending on your match up and you don’t need red eyes and just use the queen and other Amazon’s instead. I used blazeman to thin the deck and sometimes go for the otk or finish the game off and summon Gaia because he takes half of the attack and adds it to his, this was great against amazons because it would give me the finishing blow sometimes.

You can choose which trap removal that you want. I went with one cosmic for life point reduction and for onslaught and I went galaxy because of U.A. And vamps or sometimes I needed to destroy onslaught to get an amazon out and fusion summon and take the game. I used mirror wall which was really really great which saved me from some duels. Mostly because of hey trunade I chose to use this trap, life point reduction to get cyber style out and to protect my monsters for another turn. Cyber end dragon is there for if you have nothing left and you have a poly or just when you need to use him thanks to mirror wall and take the game because he can take out just about any monsters especially U.A.’s he won me some duels because the opponent doesn’t expect it.

I had made a witch raider version, but was either hit or miss and I wanted consistency, I’m glad I was able to put together a cool deck that gives you many options. Of course this deck can’t counter every deck, but it can handle most of the meta and that was what I was aiming for! Good luck making it to KOG my friends!

Anti-Meta

IGNSet SkillDate Submitted
RedrendezvousSwitcherooSept 18
♦ Redrendezvous:
This deck revolves around stalling for geargia's effects to wreck everything or summoning Jinzo to counter Amazoness. You don't have to attack into traps unless you need to! Debunk is included for Vampires with their graveyard effects and semi-useful for U.A. when they brick for Kuriboh. Cyber Phoenix is a great draw 1 and can negate econ and canadia more than once per turn. Drillroid destroys the monsters you switched to defense with your traps. The best play is opening with ties of the brethren and using switcheroo to try for a defensive trap. You can substitute canadia with windstorm or anything that stalls in general. You still have to get lucky in the ladder though.

Anti-Trap

IGNSet SkillDate Submitted
YT | AM LBalanceSept 9
♦ YT | AM L:
Monster Cards are Elemental-Hero Wildheart & Tenkabito Shien these are perfect to counter U.A. Penalty Box, Sea Stealth Attack and of course Amazoness Onslaught

Our spells are Mage Power, Forbidden Chalice, Noble Arms of Destiny and Mistaken Arrest. Mage Power allows our monsters to have huge attack so Fur Hires and high attack monsters have no chance.

Forbidden Chalice is perfect to counter most decks and if for some reason our foe manages to have an attack higher then our monster we can use this card during the damage step to ether take less damage OR to flip the table and win that battle. Now, Noble Arms of Destiny is perfect for Wildheart because if they destroy the card it will come right back. The downside to this is that only Wildheart can use this card. Now, Mistaken Arrest. Every single deck in Duel Links needs/ always adds cards from the deck to the hand. Ether it be Amazon, Fur Hire, Mask Hero, U.A. Life Cost 0 they all do it and this just 100% forces a quit OR sometime to stall for us to pull of big damage.

Our Trap Cards Paleozoic Canadia, Memory Loss and Wall of Disruption.

These cards are perfect. They suit down Fur Hire, Amazoness, Vampire, U.A and even Mask Hero if you time things currently!

Batteryman

IGNSet SkillDate Submitted
Soul_IgluLast GambleSept 20
♦ Soul_Iglu:
Amazoness Onslaught and Dyna are the enemy of this deck simply because they banish, that's not to say that this deck loses to Furs or Zons. I run 2 Industrial and 1 Sea Horse cause that's all I have, I never felt the need for a 3rd Snipe Hunter though. Quick Charger synergyzes with both Snipe and Last Gamble, I would set it and activate it the turn before I would use Last Gamble. Sphereiboh is your hand trap against other OTKs (Anki and Cyber Stein). This deck was a lot of fun.

Bujin

IGNSet SkillDate Submitted
Spica VCDestiny DrawSept 8
FrePalestineDestiny DrawSept 19
WildCardDestiny DrawSept 20
LifeOfSwizzLP Boost αSept 21
StuSpell SpecialistSept 26
JasperThe Tie that BindsSept 27
ShamexRestartSept 28
♦ Stu:
The secret in this deck is the skill spell specialist. With this skill you have always a spell card in your opening hand and most of the times grass. I tried this deck with other skills but spell specialist is by far the best
♦ FrePalestine:
Bujin Yamato is the secrete of the deck according to your opponent cards choose which monster you will send it to the graveyard .
♦ WildCard:
The ideal hand is come 1 That Grass Looks Greener or 1 Needlebug Nest or both and 1 Bujin beast warrior. If u open with Bujin Yamato try to send to GY a defense like Hare Bujingi, Bunjingi Sinyou or Bujingi turtle depending on your matchup.

Use the effect os Bujingis wisely specially Quilin and Centipede. Remember to search with Yamato effect another beast warrior Bujin like Mikazuchi/Arasuda to additional defense/support.
♦ LifeOfSwizz:
For this season I wanted to do it with a deck I haven’t achieved KOG before and with a deck not part of the meta of Fur Hire, Vampires, Masked Hero, Spellbooks. The MVP of the deck was Horn of the Phantom Beast getting that extra attack boost and the free draw to help me push forward in the game.

I didn’t find a need to use the other Bujin support monsters besides (Centipede and Sinyou) because they did not help progress the gamestate against any of the Meta decks. The best opening for me is a Bujin Beast Warrior with Ties (only have 1) or Yamato with Mikazuchi in hand. First Yamato end phase I would typically dump Sinyou most times unless I went second and saw a backrow heavy deck).

Chalice, Super Rush, E-Con is because there is a lot of Jinzo decks running around and Yubel FK so that’s my out to them although am only running 3 traps total. Powerful Rebirth was clutch in bringing back the needed monster when am making a push especially when I am hit with traps.

I went on a 15 game win streak from Legend 1 to KOG after being on a 4 game losing streak and switching to Bujins. The 5 matches in Legend 3 to make KOG were: Gemini, Fur Hire, Cipher Burn, Cipher Burn with Witch Raider/Mask Change and Masked Hero.

♦ Jasper:
Bujin's are my favourite deck in Duel Links and the TCG. Bujin's have a protect the king and resource management style of play which is unique to Bujin's. When playing Bujin's the aim of the deck is to have 1 Bujin Yamato on the field with as many Bujingi monsters in the graveyard as possible to keep your Yamato alive. This deck has a really good matchup against all the meta decks but can struggle against Dyna, Hero Fur Hire's graveyard banishing effect if you're going 1st (recommend starting with Hare and using preemptively or prevent Dyna from coming out with back row).

The most important Bujingi monsters currently in the game are Bujingi Sinyou and Hare (Crane would be up here but is not yet in the game) Centipede and Quilin are also both very useful with Turtle being very good but outclassed by Stardust Dragon. The way you want to start off most games is by summoning a beast-warrior Bujin on the field and getting either a Hare or Sinyou into your graveyard turn 1 in order to keep your beast-warrior Bujin alive because Hare will give 1 of your beast-warrior Bujins invincibility 1 time are Sinyou will make your attack points higher than any attacking monster.

These are the cards I tech:
- Galaxy Cyclone - It's reusable back row removal that doesn't cost life points which you'll need if using Ties of the Brethren. This card is optional however because you can run additional centipedes, Cosmic Cyclone or Hey, Trunade! instead.
- Ties of the Brethren - A very useful card, it turns any other Bujin monster into a Yamato, it can give you immense board presence if used on turn 1 or it can be used on Bujingi monsters for synchro material. Run 1 or 2 copies.
- Offering to the Doomed - A fantastic card in Bujin's it hasn't been tested much because of it's exclusivity to Mini Box 1 for so long, but the beauty of this card is that it's a quick-play spell, this card is vital to shutting down many strategies from Fur Hire, Amazoness and U.A because you can destroy play makers before they can get off their effects. The big drawback of this card is missing draw phase but if you have a Yamato on your field missing your draw phase doesn't really matter because of his searching. Run 2 copies.
- Treacherous Trap Hole - It's an amazing trap card especially when you don't run any others. Run 1 of.
- Lightwave Tuning - This card works beautifully in Bujins because all Bujins are light level 4 monsters you can turn any of your monsters into tuners for level 8 synchro plays, this card would normally be terrible for card advantage but when used on Bujingi monsters because you want them in the graveyard it can often extend plays and go even in advantage and with future level 8 synchro's such as PSY-Framelord Omega this card will only become better. Run 2 of for now.
- Stardust Dragon - Stardust Dragon is potentially the strongest level 8 synchro in the TCG, in this deck he is used to stun your opponent while giving protection to your Yamato, beating over smaller monsters and giving you time to build up resources in your graveyard.

Other potential tech's are: Sphere Kuriboh, Cosmic Cyclone, Grass Looks Greener, Enemy Controller, Wall of Disruption, Drowning Mirror Force, Floodgate Trap Hole, Super Rush Headlong, Bujin Regalia, Dark World Dealings and Hey, Trunade!

I used The Tie that Binds as my skill because it allows you to beat over more and makes a Yamato + Mikazuchi an OTK. But other skills can you used

Chain Reaction Raider

IGNSet SkillDate Submitted
PISTOLChain ReactionSept 25
♦ PISTOL:
Consistent deck. If it comes with a good hand it is possible OTK in the second round.

Cyber Stein OTK

IGNSet SkillDate Submitted
ZanketsuLife Cost 0Sept 7
KortezzyLife Cost 0Sept 13
BenLife Cost 0Sept 17
Banned 4everLife Cost 0Sept 25
crowLife Cost 0Oct 1
♦ Kortezzy:
Set the flute to help with damage reduction as well as draw the chessy cards in your deck. Also use self damaging cards to help out getting your skill. In addition, try to bait your opponent to attack and play mind games.
♦ Banned 4ever:
I used Sangan instead of Magical Mallet for consistency. I found that playing Magical Mallet made the deck even more RNG then it already is. Cybernetic Fusion is a must in this deck as it allows you to get your life points to 1000 easily when paired with Cosmic Cyclone or Abyssal Designator for easy second turn OTKs. For the fusions I ran Blue-Eyes Ultimate, Cyber End and of course Gatling Dragon. I decided not to run Ojama King because every time I played it his effect would get negated the turn after by Forbidden Chalice and ended up losing most of those games. Cyber End Dragon was a much better choice, it allowed me to summon two 4000k beatsticks in case my opponent had a Sphere Kuriboh in hand to swing for game.

For match-ups, Masked Hero and U.A. decks were the worst match-ups that I came across. Maked Hero's have an insane amount of OTK potential if you don't get at least a Kuriboh and Sangan/Cyber-Stein. U.A.'s could be worse if they can get two Sluggers out as you wont be able to do anything. This deck handles Fur Hire, Amazons, and basically everything else really well. The only problem I ran into when playing against other decks was not getting Sangan or Cyber-Stein on my 5th-6th turn.

When playing against Fur Hires they'll usually go Beat and special Wiz. Thankfully Wiz does nothing to this deck because I run Sangan instead of Magical Mallet and most people I played that had Fur Hires would attack into Sangan or use Treacherous on it.

For Amazons it can get a bit tricky but its not too stressful(its one of my favorite and prefered match-ups with this deck). Ideally you want to set Cosmic Cyclone and wait for them to use Onslaught on Sangan(if you draw Sangan or multiple copies of Cyber-Stein)or wait until they get Queen and use Kuriboh and run into Princess with your two beatsticks.

Exodia

IGNSet SkillDate Submitted
D-D-D-D-DuelGranpa's CardSept 9

Fur Hire

Comments

Hot New Top
cmon konami
Everyone needs to rally for Konami to implement a way of discarding unwanted items like gate keys that reach max capacity and flood the inbox extremely frequently. This a serious problem for those that want to be able to navigate their gift box for items of actual value like gem
Anonymous
all decks can be purchased with gems
well 99% of decks
<< Anonymous
XD Reply
On point Lmao
Anonymous
Everyone needs to rally for Konami to implement a way of discarding unwanted items like gate keys that reach max capacity and flood the inbox extremely frequently. This a serious problem for those that want to be able to navigate their gift box for items of actual value like gems
Zane lover
Very easy my boy. (9 times :*)
<< Anonymous(Anonymous No. 2)
Anonymous Reply
Get good
<< Anonymous(Anonymous No. 2)
Zane lover Reply
Sounds good! TTH is the best trap card, I think. Do you have 3 copies of Beat? Actually, I'm always get my starting hand with Beat. B)
<< Anonymous
Anonymous Reply
Up
<< Anonymous
Chrisbanlis Reply
i am f2p player and this month is my 3rd in the row i hit kog. well i have bought the silent structure deck and with the change left in the account the deal with 3pack plus UR but not more than that. with the amount of gems in the game you can get some decent decks. you just need to spend wise. this is my 4th month playing btw
Anonymous
i believe they understimated Koa’ki Meiru
<< Anonymous
Bauer Reply
it's my deck and it's do very well in this meta just get good hand and boom OTK
Anonymous
anti trap made it to kog early hmm...
Anonymous
For some dudes almost all decks are tier 0 because they never win, then they ask for nerfs all the time; but if they nerf something then they will say: ´´oh the nerf was done to make you buy more cards, cash grabber...´´

That´s why you should never listen to stupid people
<< Anonymous
Anonymous Reply
haha yeah ikr
Anonymous
u.a. for the win
Anonymous
am i the only one who remembers Hey! Trunade being Giant Trunade?
<< Anonymous
Anonymous No. 2 Reply
Those are 2 different cards.
Giant Trunade returns all backrow cards to the hand, while Hey, Trunade only returns cards that are faced down when it resolves (meaning, it won't return face up backrow cards).
<< Anonymous(Anonymous No. 2)
I'm the OP Reply
Thank you anonymous no. 2! that makes sense then. I thought it was the Mandela effect
Gero
Cuck my luck I was at Leg 3 and dropped all the way to Leg 1 was using Vampires my hand bricked like crazy what can I do with a full spell/trap hand RNG sucks man.
<< Anonymous(Gero)
Heartfilia Reply
yeah, me too, always got brick when at the high rank, especially when rank up. :/
<< Anonymous(Gero)
Anonymous Reply
I call this tilt. If you lose 2 duels stop playing for some hour then back again.
If you play tilted, even with a good hand you will missplay and lose anyway.
<< Anonymous(Gero)
Anonymous Reply
It's not RNG, I'm very sure Konami intentionally messed with the system.
<< Anonymous
Roludo Reply
U have some doubt?
Roludo
Kkkkk and furries is t2 to gamea
Anonymous No. 2
Idk about you, guys, but I had much more success against the aggressive Dyna pre-nerf Fur Hire deck than against the new Wiz/Sage deck with traps.

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