IGN | Set Skill | Date Submitted |
---|---|---|
Tsquared | -- | Sept 8 |
A comment from Tsquared:
Made it to Lv 17 with Cyber Angels with barely any losses but after that, it got HARD. So I changed to Six Samurais. Nothing special about the deck. It has a lot of synergies and realistically you only need 1 monster in hand to make the whole deck work. I didn’t use a skill although in retrospect I probably should have.
IGN | Set Skill | Date Submitted |
---|---|---|
Pduque13 | The Tie that Binds | Sept 11 |
A comment from Pduque13:
After the Enishi's ban, Offerings to the Doomed turned into a key card for the Six Samurais. Not only it helps cleaning your opponent's field, but it also can clean your field to activate Dual Wield, or be paired with Fuma to special summon any Six Samurai from your deck! OTTD is also a nice bluff in this set since opponents usually think you have a Dual Wield in your back row and don't swarm their field, turning the ability to destroy a face-up monster even more harmful!
Although this card's activation cost is high, using 3x Six Samurai United mitigates it a lot, and even if multiple OTTD were activated in a turn, they will still cost only the next draw phase. This situation often happens when you use this card 3x in a deck!!!
IGN | Set Skill | Date Submitted |
---|---|---|
YamiNoGame | The Tie that Binds | Sept 13 |
IGN | Set Skill | Date Submitted |
---|---|---|
turbato1 | The Tie that Binds | Sept 13 |
IGN | Set Skill | Date Submitted |
---|---|---|
Flux | Labyrinth Builder | Sept 7 |
IGN | Set Skill | Date Submitted |
---|---|---|
Blueboyfc | Beatdown | Sept 9 |
A commment from Blueboyfc:
I decided to use Beatdown instead of Heavy Starter or Labyrinth Builder to increase my chances of OTK’s, as having Stygokraken and Umastryx with Beatdown is enough to kill anyone without LP Alpha. Having Ultramafus in the deck was just as important and he doesn’t ‘target’ monsters, but also removes protection from equips such as Cyberdark and Slash Dragon. Running a Cosmic Cyclone was also much more handy than an Enemy Controller as removing the Ancient Gear spells and Canadia stops their summoning effects. Finally, running Swarm of Locusts instead of Flip Flop Frog was very useful as it allowed me to summon Umastryx with Nemesis Warrior instead of relying on another monster.
IGN | Set Skill | Date Submitted |
---|---|---|
Dmitri N. | Balance | Sept 8 |
IGN | Set Skill | Date Submitted |
---|---|---|
JodeXtreme | Balance | Sept 9 |
A comment from JodeXtreme:
Notes: Kingolem is the absolute MVP of this deck. It shot down otherwise tricky match-ups like ancient gears and blue-eyes, and lets triamid pulse to go off in the battle phase way more times than should be allowed.
The main strategy I found vital for this deck is to have manual effect triggers ON, which allows you to prevent plays with pulse and the triamid quick effects with faster responses, e.g. getting 2 triamid spells on grave after the opponent summons, then with no spell speed 1 response chance, destroying said monster with pulse. This tactic worked best vs blue-eyes as cosmo brain could not be triggered to advance their plays.
IGN | Set Skill | Date Submitted |
---|---|---|
gAbri6 | Balance | Sept 10 |
IGN | Set Skill | Date Submitted |
---|---|---|
Ikari | Sealed Tombs | Sept 12 |
IGN | Set Skill | Date Submitted |
---|---|---|
Axerisk | Master of Rites II | Sept 9 |
IGN | Set Skill | Date Submitted |
---|---|---|
Almond | Labyrinth Builder | Sept 8 |
A comment from Almond:
Lv 10 to lv 14 with triamid deck I am recently starting to learning. Difficult climb and many misplays later I turned to the comfort zone of the deck I have more experience with (Although I was already in for the 2nd stage). The main Matchups I encountered were desperado and dark lords, able to defeat both if not for some brick hands. Fortune ladies and Cardians are a big threat because of their no - targeting effects, faced both for about 3 - 4 duels each. Will continue training with Triamids and magnet warriors in next days before the 2nd stage starts, hopefully being skilled enough to rotate the three decks for next stage.
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
Duel Links forums | |
---|---|
General discussion | Vagabond trade |
Deck advice | Duel room |
Duel / Level rewards | |
---|---|
Level rewards | Duel rewards |
Skill pages | |
Skill database | How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
Card Trader | Ranked Rewards |
Cards you should trade | How to beat the Vegabond | How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |