IGN | Set Skill | Date Submitted |
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Kenza | Beatdown | Aug 31 |
IGN | Set Skill | Date Submitted |
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AndrewVG102 | Mind Scan | Aug 18 |
A comment from AndrewVG102:
This was MVP for my ranking. Adding Cyclone and Enemy Controller assisted against the current meta and Mind Scan ability was a big help in my control play style. Let me know if further information is needed. Thank you.
IGN | Set Skill | Date Submitted |
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pasq | Sealed Tombs | Sept 23 |
A comment from pasq:
Climbed with Yubel Nepthys until legend 2, then with Red-Eyes. In this meta this deck is not strong like some time ago but still good. I faced mostly Ancient Gear, Blue Eyes, Magnets, Six Samurai, Methaphys, Vendread and flower cardian. With Red-Eyes few Desperado and no Darklords (and I was curious about the match-up).
Sealed Tombs is the match winner against Vendread, a terrible match instead, and is very good also against Magnets, Neos and Six Samurai. I think this deck is a lot less playable without the skill.
Good match vs Ancient Gear and Blue Eyes.
Very difficult vs Vendread expecially if they use master of rites II.
Targeting negation is crazy good and power of the guardians is useful to prevent destruction. In my opinion for an optimal build 5 equipment are needed, 3 spell and 2 black metal dragon.
The extra deck is 3 Red-Eyes Slash Dragon and some unused synchro.
IGN | Set Skill | Date Submitted |
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trb | Beatdown | Sept 24 |
IGN | Set Skill | Date Submitted |
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neyen | Beatdown | Sept 30 |
A comment from neyen:
I know 27 cards sounds stupid but I promise you this build only got worst with fewer cards, was hard stuck legend 2 until I increased it. Must use beat down as it works nicely with archfiend boosting his attack before using his effect and chances are you have at least one other 5 stars plus on Feild.
You must always mill realistically you should have less than 20 cards after the first turn and end the game with fewer cards in the deck than your opponent. There are 8 spell cards that special summon monsters and thin the deck by two cards. You should use noes fusion to throw some useful red-eye cards in the grave and kill with him for more deck thinning power.
Don't send Red-Eyes Slash out naked he needs an equip, only if your going second otherwise wait until your next turn unless you have power of the guardian in hand. If you notice all the cards in this deck are super cheap no dream tickets and only normal cards from boxes required, all you need is red-eye and noes structure decks two of each at least. I'm not sure about the traps and spells that are unrelated to Neos or red-eye in this deck directly. You can probably benefit more for a drowning mirror force or something. I just don't have any expensive cards as I want to save my gems and tickets.
IGN | Set Skill | Date Submitted |
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Thanks Ojama | Restart | Sept 18 |
A comment from Thanks Ojama:
Pretty straightforward Cyberdark deck with the primary victory condition is to rush before the opponent gets going. Using Relinquished is a fun wrinkle that people don't see coming and can really swing the board especially when you make it immune to targeting with Djinn. Honestly, it took a ton of luck with the matchups to grind through Legend
IGN | Set Skill | Date Submitted |
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アロラ@(° ▽° ) | Switcheroo | Aug 27 |
A comment from アロラ@(° ▽° ):
The first-day new ranking KOG with the underrated silent swordsman.
IGN | Set Skill | Date Submitted |
---|---|---|
Silent Queen | Light and Dark | Aug 31 |
A comment from Silent Queen:
Seems like the surge of Vendreads is over and I find it much more difficult to get to King of Games this month but I made it!!
In order to battle Desperado, I need to revamp my Silent Swordsman deck a bit by incorporating the trap Shadow-Imprisoning Mirror. It does wonders for me.
IGN | Set Skill | Date Submitted |
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Vinicaos | Switcheroo | Sept 1 |
A comment from Vinicaos:
It was a pretty Easy rush to KOG since i'm using Silent Swordsman. The good matches are against Vendread, Red-Eyes and mostly decks that needs spells. Tha worst matches i faced were against Desperado and Blue Eyes, but the World Legacy Clash Helps a lot on those situations.
IGN | Set Skill | Date Submitted |
---|---|---|
Flux | The Tie that Binds | Aug 28 |
A comment from Flux:
So yeah.Six sams, the tie that binds, but without Enishi! Enishi isn't that much necessary now, in fact, it is possible to get KOG without him as you see. Just be aggressive,also I placed a fire formation spell card because I dont have a 2nd cyclone, if you have it, then use 2 of them (I'm free to play). So yeah, six sams are still top tier and I'm glad that I managed to win against p2w desperado/neos combos. ofc there were some bad hands, but in the end, with skill and some luck, every deck can be beaten. Never give up. Six sams forever!
IGN | Set Skill | Date Submitted |
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Lukes™ | Light and Dark | Aug 30 |
IGN | Set Skill | Date Submitted |
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Kanonkyo | The Tie that Binds | Sept 3 |
IGN | Set Skill | Date Submitted |
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Pduque13 | The Tie that Binds | Sept 7 |
A comment from Pduque13:
After the Enishi's ban, Offerings to the Doomed turned into a key card for the Six Samurais. Not only it helps cleaning your opponent's field, but it also can clean your field to activate Dual Wield, or be paired with Fuma to special summon any Six Samurai from your deck! Although this card's activation cost is high, using 3x Six Samurai United mitigates it a lot, and even if multiple OTTD were activated in a turn, they will still cost only the next draw phase. This situation often happens when you use this card 3x in a deck!!!
Thanks a lot for your attention and all the help that you guys at GameA always give to us F2P duelists!
IGN | Set Skill | Date Submitted |
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GeorgeLtMeta | The Tie that Binds | Sept 10 |
IGN | Set Skill | Date Submitted |
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DT3 | The Tie that Binds | Sept 19 |
IGN | Set Skill | Date Submitted |
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Broimatti | Fields of the Warriors | Sept 19 |
IGN | Set Skill | Date Submitted |
---|---|---|
Iyoh | The Tie that Binds | Sept 22 |
A comment from Iyoh:
How to use:
Here's a different way to play Six Sams, no synchro Shi En but still helped me reach KoG. The main goal is to clear their board with effects from Hand, Mizuho, Dual Wield and sometimes Rihan. Tribute Shinai carefully so you can return one Six Sam in the graveyard.
The spell "The Warrior Returning Alive" is essential to have another monster to use for the effect of Hand/Mizuho, preferably Kizan (Mizuho or Shinai depending on who is on the field) so you can special summon again on the same turn. One disadvantage is the monsters have no quick effects during opponent's turn, that's why enemy controller, dual wield, and asceticism (sort of protection) are there as spell/traps.
IGN | Set Skill | Date Submitted |
---|---|---|
YamiNoGame | The Tie that Binds | Sept 16 |
Ming | The Tie that Binds | Sept 22 |
LoveNoivern | The Tie that Binds | Sept 22 |
IGN | Set Skill | Date Submitted |
---|---|---|
[DS]Sogeking | Light and Dark | Sept 1 |
IGN | Set Skill | Date Submitted |
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DrHeisenberg | Light and Dark | Sept 1 |
IGN | Set Skill | Date Submitted |
---|---|---|
Joaquin | Light and Dark | Sept 6 |
A comment from Joaquin:
I used light and dark. The third Spellbook of the Masters helps you to abuse fate and also increases your chances to get a better hand in the first turn.
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