IGN | Set Skill | Date Submitted |
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Nataline | What Grows in the Graveyard | Feb 19 |
A comment from Nataline:
This deck is really funny and get in a single day from legendary 1 to king of games without any loss is even more amazing to me! Deck created today!
IGN | Set Skill | Date Submitted |
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Cartman | Level Augmentation | Feb 14 |
IGN | Set Skill | Date Submitted |
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A1ius | Level Augmentation | Feb 19 |
A comment from A1ius:
Classic Karakuri builds with augmentation, outplay your opponent with powerful back row, thx to draw power from anatomy. the differences are I'm using 2 SR Headlong to match a higher atk monster and running 2 old-school trap Anubis and etaqua for preventing OTK from AG and KM.
IGN | Set Skill | Date Submitted |
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Wardioz | Balance | Feb 2 |
A comment Wardioz:
Vs Buster Decks its pretty much a lost once the fusion punk is out. I do good against that deck with my MH though.
Against everything else, it's the green light. Just play smart of course, if you go first especially.
A cool trick is you can tribute Rooklord with the Prototype token.
IGN | Set Skill | Date Submitted |
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Wardioz | Balance | Feb 4 |
IGN | Set Skill | Date Submitted |
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Santa | Balance | Feb 4 |
A comment from Santa:
Pretty basic build. Buster Blader is difficult but not impossible. If they turn one go for Dragon Destroyer, Canadia lets you summon Maximus and pop DD. If they wait for you to drop Maximus before fusing, you just summon Wall instead of Sandman. Other than BB, it's just playing smart and knowing when to drop Maximus and when to play slow to bait out the back row.
IGN | Set Skill | Date Submitted |
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[TCG]•RSPCT | The Tie that Binds | Feb 4 |
A comment from [TCG]•RSPCT:
Nothing special. Just play smart. Always try to summon wall if you going first. Ice is your ace against karakuri. Buster blader isn't that hard as long as you can prevent the fusion.
IGN | Set Skill | Date Submitted |
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RCF • Dieded | The Tie that Binds | Feb 4 |
A comment from RCF • Dieded:
During this month, koaki is the best. The skill then must be da best too. So I choose tttb since it can do OTK using only 2 monsters (which also trigger grit more easily) and you don't have to worry against Ancient gears since you bring Ice with you. And you can see the result.
IGN | Set Skill | Date Submitted |
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HellKaiserK | Grit | Feb 5 |
IGN | Set Skill | Date Submitted |
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Bird | Restart | Feb 7 |
A comment from Bird:
This deck propelled me to kog 10 times now. I had to adjust to Ancient Gears now that they are relevant again so Hey, Trunade wasn’t doing me any good because they would always chain to it. To counter that I put in 3 cosmic cyclones and I let them initiate the play first then I chained cosmic cyclone based off their play. That also goes for Vamps as well. Enemy Controller came in handy when AG players ran Ultimate AGG so it was easy to Econ take it and usually they rage quit when they exhaust all their cards using polymerization only to get Econ taken
Lastly, Koa’ki Decks in general, thrive going 2nd on the coin toss, and to have the right hand is pretty much an auto win.
IGN | Set Skill | Date Submitted |
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Ming | Balance | Feb 7 |
A comment from Ming:
Paleozoic Leanchoilia moves a banished card to my graveyard, allowing me to use the Diamond Core for an additional turn.
I ran 3 copies of Core Reinforcement to prevent me from running out of monsters. However, the most important use of Core Reinforcement is reviving.
Koa'ki Meiru Wall to negate my opponent's Spell Cards multiple times per turn. When I negate a Spell Card with Wall, I can immediate chain Core Reinforcement at Chain Link 3 so I will be ready to negate my opponent's next Spell Card before my opponent gets the priority to activate it.
IGN | Set Skill | Date Submitted |
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Omer52 | Balance | Feb 7 |
A comment from Omer52:
Note on how this deck works: This is mostly a pretty straightforward Koa ki deck. Urnight, Sandman, Maximus, Diamond Core and Iron Core are all in there for the obvious reasons and the way they work is well-explained on your website. However, I did opt for Wall as my last monster because of Geartown players using double cyclone. They basically surrender when their De-spell or another spell/trap destructing card gets denied by Wall. This allows you to have something in the back row without having to worry about a possible double cyclone. When playing against Geartown decks, never go for a back row or field cards with your Maximus.
Paleozoic Canadia is just such a good card in general. Make sure you activate its effect before your opponent attacks if they are using a Geartown deck. But it’s so good in general to shut down a monster’s effects. Treacherous works in this deck because of the Balance skill, and even if you have Paleozoic Canadia in your graveyard already, it can (with some luck) come back to the field which allows Treacherous to be activated. I don’t have Floodgate yet, so I am temporarily experimenting with Needle ceiling as my 6th trap card. I haven’t pulled it yet, but the idea behind is to use it in a match where I have first turn. I play my monster face down and if the opponent swarms the field, it would potentially allow me to activate Needle Ceiling. Not the best choice probably. Core reinforcement can really get you out of a tough spot, allowing you to summon a Maximus without banishing another Iron core.
All in all, I think it’s all pretty self-explanatory Koa’ ki stuff. Perhaps the best tip for new Koa’ ki players (like myself) would be to be patient with executing your combo, because you can be out of resources and left with no cards in your hand pretty fast with a Koa’ ki deck. Use your backrow to fend off whatever your opponent throws at you and protect your life points, and when you’ve assembled all the right cards in your hand (which should be pretty easy), go for it.
IGN | Set Skill | Date Submitted |
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JoyyDBoyy | The Tie that Binds | Feb 11 |
A comment from JoyyDBoyy:
Hi, so here is my first time in KoG with this Koa’Ki Meru Deck. The Enemy Controller is the CORE cards of the deck, to control, to defend and also to WIN (that’s because of those I’ve reached KoG). You don’t need anything else. That’s what makes difference between the good and the almost good Koa deck.
IGN | Set Skill | Date Submitted |
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Estoico | Grit | Feb 12 |
IGN | Set Skill | Date Submitted |
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CwC 天皇 | Balance | Feb 21 |
IGN | Set Skill | Date Submitted |
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RKlein | Grit | Feb 25 |
A comment from RKlein:
his build is best against fellow Koa'ki Meiru, as well as Silent Spellbook (Amazoness....occasionally) thanks to Chaos Hunter, which makes first turn less of a gamble. I still have Grit for the skill, though, in case of emergency.
When you start first and one Chaos Hunter is on the hand, do nothing (don't set or anything). This will save you from Ancient Gears, and will surprise KM and Spellbook decks when they special summon a monster. In case of KM, most of the time the enemy will summon Urnight first to summon another monster; this is your chance to summon Chaos and shut down Maximus.
As for trap, I can only use Floodgate due to the limitation of the banlist format here. But that's alright, it could save you more than using TTH because Hey, Trunade! is just as vital as before, even in this OTK-infested season.
IGN | Set Skill | Date Submitted |
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Elvis_tfx | Last Gamble | Feb 6 |
VICIOUS | The Tie that Binds | Feb 6 | Kortezzy | Balance | Feb 8 |
Hexie | The Tie that Binds | Feb 10 |
... | Grit | Feb 15 | Arequero | Last Gamble | Feb 16 | R.H | Last Gamble | Feb 16 |
Meliodas | The Tie that Binds | Feb 16 |
DmitryOlenin | The Tie that Binds | Feb 18 | Glare | The Tie that Binds | Feb 22 | JORGE V | Balance | Feb 24 |
No Danger | Balance | Feb 25 |
Vastar | Grit | Feb 27 | k3vl4r5 | Last Gamble | Feb 27 | Pduque13 | The Tie that Binds | Feb 28 |
IGN | Set Skill | Date Submitted |
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King of Card | Parasite Infestation | Feb 3 |
A comment from King of Card:
Made it to KOG so fast. So cancerous, it is so scary. Main Strategy is getting lava golem out with Mithra as tribute support whenever your opponent has only one monster. Parasite skill is to disrupt your opponent's gameplay or get lava golem out. Powerful rebirth can recycle winged kuriboh and you can chain it if your opponent attempts to destroy your set trap, with your winged kuriboh still on the field. This deck shits on karakuri and koaki meiru so badly that it is no joke. The only bad match up is UA but you don't see them nowadays.
IGN | Set Skill | Date Submitted |
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Sickmanfudo | Reinforcements | Feb 26 |
A comment from Sickmanfudo:
The deck has great matchups against all deck in the current meta. Even when the deck bricks it can still come back and win consistently with so many cards.
Most decks won't be able to deal with Laval Stennon plus back row. He his basically the win condition. Overall, this deck is one to watch out for next month even though it's not typically explosive like most decks bc it is still very powerful.
IGN | Set Skill | Date Submitted |
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Zuggernaut | Switcheroo | Feb 2 |
A comment from Zuggernaut:
It's the same build I used to get KoG in January. This build still feels the best to me over the standard control D Heros because it has more options throughout the course of the duel. Switcheroo is still an absolute must for this build though.
IGN | Set Skill | Date Submitted |
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Zabon | Mind Scan | Feb 3 |
A comment from Zabon:
This deck is very consistent. I won 15 times consecutively through legend rank. Need ceiling is very useful to sweep otk deck such as Koa'ki meiru and Geargia.
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