This monster gains most advantage when a Spell card is used on it, as it will further increase another 500 ATK, on top of the 1500 ATK provided by this card.
Decks
Rulings
Classifications
Stat changes
Your monsters gain ATK / Your opponent's monsters gain ATK
Rising Energy is a much better card since it's a Trap, and can thus be used defensively. This is too easy to play around. You use this, and all they need to do is use an Enemy Controller, Sphere Kuriboh, Super Rush Headlong, etc. Same reason the extremely similar Riryoku doesn't see much play.
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