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Fusion Guard | Deck and Rulings

This page notes details of Fusion Guard (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 14/10/2016

Fusion Guard

Fusion Guard
TypeTrap Card
PropertyCounter
Card Effect TypeActivation requirement / Card effect
Passcode73026394
ArchetypesFusion
SupportsFusion Monster

text

Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.

Evaluation

Rating-/10

Pros

Cons

Tips

Rulings

Decks

DeckSupport

How to Get

Under construction.

Classifications

ActionsSends from Extra Deck to Graveyard
Monster/Spell/Trap categoriesNegates the activation of Effect Monster's effect / Negates the activation of Spell Cards / Negates the activation of Trap Cards / Negates the effects of Effect Monsters / Negates the effects of Spell Cards / Negates the effects of Trap Cards

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Comments

Anonymous
You know a card is old when it uses the term "fusion deck"
Anonymous
combo with re-fusion or gem knights
<< Anonymous
Anonymous Reply
Fusion monsters must have been Fusion summoned successfully before they can be revived by cards like Re-Fusion. Same goes for Ritual monsters and Fulfilment of the Contract.
Anonymous
I'd like 2 more of these.

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