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The Sanctum of Parshath

This page notes details of The Sanctum of Parshath (Spell/Continuous Spell) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 27/10/2022

The Sanctum of Parshath

The Sanctum of Parshath
AttributeSpell
TypeContinuous Spell

text

This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.

How to Get

PackLords of Shining [R]
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Evaluation

RatingA-

Comments

DrillDude
Anyone know what is the benefit for this card being named as "Sanctuary in the Sky" while in the graveyard?

Is it got any card that requires sanctuary to be in GY to activate or some sort?
<< Anonymous(DrillDude)
Anonymous Reply
There's none, strangely enough. Future-proofing, perhaps? Just in case they make a card that pulls Sanctuary from the Graveyard. So far all the Sanctuary pullers pull it from the Deck.
<< Anonymous(DrillDude)
Anonymous Reply
It allows you to
summon Zeradias Herald of Heaven
trigger Divine Punishment
trigger monster effects that need Sanc Of Sky on field,
adds 300 to your monsters as well as protect your backrow from targeting.

It's better than the field spell IMO.
<< Anonymous
Anonymous Reply
Read the question again
Anonymous
Divine punishment won't ask for activation while this card is on the field, is that an expected behavior?
<< Anonymous
Counter Fairy Reply
ya me too made me lose a few games
<< Anonymous
Anonymous Reply
That's not the expected behavior, so either you forgot something (toggle, effect negated, Jinzo), or it's a bug.

I think it's the former, though. It's very unlikely that this card just randomly spawn a bug.
<< Anonymous
Anonymous Reply
I THINK THE OPPONENT CARD SHOULD BE IN THEIR HAND OR THIER FIELD, IF IT'S ALREADY IN GY, THIS CARD WILL BE NOT ACTIVE
<< Anonymous
Anonymous Reply
All traps need one turn to trigger. Chances are you set Divine and during your Battle or End phase you needed to use it BUT because it wasn't the next turn it didn't trigger. So pretty much expect all traps to go in effect once its your opponent turn after setting them.
Anonymous
Parshath looks like the Chariot
<< Anonymous
Anonymous Reply
not the one from jojo lol
<< Anonymous
Anonymous Reply
GOOD POINT !
Anonymous
hi. this card's name becomes the sanctuary in the sky . does this means fairy monsters would take no battle damage . or the card takes only the name of the field and not the effect . thanks
<< Anonymous
Anonymous Reply
Just the name.
Anonymous
This card will make CFs tier 0.
<< Anonymous
Anonymous Reply
What is CF?
<< Anonymous
Anonymous Reply
Counter Fairy
<< Anonymous
Anonymous Reply
Tier 0? Lolno

But it does make the deck far better.
Anonymous
Will go well with my cloudian deck
<< Anonymous
Anonymous Reply
Yeah, Cloudian needs the original version more, not to mention they also need Cloudian Squall. Running both this card and Squall means you only have 1 zone left for your other backrow cards.

This is more suited for Counter Fairy decks.
<< Anonymous
Anonymous Reply
Pair sanctum with spirit barrier and you won't take damage as long as you control a monster.
<< Anonymous
Anonymous Reply
Or you could just play The Sanctuary in the Sky in the first place.

There isn't really much reason to run Sanctum in Cloudians. They don't want to put 3 cards on the top of their deck. Sure, being able to reuse Punishment would be nice, but not worth running this.
<< Anonymous
Anonymous Reply
If you have Sanctum, Spirit Barrier, and Cloudian Squall up, you'll have no space left to Set your Divine Punishment.....
Anonymous
A shame, that this card is unsearchable.
Anonymous
This spell seems pretty damn good...
<< Anonymous
Anonymous Reply
Non stop indestructible divine punishments sounds pretty scary

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You can’t activate it because you have already lost the duel at this point V
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