Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.
This card can destroy Spell/Trap Card on the field.
You can activate this card from your hand.
Cons
Only face-up Spell/Trap Card can be destroyed by its effect.
It can only be activated from your hand if your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards.
Tips
Difference with other cards that destroy Spell and Traps
These cards are used to destroy the deadly Spell/Trap of your opponent or sometimes used to destroy your own Spell/Trap. They have their own advantages/disadvantages and we'll list their differences from each other below.
Typhoon can be activated from your hand if your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards. You can also set it and it will be usable on the next turn. It can only target 1 face-up Spell/Trap on the field. This card can be activated at the opponent's turn and it can't target face-down Spell/Trap.
You can activate Twister immediately from your hand. You can also set it and it will be usable on the next turn. It can only target 1 face-up Spell/Trap on the field at the cost of paying 500 Life Points. This card can be activated at the opponent's turn and it can't target face-down Spell/Trap.
You must set Wild Tornado first and it's usable on the next turn. It can only target 1 face-up Spell/Trap on Spell & Trap Card Zones. This card can be activated at your opponent's turn and it can't target Field Spells and face-down Spell/Trap.
Storm can destroy face-up or face-down Spell/Trap of your opponent but it destroys all of your Spell/Trap on the field. The number of Spell/Trap that it can destroy on your opponents field depends on the number of destroyed Spell/Trap on your field by its effect. It can't be activated at the opponent's turn.
Stamping Destruction can destroy 1 face-up or face-down Spell/Trap on the field. The user of this card must have a Dragon-Type monster on the field in able to use it. It can't be activated at the opponent's turn.
Rulings
Decks
Classifications
Monster/Spell/Trap categories
Destroys face-up Spell Cards / Destroys face-up Trap Cards / Allows activation of Trap Cards from your hand
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