The only deck I had a problem was with Toon variants since I cannot easily get rid of Toon Kingdom, otherwise you can maintain good control of the field by forcing the opponent to waste resources early (vs CA, REBD, Horus, Phoenix, Ninja, etc) and with the help of the extra 200 atk points from Joey’s skill it’s easier to beat down monsters, another key card in removing big monsters off the field is D. D. Warrior. You can replace Double Summon with a second Floodgate Trap Hole or a third D. D. Warrior, maybe a third Super Rush.
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Thanks man. I tried to build a deck that has it options for how to win. Whether that be a slow game where you build up your defense while decimating your opponents opportunities with back row enforcers, or trying to swarm the field with Beaters that have great synergy with each other. All while focusing on the current Meta.
I can swear there is a kind of algorythm in PVP... I spent all the afternoon playing a Weevil deck and met only anti-meta decks (Weevil, Horus etc...). Now, I use my Balance Red Eyes deck and I'm meeting 3 CA decks in a row. It'ds obvious now.
Clash Royale is notorious for that. The little subprogramming they do in matchmaking. If you win easily, you're not going to spend money. If you're frustrated and want to advance, they might get your money. Yu Gi Oh Duel Links has to have a matchmaking system too. I run one kind of deck and only see one kind of opponent. I switch decks, and never see the first kind of opponent
lol it took konami 2 months to figure out how to make hazy flame sphinx work correctly. do you think they have the ability to sabotage every single person in pvp? if that were true both players would have to have a bad match up in the same game, which isnt happening