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Guard Mines | Decks and Ruling

This page notes details of Guard Mines (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 09/11/2018

Guard Mines

Guard Mines
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode88928798

text

Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.

How to Get

PackBlackstorm Rising [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

Cons

Tips

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesNegates the effects of Effect Monsters / Destroys Monster Cards / Negates the effects of Spell Cards / Destroys Spell Cards / Negates the effects of Trap Cards
LPDamages your opponent

Comments

Wow! seems nice
Does this card counter Vampire Kingdom?
▪Dragonium▪
Underrated normal card. I'd like to get this card rather than sakuretsu.
<< Anonymous(▪Dragonium▪)
▪Dragonium▪ Reply
Buster paladin dna deck will get a huge buff with this, since the only way to beat them either surpass their atk, or destroy them by card effects. If aint bad starting hand though
Anonymous
Tributed to doom, offering to doom, vampire queen, snipe hunter, ...
<< Anonymous
Anonymous Reply
Vampire kingdom

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