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Infernity Reflector | Deck and Rulings

This page notes details of Infernity Reflector (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 17/09/2020

Infernity Reflector

Infernity Reflector
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Cost / Card effect
Passcode15313433
ArchetypesInfernity
Supports ArchetypesInfernity

text

Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard and inflict 1000 damage to your opponent.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherDuelist Road - Clash at Crash Town [SR]

Evaluation

RatingB+

Deck

Classifications

ActionsDiscards for cost
Summoning categoriesSpecial Summons from your Graveyard
LPDamages your opponent

Comments

Anonymous
100% effect damage nerfed, not tested yet!

Wonder if this opens some different plays to play infernitys.
Dave
If this card comes out with the upcoming event, i´am sure this card will see some play not OP but useful.
<< Anonymous(Dave)
Anonymous Reply
I am pretty sure this card will definitely see 0 play. The winning condition of infernities is infernity lancer and the otk potential it gives. Not a silly slow trap card that deals 1000 damage when a monster dies from battle! and has as cost to discard your whole hand. Omg guys.
<< Anonymous
Anonymous Reply
Imagine opening with this card and a low level Tuner. You basically save that Tuner, deal 1000 damage, and set-up the empty hand requirement of most of your cards.
<< Anonymous
Anonymous Reply
This card can actually see paly for infernity decks and making them free from relying too much on infernity inferno skill. The problem is with that skill is that you can only activate it on your second turn, would have been better if you can activate it in your second turn onwards but too strong if you can activate it anytime once per duel.
Candend
Revive + burn. Not bad. Probably since this card is from event, probably gets limited.
<< Anonymous(Candend)
Anonymous Reply
The biggest problem with reflector is that it requires you to have a hand to discard, and the deck ideally want to empty it's hand by turn 2 to optimize with the Infernity Inferno skill. It's not awful, it could work, but there's better ways to empty your hand and this card only works if the monster is destroyed by battle and sent to the grave.

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