Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard and inflict 1000 damage to your opponent.
I am pretty sure this card will definitely see 0 play. The winning condition of infernities is infernity lancer and the otk potential it gives. Not a silly slow trap card that deals 1000 damage when a monster dies from battle! and has as cost to discard your whole hand. Omg guys.
Imagine opening with this card and a low level Tuner. You basically save that Tuner, deal 1000 damage, and set-up the empty hand requirement of most of your cards.
This card can actually see paly for infernity decks and making them free from relying too much on infernity inferno skill. The problem is with that skill is that you can only activate it on your second turn, would have been better if you can activate it in your second turn onwards but too strong if you can activate it anytime once per duel.
Candend
Revive + burn. Not bad. Probably since this card is from event, probably gets limited.
The biggest problem with reflector is that it requires you to have a hand to discard, and the deck ideally want to empty it's hand by turn 2 to optimize with the Infernity Inferno skill. It's not awful, it could work, but there's better ways to empty your hand and this card only works if the monster is destroyed by battle and sent to the grave.
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