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Gottoms' Second Call | Deck and Rulings

This page notes details of Gottoms' Second Call (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 29/10/2016

Gottoms' Second Call

Gottoms' Second Call
TypeSpell Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect / Condition
Passcode61948106
ArchetypesGottoms
Supports ArchetypesX-Saber
SupportsSynchro Monster

text

If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.

How to Get

PackLords of Shining [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingC+

Pros

Cons

Tips

Decks

Rulings

Classifications

ActionsCannot conduct Battle Phase
Monster/Spell/Trap categoriesDestroys Monster Cards
Summoning categoriesSpecial Summons from your Graveyard / Ignoring the Summoning conditions
Stat changesReduces ATK to 0

Comments

Anonymous
Does not summon faultroll
<< Anonymous
Anonymous Reply
Faultroll needs to be properly Summoned to revive it with this. So if you didn't Summon it, or its Summon was negated, you can't.

Incidentally, the ignoring the Summoning conditions bit is entirely due to Faultroll. There are no other monsters it ignores the conditions of.
Anonymous
Does not summon batman lame card 0/10. Wheres our gotham call konami?

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