It's a searcher for Odd-Eyes, which is the searcher to the other pendulum cards. Since this deck doesn't use a skill that makes pendulum zones, the first effect isn't usable at all.
The destruction effect can help you unclog your field if you ever set a bad scale on board, or want to change to a different pendulum monster as the scale. It can even get rid of your monster if it ever gets locked up by something like Fiendish Chain.
Mecha Phantom Beast Dracossack | WIND Machine ★7 ATK 2600 / DEF 2200 |
Sign of Harpies [UR] | |
2 Level 7 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect. |
If you can only bring out 2 level 7s, this is a decent monster to bring out to protect against multiple attacks, or for the first turn.
The destruction effect is also nice since you can target any card, not just a monster.
Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Offers a pretty strong form of removal, but also has the added utility of being able to return a card from the grave to the deck.
This can be used to get rid of a strong boss monster, disrupt your opponent's plays, or recover your pendulum monster from the grave to hand.
Ebon Illusion Magician | DARK Spellcaster ★7 ATK 2500 / DEF 2100 |
Pendulum Genesis [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn. |
Lets you special summon Dragonpit Magician from the deck and can banish an opponent's monster. But you'll have to attack with Dragonpit Magician, which has very low ATK to do this.
Red-Eyes Flare Metal Dragon | DARK Dragon ★7 ATK 2800 / DEF 2400 |
Selection Box Vol.03 Mini [SR] | |
2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it. |
Detach effect isn't usable since there are no Red-Eyes in the deck, but it's here to have some effect damage in case you need just a little more to finish off your opponents.
Gaia Dragon, the Thunder Charger | WIND Dragon ★7 ATK 2600 / DEF 2100 |
Infinite Ray [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
The level 6 monsters in the deck are pretty good so the rank-up effect might rarely be used. This can be situationally good if you end up going against defensive opponents, especially if they use decks that use low DEF monsters like zombies.
Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Bringing this out as a turn 1 play can be very good to help with some control, but you won't have any follow-up plays later on since the pendulum monsters won't end up in the extra deck.
Against certain decks that rely on monster effects on the field, this can be an important play, so you'll have to carefully consider when summoning this.
Sword Breaker | EARTH Warrior ★6 ATK 2700 / DEF 1000 |
Shining Hope [R] | |
2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster. |
A lot of decks play the same monster type because of the archetype synergy. Having this can mean that you can destroy just about any monster they summon through Sword Breaker's card effect, but it can be pretty slow since you won't be dealing any battle damage at all.
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