Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
This is honestly not a bad card at all. Allows for heroes to make use of any vision hero traps, the only problem is we don't currently have enough generic hero fusions to make use of it.
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