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Calming Magic | Decks and Ruling

This page notes details of Calming Magic (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 07/09/2016

Calming Magic

Calming Magic
TypeSpell Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode51773900

text

This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.

How to Get

PackElectric Overload [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating-/10

Pros

Cons

Tips

Rulings

Decks

DeckSupport

Classifications

Summoning categoriesPrevents your Normal Summons / Prevents your Special Summons / Prevents your opponent's Normal Summons / Prevents your opponent's Special Summons

Comments

Anonymous
To this day I still wonder why the spellcaster on this card's artwork never has her own Monster card.....
Anonymous
boi if this was a quick-play spell
Gug
Use with Red-Eyes Wyvern
Anonymous
Good for first turn
<< Anonymous
Anonymous Reply
What r u drink?

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Comments (updated every hour)

Restart or Switcheroo? Like this deck but i've lost too often because my heart of the cards...
*our beloved character
Because he was too hot to duel
...You obviously have to Fusion Summon. If you really don't want to buy another Polymeriz...
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